DRL > Bug Reports
Impossible to reach the exit
LuckyDee:
--- Quote from: Matstaal on April 22, 2013, 09:12 ---big discussion that spawned from my post
--- End quote ---
That tends to happen yeah, with so many dedicated players around. But since it's (very nearly always) good natured and constructive talk going back and forth, I personally think this is great, both for the game and the community.
Matstaal:
o yes, it's both constructive and in good manner. glad to be a part of it
Nick:
Another map gen bug: on "Walls here seem tough" levels all crates are tough as well :) I've tried to shoot a crate with my Burst Minigun [P] playing Angel of Max Carnage + Ao100. Usually it blows all crates away, but I couldn't open even a single crate there.
BTW, Burst Minigun [P] + Ammochain is soooo imba :( I mentioned that in the Balance Suggestion thread.
Sambojin:
From the given examples, the exits aren't impossible to get to, just unlikely. Running does wonders, but so do envirosuits. Dying in DoomRL due to lack of equipment isn't exactly uncommon, in fact, it's common to all roguelikes. Isn't a medikit just equipment that's useless until you need it? Same with most things really. On the AoLT example, it's pretty legitimate to die in that way, not having niche equipment (or hardly any "normal" equipment either) is the nature of the challenge.
I'd love if envirosuits got a buff, but 25% fire/acid is actually quite nice. Better than nothing anyway. I'd actually rather that they didn't green-screen you for their duration. I know it was in the original Doom (was it?), and it's very iconic of them, but I'd try and use them all the time if it wasn't a hassle in text-mode to use them. A 25% carryable fire/acid resistance buff + I can walk across rivers and barrel pops with no downside than an inventory slot used? Most people would think that's pretty good if it wasn't for the green-screening effect.
As an aside and for another way of crossing acid/lava rivers, you could always rocket-jump across. You just have to wonder if you'd take more damage crossing by foot than the jump will do to you. It depends if there's enemies firing at you on which is better, depending on your build/items. So we have rocket-jumps (common but painful), phases (common but random), homing phases (uncommon), envirosuits (rare), lava elements (unique), and invulnerability globes (situational). That's not including boots, medikits, tele-staffs, running, zerk skulls, zerk packs, rockets for wall clearing and all the other ways you can make it easier on yourself to get across the damn rivers. You might occaisionally get caught out, but there's plenty of ways not to take too much damage.
Nick:
I've seen a half-level wide "river" without a bridge, caused by the same bug. It's not the same as short gaps or cave rivers. Wearing full Inquisitor set, I didn't care and explored the separated room. Nothing interesting, but "what if there was the exit?" came to mind immediately.
I didn't complete AoLT yet but I already figured out one slot is always for Suit/HoPhD. It also allows to pull all switches, having benefits compensating the fact you can't carry a spare armor and more medikits.
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