DRL > Requests For Features
Badly thought out trait suggestion
Moddan:
Because in some situations you can't dodge because of the wall behind you and AoE damage. Getting other enemies caught in friendly fire while oneself is relatively protected might be desireable too. Taking a mancubus double tripplet without getting knocked around in dangerous terrain and shrugging off part of it actually sounds to be a good idea in some situations.
The marine mastery allows to temporally escape from a fast melee opponent thanks to the slowdown and it also grants protection while reloading, using devices, opening doors or moving cautiously(the last might be op, maybe halved extra protection here). The scout gets his running restarted with the occational defensive wait and he can use the mastery to dish out heightened melee damage while being on the run. The tec... Well, I don't consider the armor/boot damage reductions that powerful because of onix mods kinda making them obsolete.
SageAcrin:
--- Quote ---But we have three explosives masteries - Cateye, Fireangel and presumably Gunrunner! I admit I didn't try Gunrunner yet and don't have much experience with Firangel, since most of my games were in 996 where it was bugged, but Cateye is absolutely perfect for explosives, as long as you can get an infinite supply of rockets.
What's the drawback of Cateye compared to Int2? You can't see through walls. This gets negated once you can blow the walls up with impunity. Get a level or two in EE and there won't be a lot that can withstand you.
--- End quote ---
Well, Triggerhappy isn't exactly the best explosives heavy skill, and banning Reloader/Shottyman is rough. Combine that with Cateye basically being good with everything(Even a high enough power normal/narrow shotgun, like Elephant Gun or a heavily modded Assault Shotgun) and I'm more inclined to chalk that up to it being a really nice all-rounder skill.
Good point on Fireangel and Gunrunner, though. You can still do explosives heavy play if you really want, it's just a shame that it's not really formalized into a separate playstyle.
(On a related note, I kinda want a rapid fire angel challenge. Yes, it would be kinda easy.)
MaiZure:
--- Quote from: SageAcrin on April 12, 2013, 08:22 ---(On a related note, I kinda want a rapid fire angel challenge. Yes, it would be kinda easy.)
--- End quote ---
Angel of Dakka!
grommile:
--- Quote from: SageAcrin on April 12, 2013, 08:22 ---(On a related note, I kinda want a rapid fire angel challenge. Yes, it would be kinda easy.)
--- End quote ---
It would have more than usually front-loaded difficulty, since shotguns are king (and chainguns are terrible) in the early game.
SageAcrin:
--- Quote from: grommile on April 12, 2013, 12:26 ---It would have more than usually front-loaded difficulty, since shotguns are king (and chainguns are terrible) in the early game.
--- End quote ---
It would also be more/less (relatively) difficult based on the difficulty, since the higher difficulties also have Plasma Rifles earlier.
I think it could be a lot of fun, honestly.
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