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Author Topic: Berserk! 0.8 - Release Candidate 2  (Read 15288 times)

Kornel Kisielewicz

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Berserk! 0.8 - Release Candidate 2
« on: January 14, 2007, 14:17 »

Second release candidate of Berserk! 0.8 is ready! I'm happy to tell that I managed to pack in a few fresh features. On the downside tough, I wasn't able to track down that doppleganger bug. But fear not! We have a weapon against it now -- Ladies and Gentlement, herby I present the newest Chaosforge technology! -> Berserk 0.8 RC2 is the first Valkyrie game to utilize KeyMovies ;]. If you happen to encounter the dopplegangerbug, please post your replay (berserk.rec) of that game on the forum -- remember that the replay is only saved at death tough (in the future it will be saved always).

BTW, record compatibility between versions is ALWAYS broken.

Here's the feature list
-- [add] Recording of the gameplay (berserk.rec)
         ("berserk -play" to replay)
-- [add] three new monsters with special skills
-- [add] screenshot in mortem
-- [mod] Running now again available to all
-- [mod] Increased bomb damage by 50%
-- [mod] hunter -> imp, no more "monster"

berserk-0.8-rc2-win32.zip
(there was a last minute fix :P)

Post your comments (topics to talk about as with the previous RC)!
« Last Edit: January 14, 2007, 14:41 by Kornel Kisielewicz »
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #1 on: January 14, 2007, 14:41 »

Fixed!
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #2 on: January 14, 2007, 14:53 »

Shooting enemies outside of your vision with a crossbow tells you what you hit

Haven't got much other comments yet besides that i'm having fun but i hate imps.

Adral

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #3 on: January 14, 2007, 15:19 »

Ok, I love you. :P

Here, my first try. Much better than with the last version! This is actually lots of fun!
-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Adral
  Game type       : Endless
  Nights survived : 5
  Monsters killed : 400

  STR: 14  DEX: 11  END: 13  WIL: 12
  Speed: 106  HP: 0/115  EN: 22/125
  Base damage: 2d6+5  Weight: 13

-- Graveyard ---------------------------------------------------------

  ..................................................
  .................%................................
  ...............%..................................
  .........#..........#...................#.........
  .......#..........................................
  .........#................................#.#.....
  ..............#...........#.......................
  .....................#b.............#..##.........
  ...#......#............#.............#............
  .....b...........::.%....%....#..#................
  ..............#:.%:....%:#.....#..................
  ........:......:.%::......:........:..............
  .......%.......%..%...........%...%.%.............
  ....::......%...%#..........M%:%..................
  .....%........%%.....%.:..%MMB%@.....%.....b......
  .....:......:..%......:....M.MB%....#.............
  ......%.....%%....%.%.........%...%.%........#....
  ..........%..%%:.%....M.:..%..#%..................
  .......:.:.%:..%%%......%.#...%%..................
  ...#..#:#.%%..............%.#.#...................
  .......%....#%.....%...#.:....................#...
  .....#...%.::%%:........%.#...............#.......
  ..........#....%.%::%.............................
  ...............%.........%........................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (12/54)  Knives (2)

-- Kills (400) -------------------------------------------------------

  48 bulldemons
  271 beasts
  30 mandagores
  1 nightmare
  44 imps
  6 phasehounds

-- Skills (5) --------------------------------------------------------

  Running (level 1)
  Sweep attack (level 2)
  Impale attack (level 2)

-- Messages ----------------------------------------------------------

 You evade.
 The beast hits you!
 The beast evades your blow.
 You evade.
 You critically hit the
 beast!
 The beast dies!
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 10
  Longest killing sequence : 12 kills in 3 turns.
  Survived for             : 2149 turns
  Died on                  : Fields
  Reason of death          : killed by a bulldemon


In my opinion everything that is needed is balance and adding new things, like new landscapes, new skills and such, and perhaps more differentiation between monsters (I can't find much at a glance, except for the phasehound).

I was going to post my .rec but I can figure out how to do it. Also, it'd be nice to be able to change the name of the replay and still be able to see it, something like "berserk -play adral140107.rec"

Anyway, good work!

« Last Edit: January 14, 2007, 15:25 by Kornel Kisielewicz »
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #4 on: January 14, 2007, 15:29 »

Lucky Adral didn't meet any Wraiths :D.

In my opinion everything that is needed is balance and adding new things, like new landscapes, new skills and such, and perhaps more differentiation between monsters (I can't find much at a glance, except for the phasehound).
Yeah agreed with all. But I still want to do the Campaign mode :]. As for differentiation this will also be adressed.

I was going to post my .rec but I can figure out how to do it. Also, it'd be nice to be able to change the name of the replay and still be able to see it, something like "berserk -play adral140107.rec"
Attach file doesn't work? Seems I need to add "rec" to allowed attachments.

As for the replay feature it's added quickly just for the need of bughunting. In the future it will be as elaborate as the DoomRL one.
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #5 on: January 14, 2007, 15:39 »

Lucky Adral didn't meet any Wraiths :D.
Nope. But I did find phasehounds! Cool effect when teleporting :D

Yeah agreed with all. But I still want to do the Campaign mode :]. As for differentiation this will also be adressed.
Can you give us a little teaser of what Campaign mode will have, please? I'm really curious!

Not directly related to differentiation, but still, I think mandragores could use another colour, because with all that blood sometimes they are hard to see :P I'd save the blood colour for some monster with blood-related abilities (if there is going to be any) What do other people think about this?


Attach file doesn't work? Seems I need to add "rec" to allowed attachments.
Nah, it's just that I couldn't find the option to attach:P I'm such a noob...

As for the replay feature it's added quickly just for the need of bughunting. In the future it will be as elaborate as the DoomRL one.
Even if it's only for bughunting, it really rocks!

Ok, this time the rec should be there. Nothing impressive, it's just to test things out.
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #6 on: January 14, 2007, 15:42 »

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Turgor
  Game type       : Endless
  Nights survived : 4
  Monsters killed : 342

  STR: 11  DEX: 14  END: 10  WIL: 11
  Speed: 109  HP: 0/120  EN: 88/105
  Base damage: 1d6+6  Weight: 10

-- Graveyard ---------------------------------------------------------

  ..................................................
  ..................................................
  ........T...TT.T....T...T.................T.......
  ......T...........T...T.......#....T..%:.T........
  ...........#.........T...#........T...............
  .........#T....%........%.....T.T%...:............
  ..........:.#...........:%%.......................
  ...#.T................T%%.:.......T..........:....
  ...........%%..TT.......%.%.%....T......T.........
  ........................%...%.T.T..............%..
  ...........#............:..........T......T..%..%.
  ..................:...%:..:...................::..
  ..................%..%.%:...:.................%...
  .........%........%...:%%.%.......................
  ...............T.%..:.:%...%......................
  ...T..#.........T.T...%.......#............#.%....
  ..M......T..........%..::..%...T.............:....
  ...T.:..%.:...T.....:%%%....T.....T...............
  ....%%...%:.....................%.................
  ....:%iM:M%%::.......%............T....%.....%T...
  ..b%%:iMM%:.%%.%.................%......:.........
  .BBb:%%ii.Mi....:......:..T...T...................
  .BMM%b.iMMM.............%......T.bT..........T....
  .b@@Mb.B.b.b..b.b....%%..................b.........
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (0/60)

-- Kills (342) -------------------------------------------------------

  33 bulldemons
  208 beasts
  23 mandagores
  2 nightmares
  43 imps
  32 skeletons
  1 wraith

-- Skills (4) --------------------------------------------------------

  Ironman (level 4)

-- Messages ----------------------------------------------------------

 The bulldemon hits you!
 The bulldemon hits you!
 You're hit!
 The mandagore misses you.
 You miss the beast.
 The beast misses you.
 The mandagore hits you!
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 12
  Longest killing sequence : 12 kills in 1 turns.
  Survived for             : 1562 turns
  Died on                  : Forest
  Reason of death          : killed by a bulldemon


replaying works like a charm

skeletons are really weak. but i guess that's a good thing since Wraiths can gather quite a big amount around them.

Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #7 on: January 14, 2007, 15:50 »

Nope. But I did find phasehounds! Cool effect when teleporting :D

Can you give us a little teaser of what Campaign mode will have, please? I'm really curious!
-- map on which you can choose the next battlefield
-- special maps
-- bosses
-- the final boss
-- special items
-- plot
-- who knows what else ;]

Not directly related to differentiation, but still, I think mandragores could use another colour, because with all that blood sometimes they are hard to see :P I'd save the blood colour for some monster with blood-related abilities (if there is going to be any) What do other people think about this?
Yeah, I'd like to hear about that too. Maybe lightred would be enough?

Even if it's only for bughunting, it really rocks!

Ok, this time the rec should be there. Nothing impressive, it's just to test things out.

LOL, damn it's fun for me to watch someone's replay :D. I almost feel like looking from behind someone's shoulder :D. It's a great feeling for a developer... :)
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #8 on: January 14, 2007, 15:59 »

Yeah, I'd like to hear about that too. Maybe lightred would be enough?
I think it might work. :)

LOL, damn it's fun for me to watch someone's replay :D. I almost feel like looking from behind someone's shoulder :D. It's a great feeling for a developer... :)
I'm really glad you had fun!
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #9 on: January 14, 2007, 16:04 »

I liked Candidate 1, but Candidate 2 seems to be even better! I can't even imagine, how good will be Release!))

Replay feature is great! But... maybe i haven't got something, it seems a bit too fast.)) Is it any way to slow it down a little?

I will post my record and mortem as soon as i will have time to play, tommorow(already it's today) i have an exam, and it's 02:02, so i'm going to sleep!))
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #10 on: January 14, 2007, 16:11 »

I'm really glad you had fun!
Yeah, it's realy fun to watch you out run those packs of Mandagores :D.

I liked Candidate 1, but Candidate 2 seems to be even better! I can't even imagine, how good will be Release!))
Not much better unfortunately, because I have most of the features that I wanted for 0.8 already in. But work on 0.9 will start soon ;> Berserk! is realy fun to code!

Replay feature is great! But... maybe i haven't got something, it seems a bit too fast.)) Is it any way to slow it down a little?
This is only a rudimentary version of the replay mode. An enhanced one will come out soon.

I will post my record and mortem as soon as i will have time to play, tommorow(already it's today) i have an exam, and it's 02:02, so i'm going to sleep!))
Good luck with the exam!
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #11 on: January 14, 2007, 16:36 »

Maybe set up some branches for the Berserk forum, including a Post Mortem? It'll also give it a more important feel :)

First try. Made some terrible choices of attributes, so I'm not too disapointed with my game length.
Problem is that at 12 END I still couldn't take Running.

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Bob
  Game type       : Endless
  Nights survived : 3
  Monsters killed : 248

  STR: 13  DEX: 11  END: 12  WIL: 14
  Speed: 106  HP: -2/110  EN: 120/130
  Base damage: 2d6+4  Weight: 12

-- Graveyard ---------------------------------------------------------

  #...................................#......#......
  ..................................%.............##
  #.......................:........:..##............
  ....#...b...............%...%........#...........M
  .................#...........#....................
  .................#.b..........:..%................
  .......#............%.....%..%%...............#...
  .................%.:....%...%:............#.......
  ...................#%...%...%%.......#............
  .#............#....M%%:%%.:.:..%..................
  ##.....%.........%B.%.:%B%%%%%....#.#.............
  ...................@@.%.%::%.%.%%..................
  ...................%...%%.%M.%............M.......
  ........................%.%%%:............i....#..
  ..........................b..%......#..#..........
  .#.......#........................................
  ......................%...................#.......
  .....................:............................
  ................................#.................
  .................................................B
  ................................................#.
  ....#................#...............#.#..........
  ...............#..........##.............#........
  ....#...#......M....#.................#...........
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/1)  Crossbow (12/6)  Knives (10)  Bombs (5)  FairyDust (1)

-- Kills (248) -------------------------------------------------------

  24 bulldemons
  168 beasts
  17 mandagores
  39 imps

-- Skills (3) --------------------------------------------------------

  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 You evade.
 You hit the mandagore!
 You hear a howl!
 You hear a howl!
 The beast dies!
 The beast dies!
 The beast dies!
 The mandagore hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 3
  Longest killing sequence : 6 kills in 6 turns.
  Survived for             : 956 turns
  Died on                  : Fields
  Reason of death          : killed by a mandagore

Malek Deneith

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #12 on: January 14, 2007, 17:21 »

Recording is fun... as for new monsters - havn't seen any so far - probably need to train my tactical aproach to the new Berserk, as so far my longest "life" was 3 nights... BTW how are points given out at end of night? (I got 4 after first night but one after second? O.o)

Oh, and I like the "night lenght counter" very much ^^
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #13 on: January 14, 2007, 17:47 »

Second try.

Running's still a must-have. Impale's ok, and maybe once I manage to push a couple more ranks into it I'll have a more solid opinion. Sweep(3) isn't nearly as good as I had hoped.

My 1-turn massacre is the result of a well-placed cannon attack on a Wraith et al, which led me to think maybe there should be a distinction between cannon slaughter and HtH sprees.

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Bob
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 524

  STR: 14  DEX: 11  END: 12  WIL: 15
  Speed: 106  HP: 0/110  EN: 25/135
  Base damage: 2d6+5  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..................................................
  ..................Mb.bN............N..............
  ........b.........BM@@bih.b..b.....................
  .................:WssN............................
  ..b........##/.i../Ms###..#/####..##/##...........
  ...........#.../...bh..#.#.....#..#...#....###....
  .....###.#.#...#.#.MN..#.#.....#..#...#....#.#....
  .....#...#..####..##.###.#.....#../...#....#.#....
  .....#..............b....#.....#..#####..../.#....
  .....##/..%...............###/##...........#/#....
  ..................................................
  ..........%.......................................
  ............:.......B.............................
  ......%....%......................................
  ..........%..#####/##.............................
  ..........%........./..####.......................
  ....##/##...M#......#M#..M/.......................
  ....#...#....########.#...#.......................
  ....#.../.............##/##.......................
  ....#####..#####................#//##......#/#....
  .........../...#................#...#......#.#....
  ...........##/##................#####......#/#....
  ..................................................
  ..................................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (9/60)  Knives (9)  Bombs (3)  FairyDust (1)

-- Kills (524) -------------------------------------------------------

  63 bulldemons
  301 beasts
  42 mandagores
  6 nightmares
  62 imps
  7 phasehounds
  40 skeletons
  3 wraiths

-- Skills (7) --------------------------------------------------------

  Running (level 3)
  Sweep attack (level 3)
  Impale attack (level 1)

-- Messages ----------------------------------------------------------

 The beast misses you.
 You evade.
 You evade.
 You evade.
 You hit the mandagore!
 You evade.
 The mandagore misses you.
 The skeleton hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 17
  Longest killing sequence : 17 kills in 1 turns.
  Survived for             : 2582 turns
  Died on                  : Town
  Reason of death          : killed by a skeleton


Wraiths are hell on earth, and I'm not sure I understand phasehounds. They teleport after attacking?

The moment I noticed equipment's comulitive, I started balancing bomb/cannon accordingly. Cannons are superior by far, but a well-placed bomb's good enough to shake formations up.

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #14 on: January 15, 2007, 08:08 »

first try, surrived 1 night seeing this:

Max kills in one turn    : 4
Longest killing sequence : 6 kills in 0 turns.
Survived for             : 304 turns
Died on                  : Forest
Reason of death          : suicide
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #15 on: January 15, 2007, 08:37 »

First try. Made some terrible choices of attributes, so I'm not too disapointed with my game length.
Problem is that at 12 END I still couldn't take Running.

I noticed this too. I took END 12 at level up and it didn't let me take running.
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #16 on: January 15, 2007, 09:47 »

Running's still a must-have. Impale's ok, and maybe once I manage to push a couple more ranks into it I'll have a more solid opinion. Sweep(3) isn't nearly as good as I had hoped.

Perhaps Sweep (and Whirlwind?) could also have improved damage at higher levels?
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Blade

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #17 on: January 15, 2007, 10:08 »

Good luck with the exam!

Thanks! I recieved my 4(it's "B" in american system), and that's enough.))

Problem is that at 12 END I still couldn't take Running.
I noticed this too. I took END 12 at level up and it didn't let me take running.

It seems that you can't pick skill with certain prerequisite on level, when you fulfilled last prerequisite.

BTW how are points given out at end of night? (I got 4 after first night but one after second? O.o)

I always recieved only 1 point per level)) Maybe you tell us the system?

Oh, and I like the "night lenght counter" very much ^^

Me too, oh, me too!

Perhaps Sweep (and Whirlwind?) could also have improved damage at higher levels?

Yes, i was thinking about it too. Maybe not improved, but at least normal attack damage?

Here's my try in Candidate 2:
-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Blade
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 689

  STR: 15  DEX: 12  END: 12  WIL: 10
  Speed: 107  HP: 0/110  EN: 15/110
  Base damage: 2d6+6  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..................................................
  .............%.........................Wsss@@ss....
  ....................T..T.................ss%s.....
  ............::.....#............T........sssMB%...
  ....T.........:...........T.T..........T.WssM%::..
  ......T........T............T.....T..T....ssMM%%%.
  ...................T....................i.sss.%:%.
  ..................T.....T...........T....:Mss..%..
  ..................:.......................sMB.....
  .........:...........T........:...#......T::.:....
  ....................T........T...#.........::.:...
  ..............::....:.........:....:..::.:.:...:..
  .........:::..%.:.:....:::......:....:...:..:.....
  ........::....%..%......::..:::%.....::%::::......
  .........:.........:.................:%:%.T.......
  ....:.:..............T................%:...:.:....
  ......T....T.........................:....#.::....
  ...#...................#..........%.%:.......T....
  ................:T....T....T...........%..........
  ...................................%...T..T.......
  ...%..T...:....................T.........T..T.....
  ...T..........................T...%:......T.......
  .....T..................::..%.....................
  ...........:%:....:.....%:........................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (0/24)

-- Kills (689) -------------------------------------------------------

  72 bulldemons
  394 beasts
  64 mandagores
  10 nightmares
  66 imps
  12 phasehounds
  69 skeletons
  2 wraiths

-- Skills (7) --------------------------------------------------------

  Running (level 2)
  Sweep attack (level 3)
  Impale attack (level 2)

-- Messages ----------------------------------------------------------

 You hit the bulldemon!
 The skeleton misses you.
 The bulldemon misses you.
 You evade.
 You hit the bulldemon!
 The bulldemon dies!
 The skeleton misses you.
 The skeleton hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 14
  Longest killing sequence : 15 kills in 4 turns.
  Survived for             : 2604 turns
  Died on                  : Forest
  Reason of death          : killed by a skeleton



Wraiths are crazyness, especially when massed. Just had no chance to survive such Skeletons-Mandagores mass.

I like that there are no more hunters! Imps are so weak!))
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #18 on: January 15, 2007, 10:09 »

Berserk! just got bashed on rec.games.roguelike.misc -- anyone willing to defend it is encouraged to post :).
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Adral

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #19 on: January 15, 2007, 11:41 »

Berserk! just got bashed on rec.games.roguelike.misc -- anyone willing to defend it is encouraged to post :).

Heh, I think it will pretty much degenerate into a flamewar if not taken with caution. So I prefer not to post anything there. My Terminator armour may fail it's salvation roll against flame, and then I'd have to wield my trusty heavy flamer, for the Emperor. :P

My opinion, in case anyone is interested, is this:

I never noticed that anyone said you are a "god" of RLs. I mean, you are actually good and have nice ideas, but different people just have different opinions. What I like in your games (or other people here, for that matter) doesn't represent the whole RL community, of course. Berserk has 4 votes - so what? 4 people think it's a great game made in 2006. Nobody said "OMG BERSARK IS LIEK TEH BEST GAEM EVAR!!!111". It's not a "whole community award". And there are other games with the same amount of votes than Berserk!. If he doesn't like the game it's fine - some people don't like Angband or Nethack, and they just don't play it. And those games have a much longer life than your projects. A single game can't be for everyone, as even a "perfect" game will always have it's detractors. So I think he's overreacting a lot.

For me, of course I like the game, I find it lots of fun, and has potential to become one great roguelike, when it will have more options, weapons, skills, etc. But still, it is in beta stage, so of course it isn't as developed as it will be some day.

Right now, the downsides are that it's pretty repetitive (more kind of landscapes, perhaps including castles and caves and such would help), monsters are not very varied, skills and weapons aren't balanced and there are lots missing, some bugs, lacks more choices for combat (directly related to skills and weapons), etc. But as I said, it's a beta - so it's not complete and people should keep that in mind.

Anyway, if now it's this fun, I can't imagine what version 1.0 will be like :D
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #20 on: January 15, 2007, 13:50 »

I think I've encountered the Doppleganger bug... it happened some time after the first Berserk state I encountered (after it passed), right after I checked "@" screen. Maybe you should add some time counter on screen for easier reference?
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Igor Savin

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #21 on: January 15, 2007, 14:27 »

My second one was *much* more successfull...

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Igor
  Game type       : Endless
  Nights survived : 6
  Monsters killed : 597

  STR: 11  DEX: 13  END: 12  WIL: 12
  Speed: 108  HP: -4/125  EN: 120/120
  Base damage: 1d6+6  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..................................................
  ..................................................
  .................T...T.....T...#..#.........T.....
  ...T...T.....................T.T.TT......#..T.#...
  .......::.......T..........T....T....T............
  ......:...T.....................T.....T.....T.....
  .......%.::.......#.T......T.......T.......T..T...
  ........#.:...............T...T.........T...TT....
  ....:.%...::...................T......T...........
  ...%........................T..............T....%.
  ..%%............................................%.
  ........%..................................::%ss:.
  ...%...%...............................bsWMsMbsbB.
  .......:.............................isbssBMBMsbB.
  ....%..%.....T...M.....T......b......BMbBsMsBss@@..
  ....%%%:%:%.T..T...............T.....bMihbNsssbb%.
  ...::.%:...%....#T...........................TT...
  ...%...%:.:T......T....TT#................T.......
  ...%%:...%...#..:%...:.....T........T.............
  ..%%%....%..%..T%...%%............T..#..T....T....
  ...:%%%%.......:.%T........T..#................i..
  .......:....T...%........TT..............#........
  .........T.....:......T.........T....T............
  .....%%..............%............................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (0/48)  Knives (5)

-- Kills (597) -------------------------------------------------------

  56 bulldemons
  353 beasts
  31 mandagores
  2 nightmares
  61 imps
  10 phasehounds
  83 skeletons
  1 wraith

-- Skills (6) --------------------------------------------------------

  Ironman (level 3)
  Running (level 3)

-- Messages ----------------------------------------------------------

 The beast hits you!
 The skeleton misses you.
 The beast hits you!
 You evade.
 You hit the bulldemon!
 The bulldemon hits you!
 The skeleton misses you.
 The beast hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 12
  Longest killing sequence : 12 kills in 1 turns.
  Survived for             : 3234 turns
  Died on                  : Forest
  Reason of death          : killed by a beast


\\\

Sometimes monsters generate on the edge of the map, and it seems that you can't attack them till they move out of there...
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Malek Deneith

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #22 on: January 15, 2007, 14:46 »

I think I've encountered the Doppleganger bug... it happened some time after the first Berserk state I encountered (after it passed), right after I checked "@" screen. Maybe you should add some time counter on screen for easier reference?
You basicly got the bug unnowingly. It's the character screen that causes the bug. For some reason if you look at the "@" char screen you get teleported down and there is a doppleganger left at where you were before that. I have a replay that shows it clearly
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #23 on: January 15, 2007, 14:52 »

Got it! Yes, it's true that it happens whe you open the character screen -- the funny thing is the reason -- in the charscreen drawing routines I used "y" as a iterator to show the skills. Instead of using the local "y" it used the player's Y beacause all was encompassed into a "with Player do" :P. Bug fixed, will be good in the next RC. Till then don't enter the character info screen.
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #24 on: January 15, 2007, 14:56 »

The evil offending code:

Code: (delphi) [Select]
procedure TBerserkCharGen.Screen;
var Count,y : Byte;
begin
with Player do
begin
  UI.DrawFire;
  Output.ClearRect (7,3,73,23);
  Output.DrawString(8,3,LightGray,PadSpace('-',65,'-'));
  Output.DrawString(10,5,LightGray,'Name      : @<@1@>',[Name]);

(...)

  y := 15;
  for Count := 1 to MAXSKILLS do
    if Skills[Count] > 0 then
    begin
      Output.DrawString(10,y,LightGray,'@1 (level @<@2@>)',[SkillData[Count].Name,Skills[Count]]);
      Inc(y);
    end;

(...)

  Output.DrawString(8,23,LightGray,PadSpace('-- Press <@<Enter@>> to exit... ',65+4,'-'));
  Output.Update;
  Input.GetKey([VKEY_ENTER,VKEY_ESCAPE]);
end;
end;
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #25 on: January 15, 2007, 16:35 »

:O Pascaline code! :O

That snippet tells a bit on the inner workings of the engine :D
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #26 on: January 15, 2007, 16:37 »

So what, Berserk! is open source anyway :P

(but it clearly shows my custom coloring scheme ^_^)
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Re: Berserk! 0.8 - Release Candidate 2
« Reply #27 on: January 15, 2007, 16:40 »

Oh yes... I had forgotten *sighs* :P

And well... comparing the 7DRL version of CastlevaniaRL and Berserk, I guess Berserk would be better though they share some common points (off course, the cvrl engine was a baby at that time)

[èdit] but CvRL Prelude (and the arena mode on 1.25) were also about fighting to the death
« Last Edit: January 15, 2007, 16:44 by Santiago Zapata »
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #28 on: January 15, 2007, 16:43 »

I must admit that a lot of time in Berserk! development I used for keeping the code clean and commented - If you'd browse through it's code you'd see that it's very clean and tidy and commented very verbously.
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