DoomRL > Releases
Jailbreak 0.2
e^cha:
--- Quote from: White Rider on April 08, 2013, 10:03 ---Playing through again currently with a Vampyre build...
--- End quote ---
--- Quote ---6d5 combat knife
--- End quote ---
--- Quote ---this combat knife has blademaster what
--- End quote ---
Ah. Very lucky!
Kornel Kisielewicz:
Hey, if you'd squeeze the game into a format closer to the haste version (let's say 15 levels) and added two more special levels, then after some balancing and maybe some smaller changes, we could push it into the mod server :)
e^cha:
--- Quote from: Kornel Kisielewicz on April 09, 2013, 13:38 ---Hey, if you'd squeeze the game into a format closer to the haste version (let's say 15 levels) and added two more special levels, then after some balancing and maybe some smaller changes, we could push it into the mod server :)
--- End quote ---
That will be great )
15 levels? ok!
Equality:
"Experiment" too hard for dlevel 6. Touch mobs (demons, hell knights), a lot of mobs. On HNTR hard as a Mortuary. SM and a big shell supply not enough. Dual shotgun not enough. Player level is ~5, no mastery. Rel-rel-SM-SoB-SoB... p-modded shotgun and ... death.
--- Quote --- a Hell Knight fires straight down the corridor and explodes the barrels on the other side of the stage
--- End quote ---
no, it is barrels chain-explosion. It's intended, one shoot opens corridor from both sides. I do not know how you can win here )
(try vampire)
well, ONLY for marines with MVm. 5th and 6th trait we get here, and then things becomes easy. For that moment no medpack, no armor.
(one more try)
strange... On ITYTD win easily having only level 3 (Rel-Rel-SM) and standart non-modified shotgun. But on HNTR die twice.
e^cha:
Version 0.2!
New special levels: Cemetry, Elevator, the Head, the Farm. "The Jail" and "Experiment" fixes.
10 levels episode.
https://dl.dropboxusercontent.com/u/29137271/tmp/jailbreak.module.zip
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