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Author Topic: Gain Computer Map Effect After Level is Cleared  (Read 11388 times)

Motorheadbanger

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #15 on: April 05, 2013, 14:43 »

Well, it can be done like i initially thought, i.e. after descending, aaand... It could be switched off in the config! *lotsa gasps*
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ParaSait

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #16 on: April 05, 2013, 14:51 »

What would be the use of that?
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Motorheadbanger

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #17 on: April 06, 2013, 01:27 »

So anyone who don't want it could switch it off?
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LuckyDee

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #18 on: April 06, 2013, 01:42 »

No, I think just the general use of seeing things you're never going to be able to pick up or otherwise benefit from...
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Motorheadbanger

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #19 on: April 07, 2013, 00:22 »

Well, ADoM lets you see all your inventory identified after your death.
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Klear

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #20 on: April 07, 2013, 03:44 »

Well, ADoM lets you see all your inventory identified after your death.

...and DoomRL shows you the map of the whole level in the mortem once you die, so it's already implemented. Work complete.
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Motorheadbanger

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #21 on: April 08, 2013, 01:43 »

Oh right. Okay, you win :-)
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Nick

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #22 on: April 08, 2013, 11:34 »

Why warn the player about things he already left behind? It can't change his decisions so it can't affect the gameplay. I'm sure "there are something really valuable here" at start is enough to make you cross the lava river.
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Evilpotatoe

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #23 on: April 22, 2013, 02:11 »

Upping the idea since I just realized it makes perfect sense, for special floors.
Would avoid the need to scout all the arena or spider's lair to find the rewards. (please, at least, consider scripting the map effect for those levels.)
Btw, this should be disabled on AoRA. The only "spoil" I can imagine is in Armory/lab. Military base's "secret" wouldn't be revealed since it contains monsters, and I doubt there is any other one I forgot.

reminder : the op's idea is to give computer map when level is fully cleared (name turns to blue), not after you left the level
« Last Edit: April 22, 2013, 02:13 by Evilpotatoe »
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Infinitum

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #24 on: April 25, 2013, 12:11 »

I support the OP's intent here. Having to backtrack through cleared levels on the off chance of free stuff isn't anyones idea of fun (or at least not anyone I'd entrust with interphase design).

There are some slight gameplay considerations mentioned earlier but there's no reason these cannot be designed around. For an instance, one fluff interpretation could be that the demonic presence block remote communications, preventing the player from accessing the local securtiy system. Once they're all gone - automap. So if the player is currently under the influence of a temporary buff display a prompt instead in order to present meaningful choice, eg "connection to local grid re-established ... access local area map y/n? (this takes 120 seconds)". Tiles that the player wouldn't be able to reach without expending resources (such as ones behind acid flows) could be handwaved as faulty sensors.

There could be some extra unforseen consequences, but again the original idea holds merit and should be implemented somehow.
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