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The Elevator of Dimensions (0.9.2)

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yaflhdztioxo:
...is too big for the forums so I put it on filebin for now.  It is a CONSOLE ONLY mod, it is long so take breaks between levels, and if you get overwhelmed it stops being fun.  MAd is the easiest build in my experience.  Lastly, assemblies and rewards are largely indestructible so craft away.

http://filebin.ca/ekqAn8zlbS9/elevator.module0.9.2.zip


--- Quote ---The Elevator of Dimensions will take you on a journey through space and time.  It is an invasion style map that uses SkulltagRL as a base.  That means most things are scripted--levels aren't generated randomly, nor are most items and enemies.

Levels:
* RAID the Pharaoh's tomb!
* TORCH the baron enclave!
* RANSACK the German castle!
* ZAP the computer corridor!
* SHOWER the outer limits!

Difficulty levels:
Since monsters and items aren't spawned randomly XP is given a flat modifier based on difficulty.  Higher difficulty slows level gain and ups enemy accuracy (that last part is as it normally is).  Ideally the difficulty curve should follow this spread:
* ITYTD: A player familiar with the waves can get through without casualty and without relying on overpowered builds or cheap tactics.  Ammo shortages will be the bigger threat.
* HNTR:  A player can expect to suffer in the tricky spots or they can corner shoot everywhere.  A good player with a good build and careful tactics might still clear this without casualties.
* HMP:   Player casualties will start to mount up but a good build will prevent getting stuck in a loop of carnage and death.
* UV:    Even using every dirty trick in the book player casualties will be all too common.  One shot kills will be a reality and cycles of death and rebirth distressingly common as you try to get a handle on the demon hordes.
* N:     You're dead, you just don't know it yet.

Monsters:
* In addition to enemies found and derived from Doom you can expect to see enemies from Blood, Duke 3D, and a host of other odd games I don't recognize.

Issues:
* The player name is treated as part of the HUD now with an enemy count as well as an active powerup/rune display.  In previous revisions the level name served thie purpose; 0996 invalidates that.  Consequently looking at yourself displays the adapted HUD text instead and the powerup color coding is gone.  Lesser of three evils...
* Color flashes don't work quite right.  This has been mitigated for now but once they are fixed they'll need to be returned to their proper state of being.
* Better rips of the music would be nice as to get them to loop correctly I had to re-encode them and they were already lossily compressed.
* No doubt there are some balancing tweaks that could be implemented.  I was very careful with the first level and moderately careful with the second.  After that it is difficult to get a good measure since builds can diverge very heavily.
* You know how the mastermind's shots, when being spread across an area, all come at once?  I would really like a hack to circumvent that.

Future:
* Add being ascii art
* When possible, add sprites
* When possible, add the other HUD stuff that's kludged in
* Fix other issues and balancing concerns

Credits:
* GH for AI
* Other guys on IRC who probably helped in some way
* The testers, mostly
* The guys who originally make the EoD for Skulltag for the obvious inspiration, and by proxy, everyone they stole content from

Dedications:
* For all coffee makers
* For all disco lovers
* For all the paranoids
* For all the psychopaths

Changelog:

v0.9.2
------
Scaled experience gains down.  Seems there's no way to make a boss scary to a sufficiently prepared doomguy.  So now you can't be that prepared.
Since there are no spawn rate differences UV and N! difficulties now give enemies damage bonuses while ITYTD and HNTR give damage penalties.
Badge requirements have changed to be harder since it took all of three runs for TWO people to get angelic.
Prosperity nerfed, is no longer as good as MEDPLUS
Level 3 should be faster paced and less dull now.
Fixed boss level river
AI and HP tweaks to keep the boss alive long enough to do cool things before Tormuse kills it.

v0.9.1
------
Sound binding fixes, also monster that should drop rockets was not dropping rockets
Beefed up clones to make them more of a threat and make them appear more often

v0.9.0
------
First public release for DoomRL 097.  1.0 will be whatever version makes it to the mod server; KK has stated that won't happen without G support.

--- End quote ---

darksergio:
jnice wad it really chat the fell of hopeless fight on the original level since I always get one shotted on boss wave on this level on skulltag or zandronum I think you balance a little more the first level since is I am not miskaten the brutes only show up on the desert worm map at least on invasion mode also I noticed a bug on the name during the computer corridor they dont show the proper name it just show random character on the name. I dont know is you can but maybe it could be a good idea to remplace the ammo drops on the elevartor to ammo box and shell box also changing the medpack to large help a little when you have 7 diabolist knocking on the elevator doors

Tormuse:
Here's my first attempt at this mod.  (At Nightmare! of course)  :D

Spoiler (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------

 Tormuse, level 5 Technician
 Was left behind on round 2 in the Elevator of Dimensions.
 He survived 18634 turns and scored 34076 points.
 He played for 42 minutes and 24 seconds.
 He opposed the Nightmare!

 He killed 234 out of 234 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

                                  ##......%....##   #########
                     ###############.......%...######...%...%
                     ###############....%....%.##.......%%.%.
                     ##...%......%........%.%%..%%.%...######
                     #####......%.%%%.%%%..%%.....%%#########
                     ##.........%%.%%..%.........##.........#
                     #####.....%%..=============.##.......#.#
                     ##...%....%...=============............#
                     #####.......%.=============..........#.#
                     ##....%.....%.=============%.%.%%......#
                     #..........##.=============%##.......#.#
                     #..........##...%.%.%%......##.........#
                     #.......X.%.....%%%.%.%..............#.#
                     #..............%%%.......%........#.#..#
                     #.........%.....%.....%%..%............#
                     #.#...#...##....###===##################
                     #################|...[%}################
                                     |.....+.|               
                                     #.<%}.]|#               
                                     ###---###               

-- Statistics ------------------------------------------------

  Health 20/50   Experience 8122/5
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a bitch   (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 1)

  SoB->SoB->SoB->EE->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (61%)
    [b] [ Weapon     ]   combat shotgun (7d3) [2/5]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   double shotgun (9d3)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1]
    [b] shotgun (8d3) [1/1]
    [c] blaster (2d4) [10/10]
    [d] green armor [1/1] (54%)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x10)
    [i] bulk mod pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    12 cacodemons
    10 mancubi
    10 cacolanterns
    20 dark imps
    8 diabloists
    40 sand demons
    12 octabrains
    20 undead warriors
    20 anubis ministers
    2 avatars
    40 brutes
    40 skeleton archers

-- History ---------------------------------------------------

  On level 0 he assembled a tactical shotgun!

-- Messages --------------------------------------------------

 4
 There is a green armor [1/1] (3%) lying here.
 There is 10mm ammo (x80) lying here.
 3 There is shotgun shell (x50) lying here.
 You found 50 of shotgun shell.
 There is a bulk mod pack lying here.
 You picked up a bulk mod pack.
 2 There is shotgun shell (x26) lying here.
 There is a combat shotgun (7d3) [2/5] lying here.
 You picked up a combat shotgun (7d3) [2/5].
 You prepare the combat shotgun! 1
 You pump a shell into the shotgun chamber.
 There is shotgun shell (x26) lying here.
 You found 26 of shotgun shell.
 There is shotgun shell (x50) lying here.
 You die!... Press <Enter>...

--------------------------------------------------------------

--- End code ---

This is a pretty cool mod!  I like the music and the selection of enemies was pretty interesting.  I'll have to give it another try soon.  :)

Except for one death earlyish on, I managed to avoid any casualties for quite a while...  up until I encountered the first Avatar, which one-shotted me and then shortly after that, I got cornered in the elevator by a bunch of Diabolists and suffered a bunch of casualties in quick succession.  Once I killed them, I got a message that said something like "The elevator doors are closing" which I assumed meant that I was supposed to *get out* of the elevator, (I had been outside the elevator for most of the game up until that point, so I assumed that the game was about to penalize me for spending too long in there) but then I abruptly died and got the message that I was "left behind," so I guess I was supposed to stay inside after all?  :S  I wish I'd known that; I might have been able to win this one.  :(

If I can make a suggestion, I think it would be nice if the mortem tells you how many casualties you've suffered.  It would be nice to have that benchmark for how well I did.  :)

shark20061:

--- Quote from: Tormuse on April 18, 2013, 00:48 ---If I can make a suggestion, I think it would be nice if the mortem tells you how many casualties you've suffered.  It would be nice to have that benchmark for how well I did.  :)

--- End quote ---

It does if you complete it:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------

 Shark, level 16 Marine
 Toured the world with 71 clones in the Elevator of Dimensions.
 He survived 100580 turns and scored 82285 points.
 He played for 4 hours, 59 minutes and 58 seconds.
 He was too young to die!

 He killed 1487 out of 1487 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  Tourist (Bronze)

(snip)

--- End code ---

Tormuse:
Okay, here's a more successful Nightmare! attempt.  This time I got Tourist Platinum.  :)

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------

 Tormuse, level 14 Technician
 Toured the world with 12 clones in the Elevator of Dimensions.
 He survived 88752 turns and scored 444599 points.
 He played for 4 hours, 35 minutes and 25 seconds.
 He opposed the Nightmare!

 He killed 1472 out of 1472 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  Tourist (Platinum)

-- Graveyard -------------------------------------------------

                            #---X---#                       
             ################.......################         
            ##.....................................##       
            #.......................................#       
            #..|.................................|..#       
            #################.......#################       
            #....|..........................|..|....#       
            #..|..............................|.....#       
            #..............##.......##..............#       
            #.....................%.................#       
            #.......................................#       
            #..............##.......##..............#       
            #%.................. ..................%#       
            #######...........................#######       
                  #######...............#######             
                        #######=.=#######                   
                            #.......#                       
                            |.......|                       
                            #.\...].#                       
                            ###---###                       

-- Statistics ------------------------------------------------

  Health 130/70   Experience 86392/14
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 2)
    Finesse          (Level 1)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Eagle Eye        (Level 1)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)

  SoB->SoB->SoB->Rel->Rel->SM->Fin->Jug->EE->WK->Iro->SoB->SoB->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   onyx armor [4] (AP)
    [b] [ Weapon     ]   tactical shotgun (8d3) [5/5]
    [c] [ Boots      ]   antigrav phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   plasmatic super shotgun (8d4)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] micro launcher (5d5) [1/1]
    [b] gatling gun (1d7)x6 [60/60]
    [c] hyperblaster (2d4)x3 [20/40]
    [d] missile launcher (6d6) [4/4]
    [e] high power railgun (8d10) [0/26]
    [f] tactical armor [0/0] (0%)
    [g] red armor [4/4] (100%)
    [h] chainsword (8d2)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x49)
    [o] rocket (x10)
    [p] rocket (x10)
    [q] power cell (x50)
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] large med-pack
    [v] large med-pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    5 former humans
    5 former sergeants
    13 former captains
    15 imps
    10 demons
    10 lost souls
    12 cacodemons
    16 hell knights
    16 barons of hell
    5 former commandos
    10 mancubi
    2 Cyberdemons
    1 Spider Mastermind
    16 zealots
    20 cultists
    16 fanatics
    16 ackolytes
    20 ackolytes
    16 zealots
    5 abaddons
    22 belphegors
    5 berserkers
    5 bruiser demons
    15 cacolanterns
    16 cyber barons of hell
    17 cyber belphegors
    34 cyber hell knights
    16 cybruisers
    30 dark imps
    8 diabloists
    2 greater barons
    3 greater cyberbarons
    4 hectebi
    5 ice demons
    5 former majors
    1 former sniper
    3 former specialists
    40 sand demons
    5 suicide skulls
    1 battlelord
    10 captains
    5 commanders
    2 cycloid emperors
    5 enforcers
    12 octabrains
    1 overlord
    5 pig cops
    10 troopers
    30 undead warriors
    15 crusaders
    1 inquisitor
    15 reavers
    150 dogs
    240 guards
    60 schutzstaffels
    22 anubis ministers
    1 arch-lich
    6 avatars
    40 brutes
    18 cacolichs
    8 eyesores
    58 skeleton archers
    2 skeletal dragons
    8 sjas!njqh>
    152 sdw!
    56 s+ueua^aj
    74 sqjo hoj+sap 9 y>jeas

-- History ---------------------------------------------------

  On level 0 he assembled a tactical shotgun!
  On level 0 he assembled a gatling gun!
  On level 0 he assembled a tactical armor!
  On level 0 he assembled a micro launcher!
  On level 0 he assembled a plasmatic shrapnel!
  On level 0 he assembled a chainsword!
  On level 0 he assembled a hyperblaster!
  On level 0 he assembled a high power weapon!
  On level 0 he assembled a antigrav boots!

-- Messages --------------------------------------------------

 You dropped 10mm ammo (x44). There is 10mm ammo (x44) lying here.
 There is 10mm ammo (x50) lying here.
 There is power cell (x20) lying here.
 You found 20 of power cell.
 There is rocket (x5) lying here.
 You found 5 of rocket.
 There is power cell (x20) lying here.
 You found 20 of power cell.
 There is rocket (x5) lying here.
 You dropped power cell (x10). There is power cell (x10) lying here.
 There is a large med-pack lying here.
 You picked up a large med-pack.
 There is 10mm ammo (x50) lying here.
 There is power cell (x10) lying here.
 There is a Shifting Powerup lying here.
 You feel invincible!

--------------------------------------------------------------

--- End code ---

By the time I got to the fifth level, I only had one casualty, (on level 1) and I was well on my way to getting the Angelic Badge.  Then, I had a very abrupt death which I presume was because I stepped into the "void."  I was just walking along with no enemies in sight with decent hitpoints and spontaneously died, and that's the only explanation I can think of.  Just another death that would have been very avoidable if I'd played this before, I guess.  :|  Then I got killed nine more times by the Overlord and Battlelord (the Duke Nukem 3D bosses)  I just couldn't run fast enough to get away from them and into a better defensive position.  (I probably should have invested in Hellrunner)  And I lost one more to the group of Avatars that came afterward.

I played with a masterless build this time because I wasn't sure what to expect.  Next time, hmm...  Maybe I'll try a melee build?  I haven't decided yet.  :)

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