DRL > Post Mortem

[U|Ao100|99%|YAVP] I wonder where those three enemies went.

<< < (2/2)

SageAcrin:
Yeah, but it would have been a half damage physical, effectively.

In practice, taking the turn to swap into a mainhand Chainsword(for doubled damage with my physicals, due to MMB) was basically always worth it. Weaker enemies always got splattered by whatever highly modded weapon I had out, and I wanted all the power I could get for Lava Elementals/Bruisers/Cyberdemons/Shamblers/high end Nightmares/etc.

Though, thinking on, it would have been nice for Arachnotrons. I think I still would have oneshotted them with one weapon, due to the weakness to melee. And I wasn't reliably knocking them out of range or oneshotting them, and sometimes they skitter into weird ranges due to the speed bonus. So, you do have a point there.

Q2ZOv:

--- Quote from: Klear on April 15, 2013, 09:41 ---What I meant was the other benefit of juggler - you can swing with your prepared melee weapon without switching away from the ranged weapon you are holding. It gives you a bit of flexibility and often allows you to save ammo.

--- End quote ---

In fact it is even better. You may do nothing. If you have juggler trait and there is a melee weapon in your prepared slot you can just melee attack everyone and that melee weapon will be used. Of course this method is equal to yours in terms of ingame speed, you just don't neet to bother about remembering that you need to swap weapons.

added: Wow i can't believe I overlooked that you wrote exactly the same thing. Sorry for stupid reply :)

Klear:
That's precisely what I meant. I love builds like that, though I haven't tried it with malicious blades yet. It can be useful for shotgun builds for times when you don't want to knock your enemies back, and on n!, to be able to drop enemies precisely in a doorway.

Navigation

[0] Message Index

[*] Previous page

Go to full version