DRL > Nightmare!

[N!|YAAM|YAFW] Double Angelic

<< < (2/3) > >>

Tormuse:
Killing things into doorways and blowing up bodies with Rocket Launchers is a good strategy too.  :)  Killing things more doesn't really do it, because there's no limit to how many times an enemy will revive.  (As far as I know)


--- Quote from: appuru on April 13, 2013, 09:17 ---Ok, so not nearly 2Dev, but I'm quite happy with this run either way. Took a break in between which is why it clocked in at 5 hours. N! 100% doesn't take *that* long. :P

--- End quote ---

Yeah, yeah, I get it.  I'm slow.  Congratulations, Mr. Speedy!  :P  (Seriously, congrats!  This looks like it was an awesome run!)  :D

AlterAsc:
Uh-oh, i didn't mean that respawning will stop eventually because respawning rait is actually increasing. Was more of a joke how you need to persist in corpse destroying and rekilling things if they respawn.

appuru:

--- Quote from: Tormuse on April 13, 2013, 14:40 ---Killing things into doorways and blowing up bodies with Rocket Launchers is a good strategy too.  :)  Killing things more doesn't really do it, because there's no limit to how many times an enemy will revive.  (As far as I know)

Yeah, yeah, I get it.  I'm slow.  Congratulations, Mr. Speedy!  :P  (Seriously, congrats!  This looks like it was an awesome run!)  :D

--- End quote ---

I still played for over 4 hours! Which makes me wonder just how 2Dev can play that fast. He must have spent a large chunk of the 3 hours throwing knives at the AoD. ~3 hours for damageless, conqueror 100% is about what I'd expect to take if I had a crystal ball predicting shot outcomes and had a tracking map effect at the start of every level.

Thanks for the props, I think for N! 100% ammochain is a no-brainer, but it's probably possible with other builds. The main disadvantage with ammochain is how awful the synergy is at first, but even without agility mods, chainguns and plasma rifles are pretty deadly with THx2. This type of run is fun if you're used to doing nightmare strategies. The start is rough, but once you get MAc, your biggest obstacle is probably the anomaly, while the rest of the levels fall behind your plasma death ray.

SageAcrin:

--- Quote ---Was more of a joke how you need to persist in corpse destroying and rekilling things if they respawn.
--- End quote ---

Yeah, same for me.

Unless I'm absolutely crazy, it's nigh impossible to actually 100% N! without dealing with at least a fairly big chunk of the floor respawning. (Admittedly, it depends. Even I can keep enemies down if I get a good river to spawn. On the other hand, Military Base.)

Optimal defensive play too often requires you to put down an enemy now and let it respawn later to kill it some more convenient place to prevent a respawn. It's why I tossed the idea of 100%ing personally, but I like to play Roguelikes pretty fast.

Rajhin:

--- Quote from: appuru on April 13, 2013, 18:29 ---Thanks for the props, I think for N! 100% ammochain is a no-brainer, but it's probably possible with other builds.

--- End quote ---
Surely it's possible. Made it with usual cateye-whizkid-dodgemaster. Actually I dont see a point of MAc since you can always farm some poor arachno for more cells, but accuracy and tactical information helps you to kill demons where it need to be killed. So different people, different approaches (but i dont really think that someone want to made it with some crappy entrenchment).
Nice with though. It was a great luck that hell armory was spawned instead of deimos lab (seriously it need real nerfing on N!)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version