My first mortem on the game!
-- Berserk! (0.8 RC 1) Post Mortem -----------------------------------
Character name : Adral
Game type : Endless
Nights survived : 3
Monsters killed : 201
STR: 12 DEX: 12 END: 11 WIL: 14
Speed: 107 HP: -5/105 EN: 100/125
Base damage: 1d6+7 Weight: 11
-- Weapons left ------------------------------------------------------
Cannon (1/2) Crossbow (0/60) Knives (5) Bombs (4)
-- Kills (201) -------------------------------------------------------
22 bulldemons
150 beasts
5 mandagores
2 nightmares
20 hunters
2 monsters
-- Skills (3) --------------------------------------------------------
Sweep attack (level 3)
-- Messages ----------------------------------------------------------
You miss the beast.
You miss the bulldemon.
The beast hits you!
The beast hits you!
You're hit!
The bulldemon misses you.
You're hit!
The bulldemon hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 5
Longest killing sequence : 5 kills in 1 turns.
Survived for : 931 turns
Died on : Town
Reason of death : killed by a bulldemon
Noticed bugs: I had the same problem that Blade and Malek, when I started the game, I had this:
http://img181.imageshack.us/img181/6261/berserkdoublemebx4.jpgI attacked it and I was hurt!
Thoughts:
Running is pretty much mandatory, I guess, so why not make it accesible from the start, and levels invested on it drop the energy cost significantly and make you move faster? Otherwise it's like forcing players to get 12 End and spend a trait on it at the start.
Ironman seems useless, as you already said... But since there are skills still missing I think it might be OK.
Sweep is cool. It saved my life on more than one occasion.
The ammo recharge between phases could perhaps be tweakable? I mean, it would be fun to be able to put a bonus ammo every phase. So you get the preprogrammed ammo getting (+1 Fairydust +1 cannon, etc) but then you are able to get one extra recharge, that would give you the same amount of ammo the predefined stack gives you. Could open up more tactical decisions!
"Should I get another Fairydust or 3 more knives this round?"
Come to think of it, perhaps Fairydusts would have to be let out of this phase so you don't abuse them... perhaps not, because if the ammo getting is sufficiently balanced, maybe you end up getting other weapons that just make you
not need an extra health recharge.
I tried Impale on a Massacre mode, and it's pretty powerful and original!
Bombs, as Blade said, seem a bit weak. Perhaps to compensate you could add them more damage or let you throw them
above monsters, so you can send a bomb right at the rear guard of all the enemies that attack you, even when you are surrounded.
Anyway, it's a great game! Thank again! :)