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Author Topic: [N!|AoD|92%|9|YASD] Shamblers suck!  (Read 1833 times)

Klear

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[N!|AoD|92%|9|YASD] Shamblers suck!
« on: April 16, 2013, 15:19 »

I think I'm getting the hang of nightmare a bit, though getting past anomaly is still quite a challenge for me. This time I tried AoD to get that nice XP boost. I figure that if I can survive long enough, Cateye pretty much neutralizes the disadvantages of this challenge but I still get to keep the extra XP for the rest of the game.

I did my best to clean out most of the levels completely, though I ran through Arena hoping to get on track to getting Hunter Diamond as well. I skipped Phobos lab though, since there was an invulnerability globe close to regular stairs to the Anomaly, and besides, I don't think I would manage to survive the lab on n!.

Level 9 was an arachnotron cave with a very dangerous starting position. Phase saved me, though I had to burn a couple of medkits, but on the other hand I was able to farm a lot of cells.

Deimos labs looked pretty good at first. I killed and disposed of everything up to the Shamblers and actually killed them both relatively cleanly, but since I took my time cleaning the first part of the level, they respawned before I could blast their corpses. One of them teleported into acid and I killed him there, but I was no match for the other one.

Well, at least I managed to snag schematics with for cybernano armour once I saw I won't survive, so the run wasn't a complete waste.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Klear, level 12 Hell Baron Mjr General Scout,
 was electrocuted by a shambler on level 1 of the Deimos base.
 He survived 265754 turns and scored 283964 points.
 He played for 1 hour, 27 minutes and 5 seconds.
 He opposed the Nightmare!

 He killed 487 out of 525 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Darkness!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hunter Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .............====########.............######........#......
  ............====#########..............####.........#......
  ...........====##########..##########...##........../......
  ..........====###==================###..........#####......
  .........====###====================###......;..#!..#######
  .........===###======================###........#....======
  .........===###=====............=====####.......#....======
  #........===###====..###....###..====...........#.//.==####
  #........===###====..##".....##...===................==/...
  #........===###====..##"...."##..=..........[........==/..}
  #........===###====..###...B###..====...........##//#==####
  .........===###=====.....}....X.=====#.##.......#...#======
  .........===###======================.##........#...#======
  .........====###====================###.........#!..#######
  ..........====###==================###..........#####......
  ...........====##########..##########...##........../......
  ............====#########..............####.........#.[....
  .............====########.............######........#..;...
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 61358/12
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->EE->SoB->Fin->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [40/40] (A1)
    [c] [ Boots      ]   steel boots [1/1] (88%) (A)
    [d] [ Prepared   ]   rocket launcher (6d6) [1/1]

-- Inventory -------------------------------------------------

    [a] combat shotgun (7d3) [5/5]
    [b] green armor [1/1] (85%)
    [c] red armor [4/4] (62%)
    [d] chainsaw (4d6)
    [e] shotgun shell (x9)
    [f] shotgun shell (x50)
    [g] rocket (x5)
    [h] rocket (x10)
    [i] power cell (x50)
    [j] power cell (x6)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] power cell (x50)
    [q] power cell (x50)
    [r] large med-pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    91 former humans
    22 former sergeants
    38 former captains
    90 imps
    68 demons
    41 lost souls
    24 cacodemons
    12 hell knights
    10 barons of hell
    41 arachnotrons
    14 former commandos
    3 pain elementals
    11 revenants
    5 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    3 shamblers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he finally was electrocuted by a shambler.

-- Messages --------------------------------------------------

 You see : a shambler (severely wounded) | acid | [ m ]ore
 The missile hits the shambler. The missile hits the shambler. The missile
 hits the shambler. The missile hits the shambler. The missile hits the
 shambler. The missile hits the shambler. The missile hits the shambler. The
 missile hits the shambler. The missile hits the shambler. The missile hits
 the shambler.
 Chain fire ( full ) -- Choose target or abort...
 You see : a shambler (almost dead) | acid | [ m ]ore
 The missile hits the shambler. The shambler dies. Boom! Boom! Boom! Boom!
 Boom! Boom! Boom!
 Your weapon is empty.
 Unknown command. Press "?" for help.
 You reload the plasma rifle. The shambler hits you. Your blue armor is
 completely destroyed! The shambler hits you.
 You start running!
 You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 334 brave souls have ventured into Phobos:
 285 of those were killed.
 2 of those were killed by something unknown.
 10 didn't read the thermonuclear bomb manual.
 And 17 couldn't handle the stress and committed a stupid suicide.

 20 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 11 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

SageAcrin

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Re: [N!|AoD|92%|9|YASD] Shamblers suck!
« Reply #1 on: April 16, 2013, 15:30 »

Personally, I decided the Deimos Lab was better to just raid and leave than actually clean out.

It's very easy to do a smash and grab to get all the breakable crates, the mods, and any exotics in there, and then split. It's really tempting to go for the big cache-that can be a run definer, getting a nice Nano or Onyx-but I was pretty afraid of exactly what happened there to you.

Phobos Lab I tried a few times. It's possible but it's really irritating and requires a pretty specific set of actions, as far as I can tell. (Lure most of the Nightmare Demons into the acid, be willing to blow some healing clearing out the tunnel further in because they are never, ever going to move, truck over to the west side, grab both Envirosuits, use one, hit switch, run left straight up the big acid pit until the second set of Demons are let out and you get the scripted loss of Envirosuit, use the second, then run right back over the acid so the demons follow you into that and get shotgunned to death, then leave.)

Mostly the loot's bad by N!, though. One mod isn't a great reward, neither is one specific shotgun or a Blue Armor, and the two large medkits-the reason I usually go in-I've never managed to actually keep through the whole thing on N!. For that matter, the times I tried the place, I usually slipped up someplace weird and died.

I was wondering if the AoD EXP stacked on N!. Since it does... I think you're onto something there, as far as ways to get through N! goes.
Logged
Arch-Vile Brigadier General, 25|18|15|7|1|1 (0.9.9.7)
(10k enemies/65~ Cyberdemons from Cyberdemon, 1 Diamond from Mjr. General)

Klear

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Re: [N!|AoD|92%|9|YASD] Shamblers suck!
« Reply #2 on: April 16, 2013, 15:41 »

I think I'll try to pass Deimos lab if I can hold onto an envirosuit and kill the shamblers in the acid near the supercharges. My DPS was up to the task, but I shouldn't have forgotten to dispose of the shambling bastards. The vision of getting more master assembly schematics is appealing to me. I feel the Technician Diamond Badge    is finally within my reach.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
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