DRL > Requests For Features

Save anytime

<< < (2/4) > >>

Kornel Kisielewicz:
About scumming -- the more people talk about it as "normal" the less people will want to give the standard type of game a try. Playing permadeath is in the beginning (and very long beginning!) very frustrating. It's only after many many games, that you learn to value it. If we talk on the forums (and save God! in the game itself) less and less people will discover the joy of non-scummed games. So I am fully AGAINST any help for scummers. I am also midly against posting scummed YAVPs -- idealy I'd like to restrict those to UBER challenge things like Blade does.

Now to the Save/Load anytime... I agree that it would be nice... but the way that DoomRL is written, it is a lot more work than you can imagine. I'd give a comparision -- for the next version I could implement Save/Load OR redesign the AI so it is smarter, doesn't go over lava, does tactics, and behaves real cool. Which one you'd like to see first, heh?

Blade:
Of course Save/Load!!

I so like to save, go for a walk, load, do 2 steps and 1 shot, save, go to sleep, load, and so...

But mostly i love to save in Nightmare!(tm). Ooh, it's true never ending pleasure for me!!

Just kidding, i want to see moment, when zombies will be so intelligent, that if you leave them for a moment, they will begin to build their zombie society, with little houses and candy trees. And they will promenade with zombie girls, have home imp, and they will grow little Lost Souls, as their zombie childs.

Just kidding. I'm playing generally from 3 a.m. to 7 a.m., so i don't have urgency at this time to leave computer and go somewhere, so i'm fully for new brains for our dumb foes.

Kornel Kisielewicz:
Lol, Blade -- the amount of sarcasm and irony in your post made it completely unreadable and I can't figure out what was the point you were trying to make xD

Brewtal Legend:
I vote for the save/load feature first. The game's fairly tough as it is at the moment. But I would definitely like to see smarter AI later on.

     -Legend

Adral:
Blade: I cannot see your point also. But I think nobody proposed save/load, in the typical sense: I understood it as a "save anytime you want like in nethack", which is fine to me.

Here:

--- Quote from: Brewtal Legend on January 15, 2007, 12:51 --- I think the game would benefit greatly from being able to save anytime like in nethack or rogue.

--- End quote ---

Kornel: Yes, I understand. I NEVER savescummed. Never, not even playing Adom, Nethack, Crawl... I know that if the game is built to play it in a way, it's because it's best that way. I know it hurts when you die, but surely you also learn a lot from those deaths. That's why I favour permadeath. I don't want save/load (in the classical sense) on a roguelike EVER.

But I also understand that people will always savescum, and if they get their best enjoyment from a game that way, then you really can't do anything about it. It's really all a matter of opinion, after all. That's why I say that it would be best to focus in what the people that play the game as intended want - after all savescum is cheating, and if savescummers want to do it, let them do it - just don't brag about it. It's not like it's an online game, where your actions (cheating) cost the other players enjoyment.

And if coding it is really so hard, I'm all in for better AI :P Saving on every moment just would be nice from when I'm in a quick run on the game and don't have time to finish the current level.

Of course, save on every moment != save/load.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version