Other Roguelikes > Berserk!

Berserk! 0.8 - Release Candidate 2

(1/6) > >>

Kornel Kisielewicz:
Second release candidate of Berserk! 0.8 is ready! I'm happy to tell that I managed to pack in a few fresh features. On the downside tough, I wasn't able to track down that doppleganger bug. But fear not! We have a weapon against it now -- Ladies and Gentlement, herby I present the newest Chaosforge technology! -> Berserk 0.8 RC2 is the first Valkyrie game to utilize KeyMovies ;]. If you happen to encounter the dopplegangerbug, please post your replay (berserk.rec) of that game on the forum -- remember that the replay is only saved at death tough (in the future it will be saved always).

BTW, record compatibility between versions is ALWAYS broken.

Here's the feature list
-- [add] Recording of the gameplay (berserk.rec)
         ("berserk -play" to replay)
-- [add] three new monsters with special skills
-- [add] screenshot in mortem
-- [mod] Running now again available to all
-- [mod] Increased bomb damage by 50%
-- [mod] hunter -> imp, no more "monster"

berserk-0.8-rc2-win32.zip
(there was a last minute fix :P)

Post your comments (topics to talk about as with the previous RC)!

Kornel Kisielewicz:
Fixed!

Turgor:
Shooting enemies outside of your vision with a crossbow tells you what you hit

Haven't got much other comments yet besides that i'm having fun but i hate imps.

Adral:
Ok, I love you. :P

Here, my first try. Much better than with the last version! This is actually lots of fun!
-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Adral
  Game type       : Endless
  Nights survived : 5
  Monsters killed : 400

  STR: 14  DEX: 11  END: 13  WIL: 12
  Speed: 106  HP: 0/115  EN: 22/125
  Base damage: 2d6+5  Weight: 13

-- Graveyard ---------------------------------------------------------

  ..................................................
  .................%................................
  ...............%..................................
  .........#..........#...................#.........
  .......#..........................................
  .........#................................#.#.....
  ..............#...........#.......................
  .....................#b.............#..##.........
  ...#......#............#.............#............
  .....b...........::.%....%....#..#................
  ..............#:.%:....%:#.....#..................
  ........:......:.%::......:........:..............
  .......%.......%..%...........%...%.%.............
  ....::......%...%#..........M%:%..................
  .....%........%%.....%.:..%MMB%@.....%.....b......
  .....:......:..%......:....M.MB%....#.............
  ......%.....%%....%.%.........%...%.%........#....
  ..........%..%%:.%....M.:..%..#%..................
  .......:.:.%:..%%%......%.#...%%..................
  ...#..#:#.%%..............%.#.#...................
  .......%....#%.....%...#.:....................#...
  .....#...%.::%%:........%.#...............#.......
  ..........#....%.%::%.............................
  ...............%.........%........................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (12/54)  Knives (2)

-- Kills (400) -------------------------------------------------------

  48 bulldemons
  271 beasts
  30 mandagores
  1 nightmare
  44 imps
  6 phasehounds

-- Skills (5) --------------------------------------------------------

  Running (level 1)
  Sweep attack (level 2)
  Impale attack (level 2)

-- Messages ----------------------------------------------------------

 You evade.
 The beast hits you!
 The beast evades your blow.
 You evade.
 You critically hit the
 beast!
 The beast dies!
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 10
  Longest killing sequence : 12 kills in 3 turns.
  Survived for             : 2149 turns
  Died on                  : Fields
  Reason of death          : killed by a bulldemon


--- End code ---

In my opinion everything that is needed is balance and adding new things, like new landscapes, new skills and such, and perhaps more differentiation between monsters (I can't find much at a glance, except for the phasehound).

I was going to post my .rec but I can figure out how to do it. Also, it'd be nice to be able to change the name of the replay and still be able to see it, something like "berserk -play adral140107.rec"

Anyway, good work!

Kornel Kisielewicz:
Lucky Adral didn't meet any Wraiths :D.


--- Quote from: Adral on January 14, 2007, 15:19 ---In my opinion everything that is needed is balance and adding new things, like new landscapes, new skills and such, and perhaps more differentiation between monsters (I can't find much at a glance, except for the phasehound).

--- End quote ---
Yeah agreed with all. But I still want to do the Campaign mode :]. As for differentiation this will also be adressed.


--- Quote from: Adral on January 14, 2007, 15:19 ---I was going to post my .rec but I can figure out how to do it. Also, it'd be nice to be able to change the name of the replay and still be able to see it, something like "berserk -play adral140107.rec"

--- End quote ---
Attach file doesn't work? Seems I need to add "rec" to allowed attachments.

As for the replay feature it's added quickly just for the need of bughunting. In the future it will be as elaborate as the DoomRL one.

Navigation

[0] Message Index

[#] Next page

Go to full version