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Author Topic: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P  (Read 2767 times)

Tormuse

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This should have been a Quartermaster Angelic badge, except for a silly error at the end.  I had just killed the Cyberdemon and still had my Missile Launcher out.  My first act on the next level was to charge toward a Revenant/Arch-Vile pack, intending to use the Gunrunner trait to pummel them with rockets.  It wasn't much of a charge; actually it was just one step, because instead of shooting at them, the Gunrunner trait targeted a Demon I didn't notice at point-blank range and I blew myself up.  And then the nuke blew everything up.  :P  The only reason I was so low on hitpoints when I entered the level was that I was berserk when I entered the Tower of Babel and decided to give Cybie a few whacks with the Chainsaw before finishing him off with other weaponry.  In retrospect, that was kind of a dumb thing to do, because without any levels in Brute, I hardly scratched him and he really tore into me.  I was at 32% health at the start of the next level and I really should have healed up before doing anything, but I really wanted to get a few gunrunning shots in at the crowd before they woke up and dispersed.  Oh well...

Gunrunner trait, combined with Shottyman, was the clear choice for this challenge.  Being able to fire, reload, and move at the same time was a real time-saver!  :D  At first, I was getting relatively low kills, just trying to get to the exit as quickly as possible, but as I leveled up and got better equipment, I was able to clear more and more enemies and get my kill percentage higher and higher.  I checked my ratios periodically on the equipment screen (a very helpful feature!) and I was up to 81% by the end of Chained Court and 88% by the end of City of Skulls.  I took a bit of a beating in the Spider's Lair, but it was very satisfying, ripping it apart with my gunrunning Missile Launcher.  :D  I think the best part, though, was when I did a gunrun with the BFG against the Cyberdemon.  :P

This was a pretty close game; with the supplies I had, I'm sure I would have pulled it off.  Well, there's always next time.  :)

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 11 Arch-Vile 1st Lieutenant Scout,
 nuked himself on level 1 of Hell.
 He survived 28888 turns and scored 185098 points.
 He played for 2 hours, 31 minutes and 59 seconds.
 He was a man of Ultra-Violence!

 He killed 795 out of 883 hellspawn. (90%)
 He held his right to remain violent.
 He was an Archangel of Red Alert!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 1

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Quartermaster Bronze Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................>...............
  #...................X......................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 51313/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Gunrunner        (Level 1)

  HR->HR->Rel->Rel->SM->Fin->Jug->DM->MGr->Int->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [0/0] (68%)
    [b] [ Weapon     ]   missile launcher (6d6) [3/4]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x16)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] rocket launcher (6d6) [0/1]
    [c] chaingun (1d6)x4 [40/40]
    [d] plasma rifle (1d7)x6 [40/40] (A1)
    [e] BFG 9000 (10d6) [20/100]
    [f] blue armor [2/2] (100%)
    [g] chainsaw (5d6) (B)
    [h] shotgun shell (x70)
    [i] shotgun shell (x67)
    [j] shotgun shell (x70)
    [k] rocket (x14)
    [l] rocket (x7)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] small med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] phase device
    [u] phase device
    [v] plasteel boots [2/2] (100%)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    58 former humans
    55 former sergeants
    41 former captains
    156 imps
    76 demons
    268 lost souls
    24 cacodemons
    13 hell knights
    31 barons of hell
    22 arachnotrons
    15 former commandos
    19 pain elementals
    7 revenants
    1 mancubus
    6 arch-viles
    2 bruiser brothers
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He saw, left a present and left.
  On level 5 he stormed the Chained Court.
  On level 6 he assembled a tactical shotgun!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He decided to nuke Hell's production center.
  On level 11 he arrived at the Containment Area.
  He broke into the Containment Area, but gave up against the overwhelming forces.
  On level 12 he found the City of Skulls.
  He fled the City in terror!
  On level 14 he assembled a tactical armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he finally nuked himself.

-- Messages --------------------------------------------------

 You wear/wield : a missile launcher (6d6) [4/4] The Cyberdemon reloads his
 You see : a Cyberdemon (severely wounded) | pool of blood | [ m ]ore
 The missile hits the Cyberdemon.
 The missile hits the Cyberdemon.
 The missile hits the Cyberdemon.
 You see : a Cyberdemon (almost dead) | pool of blood | [ m ]ore
 The missile hits the Cyberdemon. You dodge!
 The missile hits the Cyberdemon. The Cyberdemon dies. The Cyberdemon is dead!
 Press <Enter>...
 You advance to level 11! Press <Enter>...
 You hear a gigantic explosion above! You enter Hell, level 1. You shiver from
 cold... "Thermonuclear bomb deployed. 2 minutes 30 seconds till explosion."
 You start running!
 Boom! You die!... Press <Enter>...

-- General ---------------------------------------------------

 211 brave souls have ventured into Phobos:
 163 of those were killed.
 2 of those were killed by something unknown.
 32 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 6 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: April 05, 2013, 00:17 by Tormuse »
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Apostle Chaos Lt. General (0.9.9.7)
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Klear

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #1 on: April 05, 2013, 02:00 »

I really ought to try gunrunner. It sounds fun.

BTW

  On level 2 he entered Hell's Arena.
  He saw, left a present and left.
  On level 9 he entered Hell's Armory.
  He decided to nuke Hell's production center.

It seems like this is already implemented, though not for all special levels. It seems I owe Kornel, or will soon, some money...
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Ashannar

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #2 on: April 05, 2013, 12:09 »

I have almost no experience nuking various levels. If you nuke the armory, do you still get the goodies?
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raekuul

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #3 on: April 05, 2013, 12:16 »

The only goodies that can survive nukery are the Angelic set, and they don't spawn if you nuke (to the best of my knowledge)
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Rajhin

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #4 on: April 05, 2013, 12:45 »

Every green/yellow/red item is indestructible and can survive nuke. But if was worn by the demon and that demon was gibbed alive it will not drop.
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Tormuse

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #5 on: April 05, 2013, 14:00 »

I have almost no experience nuking various levels. If you nuke the armory, do you still get the goodies?

Good question; I don't think the Shambler exists on the level until you flip the switch and the reward doesn't exist until you kill the Shambler.  I know the purple switches in Dis are invulnerable and can survive a nuke, but I don't know for sure if the purple switch in Hell's Armory is invulnerable too.  It might be theoretically possible to nuke Hell's Armory, have the switch survive and summon the Shambler and thereby get the reward afterward.  Anyone want to try this?  :)

On a related note, I have tried nuking the Lava Pits.  The Lava Elemental still comes into existence afterward and you can fight it and get the Lava Element as normal.  If you nuke it a second time, though, it kills the Lava Elemental and you lose the Lava Element.  :P

I really ought to try gunrunner. It sounds fun.

It is!  :D  Once it really gets going, a Tactical Shotgun combined with Shottyman will tear your enemies apart.  It was especially fun in the City of Skulls, as I'm sure you can imagine.  :)
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Evilpotatoe

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #6 on: April 05, 2013, 14:22 »

Nuking HA lets you get the mods. (Tested in 0.9.9.6, but I don't think this changed)

If you activate the switch before the nuke detonates, you get a free shambler's head (well, I'm not sure you get the badge, but I only care about the improved loot)
If you nuke before activating the switch, it isn't destroyed (but getting shambler's head is harder without covers, and you lose all the cool stuff of the armory... I don't think it's worth it)

Also, this lever can be activated several times (to get gambler's shield). I don't remember if I already reported this. Who cares about it anyway ? :p


Quote
The only goodies that can survive nukery are the Angelic set, and they don't spawn if you nuke (to the best of my knowledge)
What ? As Rajhin said, All uniques are indestructible, and while I don't nuke mortuaries very often, I'm 100% sure you get cathedral's weapon when you nuke it (I never complete UC with another method anymore...)
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White Rider

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #7 on: April 05, 2013, 14:44 »

It wasn't much of a charge; actually it was just one step, because instead of shooting at them, the Gunrunner trait targeted a Demon I didn't notice at point-blank range and I blew myself up.

Nice. :)
Is there a time limit for the Quartermaster Angelic? Either way, I think you could have afforded to stop for a brief moment to read your surroundings.

Every green/yellow/red item is indestructible and can survive nuke. But if was worn by the demon and that demon was gibbed alive it will not drop.

Oh, goodness. I did not know that. Learn something new everyday! :D
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0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
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Tormuse

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #8 on: April 05, 2013, 19:48 »

Nice. :)
Is there a time limit for the Quartermaster Angelic? Either way, I think you could have afforded to stop for a brief moment to read your surroundings.

Oh, I did.  I wasn't expecting it to shoot at the Demon right next to me.  :P  I guess I just wasn't thinking.

Also, this lever can be activated several times (to get gambler's shield). I don't remember if I already reported this. Who cares about it anyway ? :p

I believe that's been fixed in this version.
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Apostle Chaos Lt. General (0.9.9.7)
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Klear

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #9 on: April 06, 2013, 02:14 »

(well, I'm not sure you get the badge, but I only care about the improved loot)

Whoa! I never noticed that... I should be more careful there...
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Tormuse

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #10 on: April 06, 2013, 05:04 »

*Looks at Wiki*

Oh, wow!  You really *do* get improved loot if you get Shambler's Head!  :o  I never knew that!  But practically every time I try for it, he teleports up to me and scratches me!  :(
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Klear

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #11 on: April 06, 2013, 07:52 »

I usually get scratched by formers before even battling the Shambler, since I usually take the supercharge before challenging the Shambler...
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Ashannar

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #12 on: April 06, 2013, 12:56 »

I feel like there must be something laughably fundamental I am missing.

How is it possible to release the Shambler before a nuke goes off? I thought the only way to survive a nuke was to be invincible, but it seems incredibly unlikely, if not impossible, for you to be invincible during that. (Maybe if you're a Marine with an invincibility globe right next to the stairs to the Armory...)
« Last Edit: April 06, 2013, 13:03 by Ashannar »
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Evilpotatoe

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Re: [U|AAoRA|90%|17|YASD] Went a little too Gunrunner crazy :P
« Reply #13 on: April 06, 2013, 13:07 »

With a lucky phase, and probably also with a tactical RL or rocket box to rocket jump to the lever.

I tried it only once, and failed miserably (was on AoHu, and the shambler just explained my predecessor that his damages were quite high for a poor AoHu, so I tried to profit of my invulnerability), but I kept the save for experiments :)
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