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Author Topic: The Elevator of Dimensions (0.9.2)  (Read 7672 times)

flamewolf393

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Re: The Elevator of Dimensions (0.9.2)
« Reply #30 on: July 14, 2017, 17:18 »

I am!  Funny thing; I was just thinking of playing this again.  :)

Yeah, it sounds like you found the most irritating feature of this mod.  :P  Every time you complete a level, you get a message that says "Elevator doors are closing" and there's a countdown that goes 5 4 3 2 1.  You have a limited time to get back inside the elevator to continue, otherwise, it's game over.  It's annoying because it's *really* easy to miss the message about the doors and I've lost the game a number of times because of that.  I think other people have worked around that by adding a line to the bottom of the Config.lua file to change the colour of the text of that message to make it more eye-catching.

Yes, it's designed so that basically anyone can complete it.  The *real* challenge is doing it without dying.  :)  See if you can get Tourist Angelic!  :D

I just tried it again, and there literally is no message for the doors closing, or any kind of countdown. I guess I just have to notice if the last enemy has died and run for the doors.

And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.
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yaflhdztioxo

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Re: The Elevator of Dimensions (0.9.2)
« Reply #31 on: July 15, 2017, 05:41 »

aah, memories.  The gameplay suffers heavily from an unstable equilibrium and if you're patient enough you can beat it standing still--but that's no fun.

I tend to think of it more as a modding demo; instead of the randomness you usually expect with a roguelike here's a very predictable, structured telling.  With lots of easily stolen features for future modders.  Alas modding didn't revitalize the DoomRL community as much as I would have hoped.  But we got tehtmi's work out of it so that's a plus.

You can edit the mod and lengthen the timeout if you like.  Maybe add a screen flash.
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Tormuse

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Re: The Elevator of Dimensions (0.9.2)
« Reply #32 on: July 15, 2017, 11:55 »

I just tried it again, and there literally is no message for the doors closing, or any kind of countdown.

This sounds very strange; can I see the mortem?

And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.

And this sounds like a challenge!  :D  Maybe this should be my next video.  :)  It's definitely possible, since I've done it several times.  :)
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Apostle Chaos Mjr. General (0.9.9.7)
[26/26/25/21/16/7]

Check out my Youtube channel for videos of me playing DoomRL!  :)

Tormuse

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Re: The Elevator of Dimensions (0.9.2)
« Reply #33 on: July 25, 2017, 14:48 »

Okay, so I ended up dying several times and ultimately, didn't succeed because I tried to pick up too much stuff while the elevator doors were closing, but there were long stretches of time where I daresay I was holding my own pretty well; I still wouldn't say it's impossible.  Recording available by request.

Spoiler: Mortem (click to show/hide)
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Apostle Chaos Mjr. General (0.9.9.7)
[26/26/25/21/16/7]

Check out my Youtube channel for videos of me playing DoomRL!  :)

Tormuse

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Re: The Elevator of Dimensions (0.9.2)
« Reply #34 on: July 26, 2017, 18:26 »

So, I had another pretty good game going, Army of the Dead build, well on its way to being Tourist Diamond;  I managed to complete the first and third levels without dying and died twice on level 2 in completely avoidable ways that only happened because I was playing while tired.

Then, suddenly, on level 4, the game crashed!  D:

I think what triggered the crash was me pushing the E key to look at my equipment screen while I was targeting an enemy to shoot them.  I'm not sure why that would trigger a crash; it's a somewhat common accidental key combination.  Maybe it had something to do with the Search & Destroy Orbs?  I don't know.  Anyway, here's the error log:

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 26/07/2017 20:14:20
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 26/07/2017 20:14:38
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0040DAA8 :
EAccessViolation : Access violation
  $0040DAA8
  $0047977E
  $00462508  TDOOMXML__SAVE,  line 449 of src/dfhof.pas
  $00460219  TSCOREFILE__SAVE,  line 187 of src/dfhof.pas
  $0046BC15  THOF__SAVE,  line 1249 of src/dfhof.pas
  $0046BB6F  THOF__DONE,  line 1233 of src/dfhof.pas
  $0042FA11  TSYSTEM__DESTROY,  line 51 of e:/Projects/fpcvalkyrie/src/vsystem.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 26/07/2017 20:14:38
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $02E225FD :
EAccessViolation : Access

Unfortunately, this means there's no mortem.  :|  Fortunately, I recorded the whole thing and I can upload the two hours of gameplay if anyone wants to see it and get an idea of how I keep ahead of the ridiculous mobs of enemies in this challenge.  :)
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Apostle Chaos Mjr. General (0.9.9.7)
[26/26/25/21/16/7]

Check out my Youtube channel for videos of me playing DoomRL!  :)
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