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Author Topic: Berserk! 0.8 - Release Candidate 2  (Read 19527 times)

Fingerzam

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #15 on: January 15, 2007, 08:37 »

First try. Made some terrible choices of attributes, so I'm not too disapointed with my game length.
Problem is that at 12 END I still couldn't take Running.

I noticed this too. I took END 12 at level up and it didn't let me take running.
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Fingerzam

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #16 on: January 15, 2007, 09:47 »

Running's still a must-have. Impale's ok, and maybe once I manage to push a couple more ranks into it I'll have a more solid opinion. Sweep(3) isn't nearly as good as I had hoped.

Perhaps Sweep (and Whirlwind?) could also have improved damage at higher levels?
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Blade

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #17 on: January 15, 2007, 10:08 »

Good luck with the exam!

Thanks! I recieved my 4(it's "B" in american system), and that's enough.))

Problem is that at 12 END I still couldn't take Running.
I noticed this too. I took END 12 at level up and it didn't let me take running.

It seems that you can't pick skill with certain prerequisite on level, when you fulfilled last prerequisite.

BTW how are points given out at end of night? (I got 4 after first night but one after second? O.o)

I always recieved only 1 point per level)) Maybe you tell us the system?

Oh, and I like the "night lenght counter" very much ^^

Me too, oh, me too!

Perhaps Sweep (and Whirlwind?) could also have improved damage at higher levels?

Yes, i was thinking about it too. Maybe not improved, but at least normal attack damage?

Here's my try in Candidate 2:
-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Blade
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 689

  STR: 15  DEX: 12  END: 12  WIL: 10
  Speed: 107  HP: 0/110  EN: 15/110
  Base damage: 2d6+6  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..................................................
  .............%.........................Wsss@@ss....
  ....................T..T.................ss%s.....
  ............::.....#............T........sssMB%...
  ....T.........:...........T.T..........T.WssM%::..
  ......T........T............T.....T..T....ssMM%%%.
  ...................T....................i.sss.%:%.
  ..................T.....T...........T....:Mss..%..
  ..................:.......................sMB.....
  .........:...........T........:...#......T::.:....
  ....................T........T...#.........::.:...
  ..............::....:.........:....:..::.:.:...:..
  .........:::..%.:.:....:::......:....:...:..:.....
  ........::....%..%......::..:::%.....::%::::......
  .........:.........:.................:%:%.T.......
  ....:.:..............T................%:...:.:....
  ......T....T.........................:....#.::....
  ...#...................#..........%.%:.......T....
  ................:T....T....T...........%..........
  ...................................%...T..T.......
  ...%..T...:....................T.........T..T.....
  ...T..........................T...%:......T.......
  .....T..................::..%.....................
  ...........:%:....:.....%:........................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (0/24)

-- Kills (689) -------------------------------------------------------

  72 bulldemons
  394 beasts
  64 mandagores
  10 nightmares
  66 imps
  12 phasehounds
  69 skeletons
  2 wraiths

-- Skills (7) --------------------------------------------------------

  Running (level 2)
  Sweep attack (level 3)
  Impale attack (level 2)

-- Messages ----------------------------------------------------------

 You hit the bulldemon!
 The skeleton misses you.
 The bulldemon misses you.
 You evade.
 You hit the bulldemon!
 The bulldemon dies!
 The skeleton misses you.
 The skeleton hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 14
  Longest killing sequence : 15 kills in 4 turns.
  Survived for             : 2604 turns
  Died on                  : Forest
  Reason of death          : killed by a skeleton



Wraiths are crazyness, especially when massed. Just had no chance to survive such Skeletons-Mandagores mass.

I like that there are no more hunters! Imps are so weak!))
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #18 on: January 15, 2007, 10:09 »

Berserk! just got bashed on rec.games.roguelike.misc -- anyone willing to defend it is encouraged to post :).
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Adral

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #19 on: January 15, 2007, 11:41 »

Berserk! just got bashed on rec.games.roguelike.misc -- anyone willing to defend it is encouraged to post :).

Heh, I think it will pretty much degenerate into a flamewar if not taken with caution. So I prefer not to post anything there. My Terminator armour may fail it's salvation roll against flame, and then I'd have to wield my trusty heavy flamer, for the Emperor. :P

My opinion, in case anyone is interested, is this:

I never noticed that anyone said you are a "god" of RLs. I mean, you are actually good and have nice ideas, but different people just have different opinions. What I like in your games (or other people here, for that matter) doesn't represent the whole RL community, of course. Berserk has 4 votes - so what? 4 people think it's a great game made in 2006. Nobody said "OMG BERSARK IS LIEK TEH BEST GAEM EVAR!!!111". It's not a "whole community award". And there are other games with the same amount of votes than Berserk!. If he doesn't like the game it's fine - some people don't like Angband or Nethack, and they just don't play it. And those games have a much longer life than your projects. A single game can't be for everyone, as even a "perfect" game will always have it's detractors. So I think he's overreacting a lot.

For me, of course I like the game, I find it lots of fun, and has potential to become one great roguelike, when it will have more options, weapons, skills, etc. But still, it is in beta stage, so of course it isn't as developed as it will be some day.

Right now, the downsides are that it's pretty repetitive (more kind of landscapes, perhaps including castles and caves and such would help), monsters are not very varied, skills and weapons aren't balanced and there are lots missing, some bugs, lacks more choices for combat (directly related to skills and weapons), etc. But as I said, it's a beta - so it's not complete and people should keep that in mind.

Anyway, if now it's this fun, I can't imagine what version 1.0 will be like :D
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Igor Savin

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #20 on: January 15, 2007, 13:50 »

I think I've encountered the Doppleganger bug... it happened some time after the first Berserk state I encountered (after it passed), right after I checked "@" screen. Maybe you should add some time counter on screen for easier reference?
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Igor Savin

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #21 on: January 15, 2007, 14:27 »

My second one was *much* more successfull...

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Igor
  Game type       : Endless
  Nights survived : 6
  Monsters killed : 597

  STR: 11  DEX: 13  END: 12  WIL: 12
  Speed: 108  HP: -4/125  EN: 120/120
  Base damage: 1d6+6  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..................................................
  ..................................................
  .................T...T.....T...#..#.........T.....
  ...T...T.....................T.T.TT......#..T.#...
  .......::.......T..........T....T....T............
  ......:...T.....................T.....T.....T.....
  .......%.::.......#.T......T.......T.......T..T...
  ........#.:...............T...T.........T...TT....
  ....:.%...::...................T......T...........
  ...%........................T..............T....%.
  ..%%............................................%.
  ........%..................................::%ss:.
  ...%...%...............................bsWMsMbsbB.
  .......:.............................isbssBMBMsbB.
  ....%..%.....T...M.....T......b......BMbBsMsBss@@..
  ....%%%:%:%.T..T...............T.....bMihbNsssbb%.
  ...::.%:...%....#T...........................TT...
  ...%...%:.:T......T....TT#................T.......
  ...%%:...%...#..:%...:.....T........T.............
  ..%%%....%..%..T%...%%............T..#..T....T....
  ...:%%%%.......:.%T........T..#................i..
  .......:....T...%........TT..............#........
  .........T.....:......T.........T....T............
  .....%%..............%............................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (0/48)  Knives (5)

-- Kills (597) -------------------------------------------------------

  56 bulldemons
  353 beasts
  31 mandagores
  2 nightmares
  61 imps
  10 phasehounds
  83 skeletons
  1 wraith

-- Skills (6) --------------------------------------------------------

  Ironman (level 3)
  Running (level 3)

-- Messages ----------------------------------------------------------

 The beast hits you!
 The skeleton misses you.
 The beast hits you!
 You evade.
 You hit the bulldemon!
 The bulldemon hits you!
 The skeleton misses you.
 The beast hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 12
  Longest killing sequence : 12 kills in 1 turns.
  Survived for             : 3234 turns
  Died on                  : Forest
  Reason of death          : killed by a beast


\\\

Sometimes monsters generate on the edge of the map, and it seems that you can't attack them till they move out of there...
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Malek Deneith

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #22 on: January 15, 2007, 14:46 »

I think I've encountered the Doppleganger bug... it happened some time after the first Berserk state I encountered (after it passed), right after I checked "@" screen. Maybe you should add some time counter on screen for easier reference?
You basicly got the bug unnowingly. It's the character screen that causes the bug. For some reason if you look at the "@" char screen you get teleported down and there is a doppleganger left at where you were before that. I have a replay that shows it clearly
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #23 on: January 15, 2007, 14:52 »

Got it! Yes, it's true that it happens whe you open the character screen -- the funny thing is the reason -- in the charscreen drawing routines I used "y" as a iterator to show the skills. Instead of using the local "y" it used the player's Y beacause all was encompassed into a "with Player do" :P. Bug fixed, will be good in the next RC. Till then don't enter the character info screen.
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #24 on: January 15, 2007, 14:56 »

The evil offending code:

Code: (delphi) [Select]
procedure TBerserkCharGen.Screen;
var Count,y : Byte;
begin
with Player do
begin
  UI.DrawFire;
  Output.ClearRect (7,3,73,23);
  Output.DrawString(8,3,LightGray,PadSpace('-',65,'-'));
  Output.DrawString(10,5,LightGray,'Name      : @<@1@>',[Name]);

(...)

  y := 15;
  for Count := 1 to MAXSKILLS do
    if Skills[Count] > 0 then
    begin
      Output.DrawString(10,y,LightGray,'@1 (level @<@2@>)',[SkillData[Count].Name,Skills[Count]]);
      Inc(y);
    end;

(...)

  Output.DrawString(8,23,LightGray,PadSpace('-- Press <@<Enter@>> to exit... ',65+4,'-'));
  Output.Update;
  Input.GetKey([VKEY_ENTER,VKEY_ESCAPE]);
end;
end;
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Santiago Zapata

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #25 on: January 15, 2007, 16:35 »

:O Pascaline code! :O

That snippet tells a bit on the inner workings of the engine :D
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #26 on: January 15, 2007, 16:37 »

So what, Berserk! is open source anyway :P

(but it clearly shows my custom coloring scheme ^_^)
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Santiago Zapata

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #27 on: January 15, 2007, 16:40 »

Oh yes... I had forgotten *sighs* :P

And well... comparing the 7DRL version of CastlevaniaRL and Berserk, I guess Berserk would be better though they share some common points (off course, the cvrl engine was a baby at that time)

[èdit] but CvRL Prelude (and the arena mode on 1.25) were also about fighting to the death
« Last Edit: January 15, 2007, 16:44 by Santiago Zapata »
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 2
« Reply #28 on: January 15, 2007, 16:43 »

I must admit that a lot of time in Berserk! development I used for keeping the code clean and commented - If you'd browse through it's code you'd see that it's very clean and tidy and commented very verbously.
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