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DoomRL (0.9.9.7) roguelike post-mortem character dump
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NOPE, level 14 Arch-Vile Chaos Major Technician,
nuked the Mastermind at the Hell Fortress.
He survived 124141 turns and scored 229722 points.
He played for 1 hour, 21 minutes and 41 seconds.
He wasn't afraid to be hurt plenty.
He killed 1055 out of 1055 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 9
Levels completed : 9
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Gambler's Shield
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Technician Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 25/50 Experience 83480/14
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 5)
Eagle Eye (Level 2)
Juggler (Level 1)
Intuition (Level 1)
Whizkid (Level 2)
Scavenger (Level 1)
EE->EE->Int->WK->WK->MSc->Fin->Jug->HR->SoB->SoB->SoB->SoB->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [3/7] (45%)
[b] [ Weapon ] nano super shotgun (5d4)x2 (T1)
[c] [ Boots ] protective boots [2] (O)
[d] [ Prepared ] BFG 9000 (10d6) [220/220] (B3S1)
-- Inventory -------------------------------------------------
[a] plasma rifle (1d7)x10 [40/40] (F2T3)
[b] missile launcher (6d6) [8/8] (B3)
[c] red armor [4/4] (188%) (ABT)
[d] red armor [6/6] (200%) (BP)
[e] phaseshift armor [2/2] (100%) (A)
[f] power cell (x70)
[g] power cell (x70)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] tactical boots [0/0] (100%) (A)
[o] rocket box (x17)
[p] rocket box (x20)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 25% feet 0%
Melee - internal 0% torso 25% feet 0%
Shrapnel - internal 0% torso 25% feet 0%
Acid - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
104 former humans
112 former sergeants
37 former captains
163 imps
113 demons
262 lost souls
40 cacodemons
37 hell knights
47 barons of hell
18 arachnotrons
10 former commandos
17 pain elementals
22 revenants
32 mancubi
22 arch-viles
8 nightmare cacodemons
3 nightmare demons
2 bruiser brothers
1 shambler
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 5 he assembled a micro launcher!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical shotgun!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a tactical boots!
On level 9 he assembled a gatling gun!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
On level 11 he assembled a nano-shrapnel!
He emerged from the Containment Area victorious!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a tactical armor!
On level 16 he found the Tower of Babel!
On level 19 he entered the Vaults.
On level 19 he found the Mega Buster!
He cracked the Vaults and cleared them out!
On level 20 he stumbled into a complex full of revenants!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
He nuked level 23!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You are hit!
Fire -- Choose target...
You see : floor
The hell knight dies. The hell knight dies. You hear the scream of a freed
soul!
Fire -- Choose target...
You see : floor
John Carmack reloads his rocket launcher.
Fire -- Choose target...
You see : floor
The hell knight dies.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
2239 brave souls have ventured into Phobos:
2060 of those were killed.
15 of those were killed by something unknown.
23 didn't read the thermonuclear bomb manual.
And 101 couldn't handle the stress and committed a stupid suicide.
40 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
32 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
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Like really.
This run had two goals: Getting more assemblies and gambler's shield.
And both succeeded.
It was pretty standart run really, there wasn't much to it.. untill I got to hell's armory that is!
Originally I was planning to make nanomanufactore ammo but then I saw the most beutiful sight in the weapons cache:
Super Shotgun.
Change of plans was immidiat cause I also happened to miss nanofracture ammo thingy for shotguns.
And the mod cache? Hello Nano pack!
I unfortunantly had to carry the useless piece of P1N1 supershotgun for a short while but then when I broke down my micro launcer at containment area, I got the missing P mod.
And from that point on all I could say was:
"Like I give a fuck"
No really, I didn't need to. I just pointed my super shotgun to one direction, spammed fire, listened as the monsters screamed like little girls and bam, they died without me even needing to get near them.
This continued on and on.
Honorable mention to limbo where I didn't even need to lift the bridge to kill both sides. The screams were delicious.
I disambled the mega buster I found from vaults and got onyx mod, I was hoping for lava boots to take on the lava pits but I didn't end up needing to do that due of finding two nukes and a invulnerability + 2 homing phase devices two levels before Dis.
And then I nuked the big spidy and made carmack my bitch for this run.
I didn't even end up needing to use my other weapons apart from missile launcher to break few walls in this whole run after I got nano super shotgun done.
Summing it up:
BANG SCREAM BANG SCREAM BANG SCREAM BANG SCREAM BANG SCREAM BANG SCREAM BANG SCREAM BANG SCREAM
And the gambler's shield?
Well I have to say, I didn't earlier have any opinion on the said badge but now I have to say:
It is an easy badge and that's all there is to it. Don't get me wrong, ofcourse there is the situations where the lever is in the middle of a large room and it turns the whole thing to lava, but there is a lot of ways to prepare for the effects otherwise, such as blowing up a way nearer to it with barrels, etc.. And in late game they shouldn't really be problem anyway regardless of effect.