DRL > Requests For Features
Gain Computer Map Effect After Level is Cleared
IronBeer:
--- Quote from: ParaSait on April 04, 2013, 13:13 ---I don't agree with this suggestion.
--- End quote ---
Motorheadbanger:
Wait, I don't get it. How may it affect the gameplay, if the player went downstairs, and is able to see clearly the level he JUST LEFT?
LuckyDee:
--- Quote from: Motorheadbanger on April 05, 2013, 00:42 ---is able to see clearly the level he JUST LEFT?
--- End quote ---
That's not quite what the first post says - it talks about clearing the level, not leaving it.
But if you see everything upon leaving - besides the fact that it will then freeze the game and annoy speedrunners - what's the use?
[EDIT]: I initially thought this was another post by BrewFall - mea culpa.
Melon:
No!
It would impact the speed of the game. DooMRL to me is a roguelike, but let's with a shooter twist (but still it's strategy mainly). I don't want to hit enter every time I finish the level to see the whole map and enter once again to get into new level. A message that you left something valuable is OK, but let's not just get into details.
In short: This will slow the game.
BrewFall:
Yeah, the idea was that you would see everything after killing all monsters, not after leaving the level, but I don't think its a good idea after all anyway. On early levels in normal game modes searching levels can be a little bit of a chore (but not much) but as many people have brought up, it would take away from the fun "is it worth it?" feeling you get when a portion of the level is cut off by lava or acid, which is not something I had considered. After all, this is DOOM, sometimes you gotta take that risk and burn your boots off!
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