DoomRL > Releases
The Elevator of Dimensions (0.9.2)
yaflhdztioxo:
--- Quote ---...wishing I had gone with an Army of the Dead build...
--- End quote ---
MAd is the easiest by far, though the lack of hellrunner does cause some problems against the boss enemies.
--- Quote ---Castle Wolfenstein... got a bit tedious...
--- End quote ---
Any suggestions? It's meant to be a breather level but if it's boring I can try sprucing it up.
--- Quote ---I was thankful that knockback seemed to be turned off for that level
--- End quote ---
Yeah, even for me that would have been too evil. If you think the battlelord and overlord are a problem I can tweak them; I did not have too many problems with them on a MAd build, but that was non-N!.
--- Quote ---I dealt with the Arch-Lich... He was tough, but I wore him down eventually.
--- End quote ---
By being careful, out of sight, and not dying you missed some of my favorite boss features :(. Making the last boss tough but fun is a critical goal for me.
--- Quote ---BTW, why does my mortem say version 0.8.0, when the file I downloaded says 0.9.0 and the thread title says 0.9.1
--- End quote ---
080 is a typo; should have been 090. I did push a minor update recently as 091 but it didn't have anything in it that would have made a huge difference for your game.
--- Quote ---How did Tormuse end up killing *less* enemies on Nightmare than I did on ITYTD????
--- End quote ---
The final boss is the only enemy who can spawn more enemies. Shark must have run into a lot more Added Fun Stuff than Tormuse.
appuru:
Kudos for this mod, it's really fun. I tried Nightmare right off the bat since I was used to the punishment from standard DoomRL anyway, and after a few runs it felt like MBm -> Whizkid -> Whatever was the way to go. It worked out, the hardest part was the beginning, but once you get rid of the big wave of anubis ministers, you can run laps around the map picking up health upgrades while you berserk on everything. The nightmare strategy of triggering berserk with arch-viles doesn't work with diabolists, but at the very least brutes fulfill that role nicely, with their suicide attacks actually making you live longer. I'm fairly certain I clocked 7 deaths at the very first level, then at the arch-lich I was wandering around and fell into the void like an idiot: I got flashbacks to that N! Ao100 run where I nuked myself on level 100, but at least I was still within the Angelic badge range.
I realized I didn't pick my stuff back up after falling into the void, but noteworthy items were: APT duelist armor, anti-grav plasteel boots, P3T2 Railgun, B3T2 Super Shotgun, A Ripper. The Arch-Lich is a cakewalk with a melee build it seems, though the Arch-Lich's fire attack was very creative. I wish more bosses had those kind of "super attacks", and this seems like a great concept to extend to DoomRL, too ;)
I mirror other people's sentiments on the Wolfenstein level: it's a good breather level but it's also a bit tedious. Maybe reduce the amount of enemies and add an extra room where you fight a Wolfenstein boss? You start to get rare mods around this time, and a single, very strong enemy is still probably easier than the group of diabolists you have to deal with in the first level.
I can't see myself using MAd in Nightmare, it felt like Hellrunner was essential, specially since you can't get something like anti-grav boots early on (it seems like a nano pack is only guaranteed in the fourth level?), the lack of run speed really messes with you if you're caught off position. Then again, it might just have to do with the playstyle.
Also, the final boss can spawn more enemies? 4xBru + Ripper + Berserk barely let him get some melee attacks in + his "super attacks". I'm almost curious to see what he can do, but I wasn't about to risk the Angelic badge! :p
In my mortem, you'll see that some of the monster names are garbled. They all came from level 3 IIRC, the one where you just go in circles.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.9.1)
--------------------------------------------------------------
Material Defender, level 14 Scout
Toured the world with 8 clones in the Elevator of Dimensions.
He survived 45501 turns and scored 437120 points.
He played for 1 hour, 31 minutes and 33 seconds.
He opposed the Nightmare!
He killed 1470 out of 1470 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#--X----#
################.......################
##.....................................##
#.......................................#
#..|....................................#
#################.......#################
#.......|...............................#
#.......................................#
#..............##.......##..............#
#.......................................#
#..................++|..................#
#..............##\"+++|.##..............#
#%.................| |.................%#
#######..........}|+++|...........#######
#######......+|}......#######
#######=;=#######
#..;.}[.#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 50/50 Experience 86395/14
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 3)
Brute (Level 4)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->Fin->Fin->WK->WK->Bru->Jug->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (100%)
[b] [ Weapon ] shotgun (8d3) [1/1]
[c] [ Boots ] nothing
[d] [ Prepared ] chaingun (1d6)x4 [40/40]
-- Inventory -------------------------------------------------
[a] combat knife (2d5)
[b] 10mm ammo (x40)
[c] shotgun shell (x20)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical boots!
On level 0 he assembled a ripper!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You feel more calm.
Run - direction...
You see : a Shifting Powerup | iron floor
There is a Shifting Powerup lying here.
You feel much faster.
There is a tactical boots [0/0] (100%) (A) lying here.
There is a tactical boots [0/0] (100%) (A) lying here.
There is an antigrav plasteel boots [2/2] (100%) lying here.
There is a large med-pack lying here.
There is power cell (x34) lying here.
There is a ripper (6d6) (A) lying here.
--------------------------------------------------------------
--- End code ---
yaflhdztioxo:
Things learned:
* Berserker build isn't suicide like I thought it would be
* Nobody remembers level 2; nobody's commented on it in any way and apparently apparu forgot about it completely :)
* Level 3 is too tedious. Do you think elite beings (like the elite formers you run into on Ao100) would help?
* Nobody plays Skulltag Invasion, so nobody gets the 'gibberish' names on Level 4
* I may be too generous with the mod packs (perhaps that's something I can scale by difficulty)
* Perhaps the boss should actually REMAIN invincible for a while after his fire attacks so that he can use his specials... actually that might be too tedious and annoying.
* Nightmare is too easy.
If you want to see what the final boss can do, well, the code IS editable. Skipping waves is pretty easy, and you can then manipulate your doomguy on spawn to be the build you want.
appuru:
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---Things learned:
* Berserker build isn't suicide like I thought it would be
* Nobody remembers level 2; nobody's commented on it in any way and apparently apparu forgot about it completely :)
* Level 3 is too tedious. Do you think elite beings (like the elite formers you run into on Ao100) would help?
* Nobody plays Skulltag Invasion, so nobody gets the 'gibberish' names on Level 4
* I may be too generous with the mod packs (perhaps that's something I can scale by difficulty)
* Perhaps the boss should actually REMAIN invincible for a while after his fire attacks so that he can use his specials... actually that might be too tedious and annoying.
* Nightmare is too easy.
If you want to see what the final boss can do, well, the code IS editable. Skipping waves is pretty easy, and you can then manipulate your doomguy on spawn to be the build you want.
--- End quote ---
In order:
* Berserker build is more than viable, and I agree N! is too easy.
* Don't take it as something bad, I enjoyed the level. :P Taking down bruiser demons was very satisfying, but one thing to note is berserker build shits on this level, but probably the biggest reason is the rune that lets your health max out at 250%, hellrunner + letting medpacks overheal to this amount basically lets me activate berserk without ever dying. I forgot the name of the rune, but that rune might be a tad overpowered.
* Cutting down on the enemies and putting stronger ones near the end would be cool. Any wolfenstein boss or elite beings would be awesome.
* I thought it was a bug, lol
* The amount of mod packs are very generous, but I feel it should just be rebalanced instead: slightly more instances of rare mods, significantly less common mods. Currently, for a melee build I only *really* need mods for tactical/anti-grav boots, and whatever I can find for a melee weapon. This is partly thanks to the rune that lets me overheal to 250%. I feel more rare mods could help accommodate other builds without necessarily overpowering the rest of the upgrade paths.
* You could add more "super attack" instances where he's invincible while performing his other actions. I would scale the strength of his specials based on his remaining health, so if you had 4 specials (ex. 75%, 50%, 30%, 10%) his last two would be stronger: additional summons, or explosions occur twice as fast. You're supposed to be very strong by this point, after all :3
* Maybe the Angelic badge could be made harder? ;3 Nightmare could be a *little* bit harder on the later levels, but level 1 is pretty brutal as is, and in my case comprised all my deaths aside from jumping into the void at the end.
Tormuse:
--- Quote from: yaflhdztioxo on April 19, 2013, 17:25 ---If you think the battlelord and overlord are a problem I can tweak them; I did not have too many problems with them on a MAd build, but that was non-N!.
--- End quote ---
I think I would have fared a lot better if I had had HR/Dodgemaster. As it was, I was just ill-equipped to deal with them, especially the part when I was fighting both of them at the same time! :o That doesn't mean you have to change them; I think I just need to be ready for them next time.
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---Things learned:
* Berserker build isn't suicide like I thought it would be
--- End quote ---
Not sure yet, but I'll give it a good try when I can. :) (I have exams this coming week, so I really shouldn't be playing this game right now) :P
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---* Nobody remembers level 2; nobody's commented on it in any way and apparently apparu forgot about it completely :)
--- End quote ---
Oh, I remember it! I was just in a bit of a rush and, as mentioned above, I can't spend too much time on stuff like this lately. :) Believe me; there's tons of stuff I'd like to say, but I figured I should pick and choose the most important comments to make. Anyway, I thought the many variations of Barons/Knights were pretty cool. I mostly tried to avoid giving them a chance to fire, so I can't speak of their abilities except for that one guy who got off a shot and filled the room with explosions! Yikes! :o And as Appuru said, that Prosperity Rune is way overpowered, partly due to the duration, I think. It lasted me for a couple of levels with plenty of time to spare!
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---* Level 3 is too tedious. Do you think elite beings (like the elite formers you run into on Ao100) would help?
--- End quote ---
I recognize that it's supposed to be a breather and that's fine; it's just a bit too long of a breather with too little variety of enemies, (plus the fact that they give you almost no experience) but then there isn't a whole lot of variety within the original Wolfenstein enemies anyway. (Mostly different-clothinged guys with similar guns) I think Elite Formers would be a bit out of place in a Wolfenstein-themed level, but maybe you could put in Grosse? (The boss of the first episode; you could call them "Grosse clones" so you can have more of them) :D Maybe you could put in the Hitler clones that shoot fireballs from episode 3! (As shown in this video) Heck, maybe you could even put in Hitler himself as a final boss! :P (Also shown in that video; you would, of course, have to make him a two-stage boss) ;) Come to think of it, you could probably throw the Angel of Death in there, considering it was lifted from the Spear of Destiny expansion to Wolfenstein in the first place. :) (Huh! Until watching that video, I didn't realize what the AoD was saying... "Do your worst, human!" and "You may wield the Spear;" for some reason, back when I played the game, ages ago, I assumed he was speaking another language)
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---* Nobody plays Skulltag Invasion, so nobody gets the 'gibberish' names on Level 4
--- End quote ---
Holy crap! "sdw!" is "imps" upside-down! I just got that! Mind blown! :o
Spoiler: Hmm... let's see if I can figure out the other ones... (click to show/hide)s+ueua^aj = revenants
sqjo hoj+sap 9 y>jeas = search & destroy orbs
sjas!njqh> = cybruisers
Very clever! :D
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---* I may be too generous with the mod packs (perhaps that's something I can scale by difficulty)
--- End quote ---
I find that hard to say... there were plenty of mod packs that I discarded as I went along, but I find that's true of most games I play. I guess I'm just not really big on mod packs. :)
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---* Perhaps the boss should actually REMAIN invincible for a while after his fire attacks so that he can use his specials... actually that might be too tedious and annoying.
--- End quote ---
Without knowing what his special attacks are, I'm not sure how to comment on this.
--- Quote from: yaflhdztioxo on April 20, 2013, 13:29 ---* Nightmare is too easy.
--- End quote ---
Yes, especially considering the kind of game this is, where death is a minor, temporary inconvenience, rather than the end of the game. Nightmare! can afford to be a lot less forgiving. (I sure hope I don't regret saying that!) :P Incidentally, I'd just like to say that as a game mechanic, it works very well and makes quite a fun game. :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version