Chaosforge Forum

  • April 24, 2024, 17:57
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [U|AoMr|YAAM] Marksman Platinum despite no good assemblies  (Read 2407 times)

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 14 Hell Knight 1st Lieutenant Technician,
 defeated the Mastermind at the City of Dis.
 He survived 141513 turns and scored 300354 points.
 He played for 3 hours, 46 minutes and 47 seconds.
 He was a man of Ultra-Violence!

 He killed 1068 out of 1068 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (gold cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Veteran Gold Badge
  Marksman Gold Badge
  Marksman Platinum Badge
  Arena Silver Badge
  Arena Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  .....................................X....#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####............................####....#################
  .......................................%..#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 92169/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Int->Int->WK->WK->HR->HR->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [4/4] (100%) (P)
    [b] [ Weapon     ]   storm pistol (1d8)x2 [0/12] (B1)
    [c] [ Boots      ]   environmental plasteel boots [2] (O)
    [d] [ Prepared   ]   10mm ammo chain (x194)

-- Inventory -------------------------------------------------

    [a] speedloader pistol (2d4) [6/6]
    [b] duelist armor [4] (OP)
    [c] 10mm ammo (x88)
    [d] small med-pack
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] large med-pack
    [i] large med-pack
    [j] phase device
    [k] lava element
    [l] nano pack
    [m] hatred skull
    [n] hatred skull
    [o] tactical boots [0/0] (100%)
    [p] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 90% 
    Fire       - internal 0%    torso 0%    feet 90% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    111 former humans
    88 former sergeants
    57 former captains
    104 imps
    74 demons
    358 lost souls
    53 cacodemons
    37 hell knights
    31 barons of hell
    16 arachnotrons
    18 former commandos
    33 pain elementals
    18 revenants
    32 mancubi
    11 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he assembled a speedloader pistol!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he found the Acid Spitter!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical boots!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 15 he found the Hellwave Pack!
  On level 15 he assembled a environmental boots!
  On level 16 he found the Tower of Babel!
  On level 20 he stumbled into a complex full of mancubi!
  On level 21 he assembled a storm bolter pistol!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You quickly reload the storm pistol.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You quickly reload the storm pistol.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 25 brave souls have ventured into Phobos:
 12 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I think after my AoMr + Ao100 run, I've grown fond of pistols.
Specifically, Sharpshooter. Unforuntately, I didn't have anything interesting to make, and I built a speedloader rather early on. I didn't really notice what mods I had in the beginning, and the thought of using the mods to make anything didn't come to mind either. I think I had already descended into Phobos-2 before I realized that I started with two T-mods, so having an early speedloader was out of the question.

Barring a few instances, this run was fairly uneventful...though there were certainly a lot more levels with a ton of barrels. One of them had to be a mancubus-only floor, too...Military Base was generous with 10mm ammo chains, and at one point I had five of them in my inventory at one time. Speedloaders with an ammo chain seem kinda excessive, but I don't mind it one bit.

Deimos Lab was nice with the ammo chains too. And speaking of Deimos Labs, the double shamblers! I think I've found a mostly flawless plan of attack on the double shamblers, and that is: release the shamblers, run to the double supercharges (assuming you didn't use them already), wait for the shamblers to teleport near you, and fight. Use the supercharges as needed. Deimos Lab gave me not one, but TWO onyx armors. O-modded Duelist Armor is kinda funny, and OP-modded Duelist Armor is also kinda amusing.

Cyberdemon gave me a LOT of grief. I burned through all my heals and, if I didn't O-mod my Duelist Armor, I probably would have died at Cyberdemon. I think as a rule of thumb, I should enter the Cybie battle with at least one point into Hellrunner for some dodge, since someone removed the dodge chance from tactical boots for 0.9.9.7.
>:(

Hell was uninteresting, from what I remember. Lava Pits was a bad mistake. I think I took over 200 damage on Lava Pits. It was a huge and unnecessary risk, and nothing exotic/unique even spawned. It was all normal armors. Had I not made environmental plasteel boots, I would have easily melted in the lava, due to long periods of time spent standing on lava while sniping revenants from a distance. Even then, there were a few times when I stepped in lava in tactical boots. Not fun. :(

I remember going into Lava Pits specifically for the Lava Elemental, as I had a thermo in my inventory from earlier. But as I was getting ready to descend into Dis, I decided to opt out of getting a full win, since I wasn't entirely sure if I could take on JC. If I had a decent weapon, I might have at least attempt the full win.

First standard win on Ultra-Violence, and also, unintentional platinum! Not the same platinum I got from 0.9.9.6--that one was for getting all the advanced assemblies. This is kinda nice. The run lasted as long as it did because I walked away a few times to take a break (didn't feel like saving), and I was distracted a few times. And I was being a bit cautious at times.
« Last Edit: April 06, 2013, 20:26 by White Rider »
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository

...if I didn't O-mod my Duelist Armor, I probably would have died at Cyberdemon.

I wish these kinds of 'close-calls' would happen to me more often!
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]
Pages: [1]