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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Ashannar, level 16 Cacodemon 2nd Lieutenant Technician,
nuked the Mastermind at the Hell Fortress.
He survived 137825 turns and scored 427779 points.
He played for 3 hours, 21 minutes and 44 seconds.
He was a man of Ultra-Violence!
He killed 1325 out of 1325 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Brick Silver Badge
Marksman Silver Badge
Marksman Gold Badge
Marksman Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 39/50 Experience 131702/16
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Son of a gun (Level 5)
Eagle Eye (Level 3)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Int->Int->SoG->SoG->HR->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6] (AOP)
[b] [ Weapon ] storm pistol (1d8)x2 [7/9] (T1)
[c] [ Boots ] antigrav plasteel boots [2/2] (100%)
[d] [ Prepared ] pistol (2d7) [0/6] (P3T2)
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d6) [40/40]
[b] gothic armor [6/6] (200%)
[c] Angelic Armor [7/7] (90%)
[d] 10mm ammo (x140)
[e] 10mm ammo (x140)
[f] 10mm ammo (x140)
[g] 10mm ammo (x23)
[h] large med-pack
[i] large med-pack
[j] envirosuit pack
[k] thermonuclear bomb
[l] steel boots [2/2] (100%) (APT)
[m] 10mm ammo chain (x250)
[n] 10mm ammo chain (x250)
[o] 10mm ammo chain (x250)
[p] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 25% feet 25%
-- Kills -----------------------------------------------------
124 former humans
113 former sergeants
67 former captains
162 imps
95 demons
337 lost souls
54 cacodemons
36 hell knights
82 barons of hell
17 arachnotrons
21 former commandos
37 pain elementals
60 revenants
20 mancubi
50 arch-viles
9 nightmare imps
7 nightmare cacodemons
5 nightmare demons
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 5 he assembled a tactical armor!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical boots!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a storm bolter pistol!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he assembled a antigrav boots!
On level 12 he found the Necroarmor!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Halls of Carnage.
Level 15 was a hard nut to crack!
On level 16 he found the Tower of Babel!
On level 17 he stumbled into a complex full of arch-viles!
He sounded the alarm on level 17!
On level 19 he stumbled into a complex full of revenants!
On level 19 he entered the Vaults.
On level 19 he found the Revenant's Launcher!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. You are hit!
You are hit!
Fire -- Choose target...
You see : out of vision
You reload the storm pistol. Boom! You hear an explosion! Boom!
You dodge! The missile hits the baron of hell. You hear the scream of a freed
soul!
You dodge! Boom! You dodge! Boom!
You dodge! Boom!
Fire -- Choose target...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
119 brave souls have ventured into Phobos:
104 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
7 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
3 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
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My first successful marksman run. I find it on UV the easiest actually :D This run is very XP dependant.
I always considered marksman as a hardest of the easy-"hard" challenges and Sharpshooter as not so awesome (as you can't use double guns). Yet it appeared to be totally awesome, as since you have Sharpshoot and mod your pistol with one power mod, you gain knockback! Suddenly all battles are so much easier, especially with INT 2. I tried this 3 times, 3rd was a success, all other died around Deimos Lab.
I was counting on Sniper/Firestorm mod pack from Deimos (to ease scan shooting/make my way into the wall and gib corpses), but I've got the other ones: nano and onyx... heh. I didn't waste them though.
I think I wouldn't enter Skull City without assembling antigrav boots. It wasn't so harsh as I thought it to be.
Speed demon. At the last levels I had max speed of shooting (0.1), making everyone of regular enemies die in 0.5 sec at most, and with gravity boots + hellrunner 0.2 for walking, so no enemy was a problem.
I didn't finish cerb. boots, and upgraded armor and thus Lava pits appeared to be challenging. I wasn't certain if powerups like enviro suit are based on turns of player or turns of game/time, and I ended up in the middle of the lava before first floor island... I had to get a lucky phase shift to get me closer to the suits and I got kinda in the middle of map, on island with 4 pain elementals, souls and 2 revenants. It costed me 5 large meds to get to the enviro suits.
I didn't complete UC, as I didn't get to have invul globe. Again, oh irony, I got 2 invul globes next level :( I wanted explorer badge, but Platinum Marksman was more appealing. Good game.
Btw, I didn't have Spider level, what is it paired with? Halls of carnage?
Couldn't Limbo/Mortuary have combat pistol instead of assault shotgun for AoMr? :)
What else is based on player turns except powerups like zerk/invu/enviro?