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Author Topic: [H|100%|YAAM] Strongman Diamond for real now!  (Read 3341 times)

appuru

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[H|100%|YAAM] Strongman Diamond for real now!
« on: March 30, 2013, 23:34 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Charchian, level 12 Mancubus 2nd Lieutenant Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 138189 turns and scored 203405 points.
 He played for 1 hour, 24 minutes and 35 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 812 out of 812 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Malicious Knives Cross
  Sunrise Iron Fist
  Hell Armorer Badge
  Strongman Bronze Badge
  Strongman Silver Badge
  Strongman Gold Badge
  Strongman Platinum Badge
  Strongman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................%..#
  ....................................................%.....#
  ..........................................................#
  ......................................................%...#
  ..........................................................#
  .....................................................|....#
  ..................................................%....%..#
  .....................................................X.|..#
  ..........................................................#
  ..........................................................#
  ............................................|...||........#
  .............................................|............#
  ..................................................|.......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 97/60   Experience 68494/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 4)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Ber->Bad->MVm->Bad->TaN->Fin->TaN->Fin->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (63%)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] red armor [4/4] (100%)
    [d] small med-pack
    [e] large med-pack
    [f] large med-pack
    [g] phase device
    [h] phase device
    [i] phase device
    [j] phase device
    [k] homing phase device
    [l] envirosuit pack
    [m] power mod pack
    [n] technical mod pack
    [o] fireproof plasteel boots [2/2] (54%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 95%   feet 60% 
    Plasma     - internal 60%   torso 95%   feet 60% 

-- Kills -----------------------------------------------------

    68 former humans
    90 former sergeants
    35 former captains
    135 imps
    75 demons
    241 lost souls
    43 cacodemons
    16 hell knights
    24 barons of hell
    7 arachnotrons
    6 former commandos
    12 pain elementals
    21 revenants
    16 mancubi
    13 arch-viles
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he assembled a ballistic armor!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he found the Charch's Null Pointer!
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 15 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He then destroyed the Unholy Cathedral!
  On level 22 he assembled a fireproof boots!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 dies. The cacodemon dies. The cacodemon dies. The cacodemon dies. Carmack
 raises his hands and summons hellspawn! You need to taste blood!
 You dodge! Boom! You dodge! Boom! You dodge! Boom! You need to taste blood!
 You need to taste blood!
 You hit the revenant. You're going berserk! The missile hits the revenant.
 The cacodemon dies. That hurt! You' going berserk! The revenant dies. You
 need to taste blood!
 You dodge! The missile hits the revenant. You dodge! Boom! You need to taste
 blood!
 You hit John Carmack. You need to taste blood!
 The revenant dies. The revenant dies. You dodge! Boom! The missile hits the
 revenant. The revenant dies. You need to taste blood!
 John Carmack reloads his rocket launcher. You need to taste blood!
 You dodge! The missile hits the revenant. Boom! You are hit! John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 388 brave souls have ventured into Phobos:
 344 of those were killed.
 2 of those were killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 21 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I think dropping any weapons I wielded worked; I hit u on accident a few times on top of a gun and I would unwield it immediately.

RNG was NOT very kind to me (until the last floors). I got a few decent invulnerability gloves and berserk packs, but aside from that I only got the bare minimum at the beginning which is a berserk pack on level 2 and a ton of medkits on level 3 to deal with demons and imps. I got tons of tech mods, which were mostly useless for mitigating knockback when you're in HMP difficulty with 2x badass. Ballistic armor is dangerous because of barrels and imp fireballs but it's quite useful to assemble one if you get Agility/Tech mods from chained court, it will make hell knights and barons much more manageable early on.

On the bright side, it seems that as long as you get past level 3-4 or so and find globes and medkits to heal up, you can live with not getting the best drops. The new layout for chained court seems doable even with fists only since no enemies will be hidden behind a lava pool, and aside from the mods it's a good way to level up with the sheer number of enemies.

I wasn't sure if a full win was needed so I was worried when I had to skip limbo; I simply didn't have the right equipment. If a skull didn't get rid of 90% of the corpses within the first few turns, my armor would vaporize and the run ends.

I DID find a nuke which basically opened the option of going to lava pits, the catch being I didn't have any envirosuits, and mashing on phase devices sounded too risky. I decided to do this:

Quote
On level 22 he assembled a fireproof boots!
  On level 22 he arrived at Mt. Erebus.

It's hardly foolproof, but at least the boots will last until you find solid ground. I had a few close calls with running out of berserk while being shot at by mancubi and revenants, but after clearing the middle it turns out a Lava Armor spawned which turned out to guarantee the win. The lava elemental was almost harmless, SM got nuked and JC got punched in the face. The start is a little more luck reliant than an AoB run, but still a pretty fun challenge.
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LuckyDee

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Re: [H|100%|YAAM] Strongman Diamond for real now!
« Reply #1 on: March 31, 2013, 00:16 »

Congratulations, good to see you finally got it. Your report raises as few questions though:

I got tons of tech mods, which were mostly useless for mitigating knockback when you're in HMP difficulty with 2x badass.

I don't see the connection... why useless on HMP with BAD2? Why useless at all, for that matter?

Ballistic armor [...] will make hell knights and barons much more manageable early on.

How so? The only advantage I see is 'melee resistance +30%' (which is a blessing against everything on a Strongman run, I should think), nothing against plasma, no other tricks up its armoured sleeves...
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

appuru

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Re: [H|100%|YAAM] Strongman Diamond for real now!
« Reply #2 on: March 31, 2013, 00:46 »

Congratulations, good to see you finally got it. Your report raises as few questions though:

I don't see the connection... why useless on HMP with BAD2? Why useless at all, for that matter?

How so? The only advantage I see is 'melee resistance +30%' (which is a blessing against everything on a Strongman run, I should think), nothing against plasma, no other tricks up its armoured sleeves...

Knockback is almost never an issue by the time you get levels on badass. In HMP enemies are slightly less accurate too, which means you're less likely to get hit and consequently get knocked back by a very high damage roll. Of course, one or two are fine so you can build stuff like the ballistic vest, but I must have gotten around 5 which was frustrating. Upgrading a fresh armor with it gave me a marginal benefit at best, and it would be detrimental later on if I wanted to use something like a power or agility mod. Fireproof armor uses tech mods and were rather tempting, but the -30% melee damage penalty would only make it useful for wearing it temporarily while escaping from mancubi/revenants or something like that.

+30% melee resistance makes a big difference for hell knights and barons, specially if you just ran out of berserk time. You want to avoid plasma damage altogether by luring them around a corner whenever possible. Thankfully you can drop items to pull them in where you want them.
« Last Edit: March 31, 2013, 00:48 by appuru »
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LuckyDee

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Re: [H|100%|YAAM] Strongman Diamond for real now!
« Reply #3 on: March 31, 2013, 01:18 »

Knockback is almost never an issue by the time you get levels on badass.

Totally failed to register, thanks.

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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]
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