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Author Topic: Impossible to reach the exit  (Read 9978 times)

Evilpotatoe

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Re: Impossible to reach the exit
« Reply #15 on: April 20, 2013, 12:51 »

Raising protection to something non OP (35% ?) might be a good idea, but atm, the 2 major reasons why I almost never use envirosuits outside of the lava pits are :
 -You don't need them to cross a few tiles of lava, and they are nearly useless for a fight. Most probable real use is such buggy level cases.
 -They are rare ! Which means I won't waste one to cross a river of acid unless I got one to waste. Now that a suit is given at dlvl 7, I tend to keep it until the lava pits. In several games, I didn't found any... make it more common !
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Klear

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Re: Impossible to reach the exit
« Reply #16 on: April 20, 2013, 14:19 »

I use them regularly, and usually use up all suits I find in a given game. I suppose there are different playstyles. They seem fine the way they are to me.
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White Rider

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Re: Impossible to reach the exit
« Reply #17 on: April 20, 2013, 14:49 »

Phobos Lab has two guaranteed suits and Military Base also has a guaranteed suit. You get one or the other, so you can definitely leave Phobos with at least one suit, and maybe more from a vault or perhaps even natural spawn.

As for using them, I usually save them for other special levels. I usually use one for Hell's Armory, but for the similar Deimos Lab, I find running through that vat of acid to be a better decision than using an envirosuit. And I'm probably part of a small population who prefers using a phase device for Lava Pits/Erebus...
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Evilpotatoe

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Re: Impossible to reach the exit
« Reply #18 on: April 20, 2013, 15:11 »

Phase device is probably very efficient for Mt. Erebus, but is really random for the lava pits. It's all about reliability (which I value a lot).
I stopped taking the supercharge from HA. I always try getting shambler's head now anyway, so I'm not supposed to need an excess of HP. For the lab, atm, I just blow up the walls. Collateral destruction of soulspheres is likely to happen, btw :p ... or I just go through 3 tiles of acid, if I really need one.

@Klear
I often use the ones I find in levels, like powerups, but just rarely carry them.
Also, I think it screws intuition, like berserk, which is a shame.
They are not bad, but they are just not worth taking one slot either... (except for lava pits, or probably for AoHu-like challenges)
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Matstaal

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Re: Impossible to reach the exit
« Reply #19 on: April 22, 2013, 09:12 »

big discussion that spawned from my post

to clarify: I was playing Angel of Light Travel. With normal playthroughs, I usually carry around one Enviro Suit, especially when I don't have a (homing) Phase Device. Ofcourse, on AoLT it's very difficult to devote a slot. The speed bonus increase might make up for it, though. Next time I'll try running.

Thanks
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LuckyDee

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Re: Impossible to reach the exit
« Reply #20 on: April 22, 2013, 11:45 »

big discussion that spawned from my post

That tends to happen yeah, with so many dedicated players around. But since it's (very nearly always) good natured and constructive talk going back and forth, I personally think this is great, both for the game and the community.
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Matstaal

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Re: Impossible to reach the exit
« Reply #21 on: April 22, 2013, 12:59 »

o yes, it's both constructive and in good manner. glad to be a part of it
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Nick

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Re: Impossible to reach the exit
« Reply #22 on: April 25, 2013, 13:55 »

Another map gen bug: on "Walls here seem tough" levels all crates are tough as well :) I've tried to shoot a crate with my Burst Minigun [P] playing Angel of Max Carnage + Ao100. Usually it blows all crates away, but I couldn't open even a single crate there.
BTW, Burst Minigun [P] + Ammochain is soooo imba :( I mentioned that in the Balance Suggestion thread.
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Sambojin

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Re: Impossible to reach the exit
« Reply #23 on: April 30, 2013, 22:33 »

From the given examples, the exits aren't impossible to get to, just unlikely. Running does wonders, but so do envirosuits. Dying in DoomRL due to lack of equipment isn't exactly uncommon, in fact, it's common to all roguelikes. Isn't a medikit just equipment that's useless until you need it? Same with most things really. On the AoLT example, it's pretty legitimate to die in that way, not having niche equipment (or hardly any "normal" equipment either) is the nature of the challenge.

I'd love if envirosuits got a buff, but 25% fire/acid is actually quite nice. Better than nothing anyway. I'd actually rather that they didn't green-screen you for their duration. I know it was in the original Doom (was it?), and it's very iconic of them, but I'd try and use them all the time if it wasn't a hassle in text-mode to use them. A 25% carryable fire/acid resistance buff + I can walk across rivers and barrel pops with no downside than an inventory slot used? Most people would think that's pretty good if it wasn't for the green-screening effect.

As an aside and for another way of crossing acid/lava rivers, you could always rocket-jump across. You just have to wonder if you'd take more damage crossing by foot than the jump will do to you. It depends if there's enemies firing at you on which is better, depending on your build/items. So we have rocket-jumps (common but painful), phases (common but random), homing phases (uncommon), envirosuits (rare), lava elements (unique), and invulnerability globes (situational). That's not including boots, medikits, tele-staffs, running, zerk skulls, zerk packs, rockets for wall clearing and all the other ways you can make it easier on yourself to get across the damn rivers. You might occaisionally get caught out, but there's plenty of ways not to take too much damage.
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Nick

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Re: Impossible to reach the exit
« Reply #24 on: May 01, 2013, 02:08 »

I've seen a half-level wide "river" without a bridge, caused by the same bug. It's not the same as short gaps or cave rivers. Wearing full Inquisitor set, I didn't care and explored the separated room. Nothing interesting, but "what if there was the exit?" came to mind immediately.
I didn't complete AoLT yet but I already figured out one slot is always for Suit/HoPhD. It also allows to pull all switches, having benefits compensating the fact you can't carry a spare armor and more medikits.
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White Rider

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Re: Impossible to reach the exit
« Reply #25 on: May 01, 2013, 02:40 »

This thread's got me thinking about how I'm going to get Lava Silver Badge.
(For the record, Lava Silver requires clearing either Mt. Erebus or Lava Pits on Angel of Impatience)

And I think I've narrowed it down to hoping that I get Spider's Lair so I can clear that out, get a guaranteed pair of plasteel boots and then hope for a B mod and a T mod before Hell-6. That's a lot of hoping.

...Am I the only person nowadays who bothers making fireproof boots? I like having tac boots too, but...Well, some things have their purposes in life, you know...
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Rajhin

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Re: Impossible to reach the exit
« Reply #26 on: May 01, 2013, 03:39 »

This thread's got me thinking about how I'm going to get Lava Silver Badge.
(For the record, Lava Silver requires clearing either Mt. Erebus or Lava Pits on Angel of Impatience)
Just make a lava boots. This will require some luck with onyx in armory/lab, but remember that being damageless there doubles your chances.
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tdef

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Re: Impossible to reach the exit
« Reply #27 on: May 01, 2013, 03:44 »

or cerberus, doesnt require rare mods but 2 wiz levels
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Evilpotatoe

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Re: Impossible to reach the exit
« Reply #28 on: May 01, 2013, 05:13 »

Quote
Most people would think that's pretty good if it wasn't for the green-screening effect
So true...

I often skip zerk packs too, most of the time cause it breaks intuition, but it's so ugly & boring anyway...
Couldn't the effect be just a little more moderate ? The green screen wasn't ugly in doom, and didn't reduce your perception.
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