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Berserk! 0.8 - Release Candidate 1

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Adral:
My first mortem on the game!

-- Berserk! (0.8 RC 1) Post Mortem -----------------------------------

  Character name  : Adral
  Game type       : Endless
  Nights survived : 3
  Monsters killed : 201

  STR: 12  DEX: 12  END: 11  WIL: 14
  Speed: 107  HP: -5/105  EN: 100/125
  Base damage: 1d6+7  Weight: 11

-- Weapons left ------------------------------------------------------

  Cannon (1/2)  Crossbow (0/60)  Knives (5)  Bombs (4)

-- Kills (201) -------------------------------------------------------

  22 bulldemons
  150 beasts
  5 mandagores
  2 nightmares
  20 hunters
  2 monsters

-- Skills (3) --------------------------------------------------------

  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 You miss the beast.
 You miss the bulldemon.
 The beast hits you!
 The beast hits you!
 You're hit!
 The bulldemon misses you.
 You're hit!
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 5
  Longest killing sequence : 5 kills in 1 turns.
  Survived for             : 931 turns
  Died on                  : Town
  Reason of death          : killed by a bulldemon


--- End code ---

Noticed bugs: I had the same problem that Blade and Malek, when I started the game, I had this:
http://img181.imageshack.us/img181/6261/berserkdoublemebx4.jpg
I attacked it and I was hurt!

Thoughts:
Running is pretty much mandatory, I guess, so why not make it accesible from the start, and levels invested on it drop the energy cost significantly and make you move faster? Otherwise it's like forcing players to get 12 End and spend a trait on it at the start.

Ironman seems useless, as you already said... But since there are skills still missing I think it might be OK.

Sweep is cool. It saved my life on more than one occasion.

The ammo recharge between phases could perhaps be tweakable? I mean, it would be fun to be able to put a bonus ammo every phase. So you get the preprogrammed ammo getting (+1 Fairydust +1 cannon, etc) but then you are able to get one extra recharge, that would give you the same amount of ammo the predefined stack gives you. Could open up more tactical decisions!
"Should I get another Fairydust or 3 more knives this round?"
Come to think of it, perhaps Fairydusts would have to be let out of this phase so you don't abuse them... perhaps not, because if the ammo getting is sufficiently balanced, maybe you end up getting other weapons that just make you not need an extra health recharge.

I tried Impale on a Massacre mode, and it's pretty powerful and original!

Bombs, as Blade said, seem a bit weak. Perhaps to compensate you could add them more damage or let you throw them above monsters, so you can send a bomb right at the rear guard of all the enemies that attack you, even when you are surrounded.

Anyway, it's a great game! Thank again! :)

Glowie:
Thanks for this great update Kornel! I like the Endless mode very much.

This was my first try with the new version, I survived almost 5 days. Unfortunately the Nightmare's damage was a bit higher than I expected so I died with 2 fairy dusts. I ran out of weapons of mass destruction and there was a huge horde of B's, M's and N's behind me when I died.

-- Berserk! (0.8 RC 1) Post Mortem -----------------------------------

  Character name  : Glo
  Game type       : Endless
  Nights survived : 5
  Monsters killed : 407

  STR: 12  DEX: 12  END: 12  WIL: 14
  Speed: 107  HP: -8/110  EN: 27/130
  Base damage: 1d6+7  Weight: 12

-- Weapons left ------------------------------------------------------

  FairyDust (2)

-- Kills (407) -------------------------------------------------------

  53 bulldemons
  258 beasts
  11 mandagores
  24 nightmares
  60 hunters
  1 monster

-- Skills (5) --------------------------------------------------------

  Running (level 3)
  Sweep attack (level 2)

-- Messages ----------------------------------------------------------

 The nightmare hits you!
 You miss the nightmare.
 The nightmare hits you!
 You miss the beast.
 The beast hits you!
 The mandagore hits you!
 The bulldemon hits you!
 The nightmare hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 9
  Longest killing sequence : 11 kills in 3 turns.
  Survived for             : 1929 turns
  Died on                  : Fields
  Reason of death          : killed by a nightmare


--- End code ---

I didn't find this Doppleganger bug, but I did find a very minor cosmetic bug. When you're selecting the stats and scroll down to Willpower and then back up, the 'y' from the word recovery (willpower's description) isn't cleared. And that was the only bug I found.


--- Quote ---Please comment and help with the following
-- Berserk! manual update -- see another thread
-- Balance of the Skills and Statistics
-- How easy/hard is Endless mode
-- How long can one go in Endless, and does it get boring before death ;]

--- End quote ---

-I was a beta tester so I don't need the manual, but I guess some info about the skills would be useful.
-The stats seem to be balanced, I didn't try the new skills yet.
-The Endless mode's difficulty is quite good for me. The amount of tough monsters is quite high in the end though.
-It's not boring at all! I think 5th night is survivable, but after that the amount of tough monsters is way too high. At least for me.

Would you like to consider increasing the stat gains after the more difficult nights? +1 seems quite low after, say, fourth night. I just put them to willpower to see the effect immediately.

Anyway, good work and keep that up. :)

Kornel Kisielewicz:
This doppleganger bug sucks -- especialy that it never happend to me o.O. Okay, TODAY I will release RC2, with the REPLAY feature -> so if anyone will have that happen, he will post the replay :].

In the meantime please help with the manual!

Other points:
-- the running point is valid. I'll make running possible from the start, and allow Enhanced Running as a skill (better name, anyone?).
-- bombs should be more powerful. I think that for now I'll just increase the damage.
-- as for item choice between days, that's something that will be unique for the Campaign mode.
-- cosmetic bug fixed
-- as for stats -- maybe a 1 point per stat except dexterity would be fine?

P.S. Playing "Berserk OST - Murder" in the background while playing Berserk! realy kicks the mood in... with 1.0.0 I plan a Berserk! Special Release with the soundtrack -- anyone interested? ;].

Malek Deneith:

--- Quote ----- the running point is valid. I'll make running possible from the start, and allow Enhanced Running as a skill (better name, anyone?).
--- End quote ---
Sprinter?

Blade:
-- Berserk! (0.8 RC 1) Post Mortem -----------------------------------

  Character name  : Blade
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 556

  STR: 15  DEX: 12  END: 12  WIL: 10
  Speed: 107  HP: 0/110  EN: 21/110
  Base damage: 2d6+6  Weight: 12

-- Weapons left ------------------------------------------------------

  Cannon (0/1)  Crossbow (12/24)  Knives (3)  FairyDust (1)

-- Kills (556) -------------------------------------------------------

  70 bulldemons
  359 beasts
  21 mandagores
  36 nightmares
  66 hunters
  4 monsters

-- Skills (7) --------------------------------------------------------

  Running (level 2)
  Sweep attack (level 3)
  Impale attack (level 2)

-- Messages ----------------------------------------------------------

 You're hit!
 You evade.
 You hit the hunter!
 The hunter dies!
 The nightmare hits you!
 You go BERSERK!
 The nightmare hits you!
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 12
  Longest killing sequence : 12 kills in 1 turns.
  Survived for             : 2321 turns
  Died on                  : Town
  Reason of death          : killed by a bulldemon



--- End code ---

Really stupid death. I haven't noticed Bulldemon that appeared to the left of me. It was nearly end of night, and all i was need is to use Fairydust, reload Cannon and fire it. But anyway it's my best result. At least i see now that it is possible to survive 8 nights.

I love cannon - it is much more powerfull than bombs, and it saves me often.

--- Code: ---                         .................         Blade, the Berserker
                         b..b..b.%........         Str:14 Dex:12 End:12 Wil:10
                         hBbb.b.N@........
                         .%bh.Bb..........         Health : 14/110
     .......    ... .    #####/#..........         ####------------------------
            .   .    .  .      #.........          Energy : 17/110
     .          .       .      #...######..        ####------------------------
            .                  #....
     .......         .  .      ....#      .        Crossbow (9/18) Cannon (1/2)
                     .  .      #......... .        Knives (3)      Bombs (5)
                ......  ..... .#....               Fairydust (2)


                                                             BERSERK
    ...  . ....
    .  . .     .                                   --------=------------------
         .     .                                   You evade.
    .  . .     .   ... ..                          You evade.
    .  . .     .   .    .      ....                You evade.
    .  . .     .   .    .         .       ....     You evade.
    .... .. ....   .  ...         .       .  .     You evade.
                               ....       .  .     You evade.
                                                   You're hit!
                                                   You evade.
                                                                           [447]

--- End code ---

One shot, and...


--- Code: ---                           .....:...........       Blade, the Berserker
                           .%:.%.%..........       Str:14 Dex:12 End:12 Wil:10
                           B%.%.%..@........
                           %%.%%............       Health : 14/110
     .......    ... .      .../#............       ####------------------------
            .   .    .  .      #...........        Energy : 18/110
     .          .       .      #...########        #####-----------------------
            .                  #...
     .......         .  .      .....      .        Crossbow (9/18) Cannon (0/2)
                     .  .      #... ..... .        Knives (3)      Bombs (5)
                ......  ..... .. ..                Fairydust (2)


                                                             BERSERK
    ...  . ....
    .  . .     .                                   --------=------------------
         .     .                                   The beast dies!
    .  . .     .   ... ..                          The hunter dies!
    .  . .     .   .    .      ....                The beast dies!
    .  . .     .   .    .         .       ....     The bulldemon dies!
    .... .. ....   .  ...         .       .  .     The beast dies!
                               ....       .  .     The beast dies!
                                                   The nightmare dies!
                                                   12 kills!
                                                                           [459]

--- End code ---

12 kills!


--- Quote from: Kornel Kisielewicz on January 14, 2007, 04:24 ----- the running point is valid. I'll make running possible from the start, and allow Enhanced Running as a skill (better name, anyone?).

--- End quote ---

Hellrunner?)) We already have IronMan here, why not?))


--- Quote from: Kornel Kisielewicz on January 14, 2007, 04:24 ----- bombs should be more powerful. I think that for now I'll just increase the damage.

--- End quote ---

Also one more annoying thing - knives very often misses. One time i missed 4 knives thrown at hunter. With Dex: 12.


--- Quote from: Kornel Kisielewicz on January 14, 2007, 04:24 ----- as for stats -- maybe a 1 point per stat except dexterity would be fine?

--- End quote ---

Maybe make first 3 levels giving you 1 point, then next 6 giving you 2 points, then ... i don't know how it is that far, but maybe 3 points?))

One minor bug i noticed: i started with character Str:12 Dex:12 End:12 Will:10, and spent every my 2 points per 2 levels on Str. I want to take Impale as soon as possible. So, after easy calculation i realized that i will be able to take Impale after 4 levels(when i will have Str:14). But after the 4-th level, when i taken Str:14, prerequisites of Impale still say me that i need Str:14. I was able to take Impale only on next level.

What help with manual particularly you need?

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