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1899 - Under the Sign of the Lock and Feather
Esther:
Do I need points in Weaponery because of my problem????
I'll spent the two or three points left on that then.
I'm going with the FC option I mentioned to you before. She has been using it a lot to survive, so she knows how to use this by now.
Carving I'm going to abandon, rather be a good cook ;)
Any free bees or things I did not think of?????
Esther:
@Klear
Under Animal Ken it says Circus Animal. That's different from taking care of wild exotic animals I guess. Maybe that's what you are looking for?
LuckyDee:
My word, Crafts is listed as Mental. Must be confused with another set of rules. Anywho:
1) Sewing and Cooking as Mental skills are acceptable. Consider scratching both and listing Housekeeping as a Mental skill, for 2 or 3 points.
2) I had to look this one up, but for your 'problem' I think it's safe to assume you're referring to the thing with your hands. Weaponry isn't relevant, Climbing (or Athletics with specialty Climbing, for example) only if you can explain what you used this for in the first place.
3) Survival (and probably Larceny) are what kept you alive, more than Stealth did anyway. Make it 2, indeed.
Additionally:
4) You still get to pick 3 skill specialties.
5) I only just now noticed Subterfuge 3. This level of deceit is hard to attain for a 15 year old that doesn't talk.... Combined with the Larceny, I think Streetwise for 1 or 2 points would make more sense, with Subterfuge taking the other 1 (or 2).
Esther:
I picked Subterfuge because she's a master at hiding her emotions and spotting lies. Streetwise in this case is knowledge of what's going on in the streets of London. Don't see her taking much part in it. So I choose to keep Subterfuge at 2 and Streetwise just 1.
Still don't know what to spend the left over 2 dots Mental on.
Maybe herb lore? Common knowledge type for a rural environment?
And the three Physical Dots??? She has been in trouble and had to fight for her live a lot. Maybe brawl would be okay, kinda dirty tricks style......
Yet I don't think you would give me three dots Brawl ;) Maybe 2?
Maybe she knows how to swim? One dot?
Klear has Carpentry listed under Fysical but it's a craft, so it should be Mental.
Specialties:
Think I'll go for climbing, pick-pocketing and lock-picking
Klear:
Hi Esther! Long time no see.
Maybe that's why I listed carpentry both as physical and mental? =)
I'd rather not touch my character sheet anymore unless I really have to. It looks fine the way it is. The way I see it, skills such as carpentry can be thought of as either mental (knowing what to do with the stuff you're working with) or physical (being used to the movements you need to do to use the skill).
Edit: Read up on Josephine. Interesting backstory. So I suppose we've known each other for a while, being employed at the same place. Hugo's definitely gonna be quite protective when it comes to her. BTW, thelaptop, what's Frank's connection with Lock and Feather? A regular customer? And if so, I hope not the kind Hugo would have to kick out too often =P
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