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Author Topic: [U|AoHu+AoOC|YAVP] Everyman diamond  (Read 3513 times)

appuru

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[U|AoHu+AoOC|YAVP] Everyman diamond
« on: April 03, 2013, 06:34 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ian McTaggart,
 level 11 Arch-Vile 1st Lieutenant Marine,
 defeated the Mastermind at the City of Dis.
 He survived 37493 turns and scored 168174 points.
 He played for 42 minutes and 40 seconds.
 He was a man of Ultra-Violence!

 He killed 355 out of 365 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Humanity!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Grim Reaper's Badge
  Thomas's Medal
  Everyman Platinum Badge
  Everyman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################.....X....####..............####.........
  #################......%...................................
  #################....####............................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 10/5   Experience 57756/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Bad->TaN->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (92%)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   assault shotgun (7d3) [5/6]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] combat pistol (3d3) [15/15]
    [c] red armor [6/6] (79%) (P)
    [d] red armor [4/4] (100%)
    [e] red armor [4/4] (100%)
    [f] 10mm ammo (x100)
    [g] shotgun shell (x35)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] phase device
    [s] thermonuclear bomb
    [t] technical mod pack
    [u] agility mod pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 60%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    11 former humans
    20 former sergeants
    21 former captains
    36 imps
    17 demons
    96 lost souls
    13 cacodemons
    29 barons of hell
    16 arachnotrons
    3 former commandos
    12 pain elementals
    25 revenants
    9 mancubi
    40 arch-viles
    4 nightmare imps
    1 lava elemental
    1 Angel of Death
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 1 he stumbled into a complex full of arch-viles!
  On level 1 he assembled a chainsword!
  On level 1 he assembled a ballistic armor!
  On level 1 he invaded the Unholy Cathedral!
  On level 1 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 3 he entered the Vaults.
  On level 3 he found the Acid Spitter!
  He managed to clear the Vaults completely!
  On level 4 he was foolish enough to enter the Mortuary!
  He nuked level 4!
  On level 4 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  Level 5 blasted him with an unholy atmosphere!
  On level 6 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You are hit! You are hit! You dodge! Boom! You are hit! You dodge! Boom! You
 dodge! Boom!
 You are hit! You are hit! You are hit! You are hit! You are hit! Boom!
 The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You feel like
 a killing machine! You're going berserk! You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood! You feel vulnerable again.
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 828 brave souls have ventured into Phobos:
 741 of those were killed.
 2 of those were killed by something unknown.
 18 didn't read the thermonuclear bomb manual.
 And 53 couldn't handle the stress and committed a stupid suicide.

 14 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 8 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

This is definitely one of the most fun/tough dual angels so far. Based on the requirements for everyman diamond, I figured the only way you're ever killing AoD is to go for a melee build. From there I realized that AoHu + Berserk is ridiculously powerful in the end levels, you can go berserk from just about being sneezed at, and once you get Vampyre only former captains/commandos and arachnotrons can instakill you if you're not careful. It's still very tense though, as one false move will almost certainly get you killed.

Something I discovered on accident is that Azrael's Scythe special attack does not drop you below 5 max HP, and I cleared the vaults as well as the lava pits using it multiple times. I could have cleared the lava pits easily by the time I got there, but I wanted to make absolutely sure. I was extra lucky with the mortuary and had a invulnerability + nuke combo to clear it out instantly. I'm actually not sure if this is intended or if you were always meant to have your max HP capped at 5. Upgrading Ironman again seemed to bump my HP back up a bit.

The strategy here:
1. Try to take cover someplace and shotgun to death whatever is nearby. Advance by blind firing around the area you're taking cover next. It's really easy to get unlucky here and die.
2. Don't wander around until you're level 3 where you can get berserker. You're going to level up fast unless you get a terrible level type like a cacodemon cave or something.
3. Collect as many things as possible. This run I managed to get Conqueror by collecting an unholy amount of medkits, but you can simply phase into the middle in the vaults though it's luck based.
4. Your starting equipment is enough to do AoD, given that you get to level 4. Just assemble a ballistic red armor and AoD's attacks will only do 1 damage per hit.
5. Mortuary is very dangerous, Limbo felt easier even with the nightmare enemies because clearing the middle meant you could take your time luring enemies little by little to the middle which has solid corner cover and refilling your health back up. I cleared Limbo a few times by using a skull to reduce the number of corpses first and securing the middle. I also did the same with a BFG10K on another attempt, but that's really rare.
6. Vaults are luck based unless you can nuke the place while invulnerable, get a lucky phase or have enough medkits to spam Azrael's Scythe until everything dies.
7. Lava pits need one/two envirosuits to do, but not as difficult to do as Mortuary/Limbo otherwise.

Things that always trigger berserk in 1st hit:
1. Walking, not running into a tile of lava
2. Direct shotgun blast from sergeants
2. Revenant rocket (almost always)
3. Archvile flame attack
4. Mancubi rockets
5. Direct hits from baron of hell projectiles
6. Rocket jumping (!)
7. AoD

I'll try standard AoHu someday, at least UV Phobos Anomaly is much more manageable than N!, I don't even wanna look at ArchAoHu though x)
« Last Edit: April 03, 2013, 06:37 by appuru »
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Tormuse

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Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« Reply #1 on: April 03, 2013, 10:48 »

I think it's interesting that you got the Diamond badge even though it doesn't credit you as having gotten Conqueror.  (I would have thought this badge would be impossible to get on AoOC, since it denies you Conqueror!)


Things that always trigger berserk in 1st hit:
1. Walking, not running into a tile of lava
2. Direct shotgun blast from sergeants
2. Revenant rocket (almost always)
3. Archvile flame attack
4. Mancubi rockets
5. Direct hits from baron of hell projectiles
6. Rocket jumping (!)
7. AoD

I have a feeling this wasn't intended; in fact, I seem to remember reading somewhere that the Devteam removed that exploit for AoHu/Berserker.  I guess not.  :)

Regardless, this looks like it was a crazy run!  You must have had some great skill/luck to pull this off.  Congrats!  :D  Also, that looks pretty ballsy, going toe-to-toe with the Mastermind instead of just nuking her!  :o
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Klear

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Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« Reply #2 on: April 03, 2013, 11:13 »

  On level 1 he stumbled into a complex full of arch-viles!

Wow...
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appuru

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Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« Reply #3 on: April 03, 2013, 12:48 »

I think it's interesting that you got the Diamond badge even though it doesn't credit you as having gotten Conqueror.  (I would have thought this badge would be impossible to get on AoOC, since it denies you Conqueror!)

Good call, maybe it doesn't show repeated instances of Conqueror? I've gotten it before.. Otherwise I don't know. Conqueror was described as "completing all generated levels" and not "all generated levels in a standard game", after all.

I have a feeling this wasn't intended; in fact, I seem to remember reading somewhere that the Devteam removed that exploit for AoHu/Berserker.  I guess not.  :)

That was an exploit? It makes sense why it would work; there's a lot more damage sources that do "over one-third of your maximum health" in this. I take advantage of arch-viles on non-AoHu since their flames will always trigger my berserk.

Regardless, this looks like it was a crazy run!  You must have had some great skill/luck to pull this off.  Congrats!  :D  Also, that looks pretty ballsy, going toe-to-toe with the Mastermind instead of just nuking her!  :o

Thanks, even with the strategy in mind I had to learn how to respect the enemies and restart dozens of times.. xD I think standard AoMr N! is easier so I will try that next.

Wow...

Ironically, this is very good level. Arch-viles don't care about medkits, phase devices or armor, and clearing this level type gives an enormous amount of XP.
« Last Edit: April 03, 2013, 12:54 by appuru »
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Tormuse

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Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« Reply #4 on: April 03, 2013, 14:15 »

Ironically, this is very good level. Arch-viles don't care about medkits, phase devices or armor, and clearing this level type gives an enormous amount of XP.

And there's no one for them to resurrect.  :)

Good call, maybe it doesn't show repeated instances of Conqueror? I've gotten it before.. Otherwise I don't know. Conqueror was described as "completing all generated levels" and not "all generated levels in a standard game", after all.

It is possible to get Conqueror multiple times; it just never gives you Conqueror for clearing all special levels in AoOC.  It didn't in the previous version either.

EDIT:

That was an exploit? It makes sense why it would work; there's a lot more damage sources that do "over one-third of your maximum health" in this. I take advantage of arch-viles on non-AoHu since their flames will always trigger my berserk.

Nevertheless, I do remember there being talk of nerfing it...  Then again, Thelaptop seems to be talking about nerfing everything these days.  :P
« Last Edit: April 03, 2013, 14:40 by Tormuse »
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appuru

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Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« Reply #5 on: April 03, 2013, 15:37 »

It is possible to get Conqueror multiple times; it just never gives you Conqueror for clearing all special levels in AoOC.  It didn't in the previous version either.

I see, no idea then. This seems to be one of those grey areas introduced by dual-angels, there could be some weird interactions between them.

Nevertheless, I do remember there being talk of nerfing it...  Then again, Thelaptop seems to be talking about nerfing everything these days.  :P

I hope it's not nerfed, this was a fun way to play AoHu. True enough, by the time you get vampyre Mr. Doomguy forgets he's human sometimes and facetanks missiles, but it's interesting that you can choose to purposely damage yourself to guarantee berserk and possibly save your butt.

I think a better long term strategy is something like 2Dev's approach to AoHu anyway, but he was starting from the beginning of course. Ammochain + whizkid + HR/DM in that order. Maybe it's just confirmation bias but the amount of mod packs that dropped on AoHu were ridiculous (same with 2Dev's mortem), I wonder if it's cranked higher on this mode.
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