DRL > Requests For Features

Gain Computer Map Effect After Level is Cleared

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IronBeer:

--- Quote from: ParaSait on April 04, 2013, 13:13 ---I don't agree with this suggestion.

--- End quote ---

Motorheadbanger:
Wait, I don't get it. How may it affect the gameplay, if the player went downstairs, and is able to see clearly the level he JUST LEFT?

LuckyDee:

--- Quote from: Motorheadbanger on April 05, 2013, 00:42 ---is able to see clearly the level he JUST LEFT?
--- End quote ---

That's not quite what the first post says - it talks about clearing the level, not leaving it.

But if you see everything upon leaving - besides the fact that it will then freeze the game and annoy speedrunners - what's the use?

[EDIT]: I initially thought this was another post by BrewFall - mea culpa.

Melon:
No!

It would impact the speed of the game. DooMRL to me is a roguelike, but let's with a shooter twist (but still it's strategy mainly). I don't want to hit enter every time I finish the level to see the whole map and enter once again to get into new level. A message that you left something valuable is OK, but let's not just get into details.


In short: This will slow the game.

BrewFall:
Yeah, the idea was that you would see everything after killing all monsters, not after leaving the level, but I don't think its a good idea after all anyway. On early levels in normal game modes searching levels can be a little bit of a chore (but not much) but as many people have brought up, it would take away from the fun "is it worth it?" feeling you get when a portion of the level is cut off by lava or acid, which is not something I had considered. After all, this is DOOM, sometimes you gotta take that risk and burn your boots off!

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