DRL > Post Mortem
[M|AoOC|88%|8|YAVP] Picking up another Gold
Sereg:
Another gold badge, which is an accomplishment for a player of my (lack of) skill. Still using the same build as my last post, for the monster vision and move speed - I'm sure there are better ways to go, but this is the one I've been having the most success with lately. Found a Shielded Armor just before Dis, and it felt like the +90 Bullet Resistance was pretty effective against her. She also turned out to be more kiteable then I'd expected. Still, advice on how to improve my game is welcome - I feel like I'm playing well below the skill level of most posters here.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Nathan, level 6 Hell Knight 1st Lieutenant Scout,
defeated the Mastermind at the City of Dis.
He survived 23406 turns and scored 25791 points.
He played for 29 minutes and 40 seconds.
He didn't like it too rough.
He killed 120 out of 135 hellspawn. (88%)
He was an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Daredevil Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 26/50 Experience 11128/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 1)
Hellrunner (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->HR->HR->DM->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] Shielded Armor [2]
[b] [ Weapon ] plasma rifle (1d7)x6 [10/40] (A1)
[c] [ Boots ] protective boots [2/2] (60%)
[d] [ Prepared ] double shotgun (10d3)x2 [2/2] (P1)
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [0/1] (T1)
[b] assault shotgun (7d3) [6/6]
[c] red armor [4/4] (100%)
[d] shotgun shell (x20)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] power cell (x50)
[m] power cell (x50)
[n] power cell (x50)
[o] power cell (x10)
[p] large med-pack
[q] large med-pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 90% feet 0%
Melee - internal 0% torso 90% feet 0%
Shrapnel - internal 0% torso 90% feet 0%
Acid - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
6 former humans
22 former sergeants
8 former captains
18 imps
10 demons
30 lost souls
7 cacodemons
4 barons of hell
2 arachnotrons
4 former commandos
3 pain elementals
2 revenants
1 mancubus
2 arch-viles
1 Spider Mastermind
-- History ---------------------------------------------------
On level 6 he found the Shielded Armor!
Then at last he found Dis!
On level 8 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. Boom! Boom! Boom! Boom! Boom! Boom!
Boom! Boom! Boom! Boom! Boom!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. Boom! Boom! Boom! Boom! Boom!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. Boom! Boom! You are hit! Boom! Boom!
Boom!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
611 brave souls have ventured into Phobos:
536 of those were killed.
2 of those were killed by something unknown.
18 didn't read the thermonuclear bomb manual.
And 40 couldn't handle the stress and committed a stupid suicide.
15 souls destroyed the Mastermind...
4 sacrificed itself for the good of mankind.
11 killed the bitch and survived.
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--- End code ---
Edit: Whoops, messed up the mortem paste. Should be fixed now.
LuckyDee:
If you want to improve your game, just pick any game type you like and start playing for master traits. It'll give you new perspectives on the game, and change your play.
Klear:
You got lucky - the Mastermind actually deals plasma damage, bullet resistance is futile!
Evilpotatoe:
New MM also does plasma ? Can't know it, she always got nuked xD
Anyway, she doesn't shoot in melee range ? 90% melee resistance looks nice.
About your build, I'd really advise you to try a build with 3 levels of SoB on your first levels, just to see the difference.
Even a chaingun becomes a terrible weapon with this kind of builds, and shotgun's knockback is seriously improved too.
btw, avoid double shotgun, the damage dropoff is horrible and the second shell is shot after the 1st knocks your enemy, which lower its damages. I never use one, except maybe with shottyman, but even in that case, it sucks too much for me.
Well, it's not THAT useless, it has a nice wide area against lost souls and does good damages if you melee your opponent against a wall to prevent knockback.. but knockback is what makes shotguns useful :|
I'd really advise basic/combat/tactical much more than double shotty.
Also, note that the assault you start with in AoOc is not bad, and has a focused shotgun blast.
Sereg:
--- Quote from: Klear on April 27, 2013, 02:26 ---You got lucky - the Mastermind actually deals plasma damage, bullet resistance is futile!
--- End quote ---
Huh... her damage is just that low then? That's not so bad... Might even give it a try on HMP, assuming I can ever get down there...
--- Quote from: Evilpotatoe on April 27, 2013, 03:25 ---New MM also does plasma ? Can't know it, she always got nuked xD
Anyway, she doesn't shoot in melee range ? 90% melee resistance looks nice.
About your build, I'd really advise you to try a build with 3 levels of SoB on your first levels, just to see the difference.
Even a chaingun becomes a terrible weapon with this kind of builds, and shotgun's knockback is seriously improved too.
btw, avoid double shotgun, the damage dropoff is horrible and the second shell is shot after the 1st knocks your enemy, which lower its damages. I never use one, except maybe with shottyman, but even in that case, it sucks too much for me.
Well, it's not THAT useless, it has a nice wide area against lost souls and does good damages if you melee your opponent against a wall to prevent knockback.. but knockback is what makes shotguns useful :|
I'd really advise basic/combat/tactical much more than double shotty.
Also, note that the assault you start with in AoOc is not bad, and has a focused shotgun blast.
--- End quote ---
Never really tried SoB - is it really strong enough to compete with Intuition or Hell Runner early? Maybe I just rely too heavily on those traits. As far as the double shotgun, I love the close range damage, and it feels like I kill things around corners a lot faster then with a tactical/assault shotgun. I also do tend to mod double with PAT for the focused assembly, although I'm not entirely clear on whether that solves the problem you were describing.
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