General > Play-By-Forum
1899 - Under the Sign of the Lock and Feather
Klear:
Fixed by adding "Knowledge: Exotic animals 1". Seems logical, but I'm not entirely satisfied with it because a) it feels a bit too specific compared to other skills. Might be better suited as a special, b) I couldn't come up with a better sounding name for it =P
Read up on Frank. Heh... I can already see quite a few very different ways his interactions with Hugo can play out. Should prove interesting.
LuckyDee:
In regard to the layout of the story text once we get started, I'd like to see the following:
1) Each player picks his own color, which is easy enough to read. All in-game text is to appear in this colour.
2) Everything you're character says (or thinks) is colourless, but italic
3) All out-of game information is without additional formatting.
A short example in the Storyteller's green:
When I see the suspect fleeing the scene of the deal, I bark at the Sergeant "Get the goods!" while I start the chase - but I have a feeling I know where he's going: using my knowledge of the city streets, I take another route to the nearest Tube entrance...
If it comes to a test, I'll spend a point of Willpower for the effort the Inspector is putting in beating the culprit to the stairs.
[/example]
Unless any of the current players have huge problems with this, I declare it accepted by default.
LuckyDee:
@Klear: as partly discussed, I suggest the following finishing touches for Hugo:
* Choose one of the three basic alchemical causes (Alkahest/Panacea/Philosopher's Stone) as your specialty for that skill
* Replace 'Knowledge: Exotic animals' by 'Guild Lore', to reflect the fact that you've been in multiple jobs which have been part of some Guild or other.
* Your blessing consists of the following (which would be called Merits in the nWOD system): Contacts - Circus 1, Contacts - Pugilism 1, Contacts - Nightlife 2, Contacts - Innkeepers' Guild 1, Mentor 1, Resources 1
Your blessing reflects the fact that you quickly become known within whatever circle you find yourself - not only due to your impressive physique, but also because of the friendly and outgoing personality that lies behind it - which makes obtaining information easier. Whenever you need to know more about a certain subject which touches upon one of your areas of influence, Contacts can be used to try and find out; it'll take up some game time naturally, and some of it may have to be played, but eventually it will result in a dice roll to which your Contact level is added as a bonus.
The Mentor merit indicates your low-level Alchemist patron, who considers you more a helping hand and test subject than a potential Alchemist; he'll occasionally give you scraps of 'real' alchemy to keep you satisfied though.
Additionally, you have the Resources merit to reflect the fact that you have a proper job with a proper, albeit very low, income. This job comes with a membership in the Innkeepers' Guild.
The final finishing touches on your part will be determining how old Hugo is, and where he lives - not the exact location, but at what sort of accomodations.
Klear:
Updated my character information. Seems like I'm ready to start.
LuckyDee:
Eeeexcellent. I just heard my secret weapon's gearing up to start character creation as well. Time to cook up a story, methinks..
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