Chaosforge Forum

  • March 28, 2024, 08:15
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Relief after clearing level  (Read 4010 times)

singalen

  • Supporter
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 182
  • Lost Soul
    • View Profile
Relief after clearing level
« on: April 25, 2013, 01:37 »

Adding a bit more light to the level after clearing it would feel more safe and relieved, while not affecting gameplay.
Logged

Infinitum

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 22
  • Lost Soul
    • View Profile
Re: Relief after clearing level
« Reply #1 on: April 25, 2013, 11:00 »

Exactly. Why would anyone want that from a Doom game?

I guess applying a computer map wouldn't be out of order though, maybe handwaved with some tecnobabble if need be. ("Signal re-established ... accessing data cache ... ... local map routines updated").
« Last Edit: April 25, 2013, 11:05 by Infinitum »
Logged

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: Relief after clearing level
« Reply #2 on: April 25, 2013, 11:06 »

And, such an effect in reverse wouls tell that some enemy got back up on N! or AoD.
Sorry. In Hell, there is no relief.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

lmaoboat

  • Private FC
  • *
  • Offline Offline
  • Posts: 15
  • Lost Soul
    • View Profile
Re: Relief after clearing level
« Reply #3 on: April 25, 2013, 19:14 »

I think this would be pretty cool if only for an aesthetics reason.
Logged

Evilpotatoe

  • Backer
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 316
  • Lost Soul corpse
    • View Profile
Re: Relief after clearing level
« Reply #4 on: April 26, 2013, 01:26 »

About adding light, I don't see the point either, unless you propose to add a gamma setting to the game itself :)

@ZicherCZ
In N! or AoD, the effect wouldn't occur as long as a corpse remain. Not a problem.

Giving free "area map" has been discussed in an other thread, and seems way more interesting to me. The problem is it changes balance a little (e.g. in some caves where you hesitate to explore beyond lava).
I think the best compromise would be to give the map area only in special levels (oh, and maybe on ITYTD, it's the build-in tourist mode after all...)
Note that even in that case, an exceptions would be needed, for AoRA :)
Logged
Badges - [26/26/26/22/9/2] - 42/43

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Relief after clearing level
« Reply #5 on: April 26, 2013, 02:55 »

Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

emulord

  • Sergeant
  • *
  • Offline Offline
  • Posts: 97
  • Lost Soul
    • View Profile
Re: Relief after clearing level
« Reply #6 on: April 26, 2013, 06:25 »

If you're going to use techobabble to justify computer map after cleared level, it should probably be ITYTD and/or Technicians only.
Logged
Pages: [1]