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Author Topic: Berserk! 0.8 - Release Candidate 3  (Read 14950 times)

Kornel Kisielewicz

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Berserk! 0.8 - Release Candidate 3
« on: January 15, 2007, 21:02 »

Duh, I thought that this is only going to be a bugfix release, but after that rgrm discussion, I decided that more monster variety is needed. I removed the Nightmare, and added a unique twist to Mandagore, and also presented one new monster (two actually :P) with a realy unique special ability (hey guys who posted on the Monsters thread -- I AM READING that, and please keep them comming :D). Although I didn't add any new level generators (this will happen in the next version), I tried making the existing ones do a little more different levels.

Also, for fun's sake, a new skill :D.

Here's the new feature's list
-- [add] new monster... you'll hate this one ;]
         (removed Nightmare and added a submonster)
-- [add] added a special ability to Mandagores to make them
         more interesting ;]
-- [add] visual clues for the skills at skill choice
-- [add] new skill -- Jump attack! ("j")
-- [mod] tweaked the existing level generators to provide more
         interesting results
-- [fix] attacking on-edge monsters now possible
-- [fix] fixed doppleganger bug!

berserk-0.8-rc3-win32.zip

Replay compatibility between versions is ALWAYS broken.

Post your comments and be sure to take part in the Endless/Massacre topic!
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GenTechJ

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #1 on: January 15, 2007, 23:04 »

Thank you for taking the negative reviews on other sites with a grain of salt and continuing to work on this project. It's a very fun game and I look forward to more releases on it as I do with the other Chaosforge games. I'm downloading it now, will give my impressions on Candidates 1-3 come tomorrow when I have more time to give them a try. While fun, my experience with the 7DRL version of Berserk! didn't go very well, and haven't tried it since, been too busy with DoomRL. Anyways, while some may not like the Chaosforge games, I for one will continue to support them and as soon as I get a new job WILL in fact be donating, as unlike other designers/companies, you seem to make the games you want to play, which is the same thing I plan on doing once I start getting training on coding. Anyways, went too far off topic, will have a more on topic post tomorrow after I try out C3.

EDIT: In fact, should I be given the option of what I create for my first exam, my first project will be a Warhammer 40k/Space Hulk RL. Wish me luck all, and some of you (such as Adral) should expect some pvt messages asking about any fluff or backstory I may be missing. :)
« Last Edit: January 15, 2007, 23:07 by GenTechJ »
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Re: Berserk! 0.8 - Release Candidate 3
« Reply #2 on: January 16, 2007, 03:30 »

@New monster - you were right, we'll hate them
@Mandragora's new grove - I think I saw it but not sure of details - will ask you in private ;P
@Jump skill - eh, have t find time to go that route (So far I tend to go Sweep Attack->Whirlwind Attac)

Also for the first time I saw Wraits and skeleetons - man that was sick... is there some limit to how much skellies a wraith generates, or can they do that infinetly?
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Blade

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #3 on: January 16, 2007, 04:01 »

In fact, should I be given the option of what I create for my first exam, my first project will be a Warhammer 40k/Space Hulk RL. Wish me luck all, and some of you (such as Adral) should expect some pvt messages asking about any fluff or backstory I may be missing. :)
Good luck!

-- [add] new monster... you'll hate this one ;]
         (removed Nightmare and added a submonster)

Wraiths are worse anyway)) This spores kill other monsters when explode?
One more note: i think that Wraith should be a high-level monster, and he must have chance to appear only on level 6 and higher. I faced Wraith on level 2, and i think that it's not good.
My table of monster appearance:

Beast - level 1
Bulldemon - level 1
Imp - level 1
Mandagore - level 1(maybe 2)
Phasehound - level 3
Defiler - level 5
Wraith - level 6

With such monster appearance you will be able to reach level 8 or 9, i think. That's enough to try Jump skill in Endless mode(yes, player must have an ability to try all maxed skill in every mode).

-- [add] added a special ability to Mandagores to make them
         more interesting ;]

Yes, yes, i like new ability very much! Now Mandagores helps you to kill other monsters! Ally in disguise of enemy?))

-- [add] visual clues for the skills at skill choice

They have visual output only in skill choose screen?

-- [add] new skill -- Jump attack! ("j")

Sorry, haven't tried it yet. I'm still thinking about skills making higher damage(equal to normal damage for Sweep and Whirlwind) on higher skill levels.

-- [mod] tweaked the existing level generators to provide more
         interesting results

I like new terrain generator! Levels are really more interesting now!

-- [fix] attacking on-edge monsters now possible
-- [fix] fixed doppleganger bug!

Good. Good.

My attempt in new version.
-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : Blade
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 628

  STR: 14  DEX: 13  END: 11  WIL: 10
  Speed: 108  HP: -1/125  EN: 12/105
  Base damage: 2d6+5  Weight: 11

-- Graveyard ---------------------------------------------------------

  ..................................................
  ...............................:..................
  .....T.....Tb.....T...........:.....T......TT.T...
  ...TT......#..#...................T......T.....B..
  ........#.T.....T.T...........:%.T..........#..M..
  .................T.............:%:%:%.............
  ............T.T..................%..........T.....
  ...T........T.....TT..T........:.%...%......T.....
  ............%T.T.#...........T......:..T..........
  ....T..T%...:..#T..................%.%..T......b..
  ...............%TT....:...T.....T..%%.......T.....
  ...............::%%.%....:...........:............
  ........%.....%.....%.:::...........%%............
  ...................:...............%%%............
  .....T..TT..#......#..........T...................
  .........................T........T..#............
  ....T....T..........T..TT.T.........:.......TT.h..
  ..........T..............T......T...%.:....B.oT...
  ....#........................MT.....:.%b...DDMB@@..
  .......TT........T.....T......................OM..
  .................T..T..B.T.T................:.....
  ............T............T.T....T..........%%.....
  ........T......T..................T....:..%:......
  ..................................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/1)  Crossbow (12/57)  Knives (10)  Bombs (2)

-- Kills (628) -------------------------------------------------------

  52 bulldemons
  355 beasts
  47 mandagores
  3 defilers
  62 imps
  25 phasehounds
  73 skeletons
  5 wraiths
  6 spores

-- Skills (7) --------------------------------------------------------

  Ironman (level 4)
  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 The mandagore hits you!
 You miss the spore.
 The bulldemon hits you!
 The phasehound hits you!
 You go BERSERK!
 You hit the phasehound!
 You evade.
 The spore dies!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 11
  Longest killing sequence : 12 kills in 3 turns.
  Survived for             : 2231 turns
  Died on                  : Forest
  Reason of death          : killed by a defiler



Some suggestions, what needs to be cleaned up before release:

Why one more @ always appears near player in mortem "last sight" screen?

Is it supposed that in the end, when you play someone's record, you see YOUR scoreboard?

Add shortcut with "-play" parameter to package with Berserk. And folders with mortems and records.

And my thoughts:

I'm still for giving 1 point per first 5 levels, then 2 points for ther rest of levels. Also, if you can, add few  more monsters, they are always required.))
« Last Edit: January 16, 2007, 04:05 by Blade »
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Fingerzam

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #4 on: January 16, 2007, 05:40 »

I think that the bombs should be swinged over monsters, so that they wouldn't explode at the first monster on your way.

Also, if the Wraiths don't have a max summon limit, they should have, like 10 per wraith.

What do the Mandagores get for eating? Healing?

Devourers are a nice addition.

And here's my latest mortem:

-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : Fingerzam
  Game type       : Endless
  Nights survived : 5
  Monsters killed : 408

  STR: 12  DEX: 14  END: 10  WIL: 10
  Speed: 109  HP: -1/125  EN: 45/100
  Base damage: 1d6+7  Weight: 10

-- Graveyard ---------------------------------------------------------

  ..................................................
  ............%%.............:....%...%.............
  .............::.%.%..%:....:%%....................
  ......:.......%.............:.%..#/###............
  .....#####..%.#%%#####..%.....%..#...#............
  ...../.......#...%...#.......%%..#...#..#####.....
  ..@@..#%..#...#..%%%..#.....###.#.#.../../...#.....
  ...../...#..%.#.%#.###....#....#.#...#..#...#.....
  %....#%##..........i.s....#....#..####..#W..#.....
  ...s:M.b........b%%.%..............M..............
  .:%%M%........%.%.%...............................
  .%..M......%......%:..............................
  .:..%.............................................
  ..........:.#...#.................................
  .:.......%...##/#............................B....
  .%:..:............................................
  .%.%..%...........................................
  .%..:.............................................
  .....%:.#####/###.................................
  ......%./.......#..##/#......#####...#####........
  .....:%.........#../..#......#.../...#b..#........
  ......:%.########..####.......##/#...#/#/#........
  .......%..%:......................................
  ..................................................
  ........................B.........................

-- Weapons left ------------------------------------------------------

  Cannon (0/3)  Crossbow (0/48)  Knives (7)  Bombs (5)  FairyDust (4)

-- Kills (408) -------------------------------------------------------

  51 bulldemons
  257 beasts
  16 mandagores
  1 defiler
  50 imps
  16 phasehounds
  12 skeletons
  1 wraith
  4 spores

-- Skills (5) --------------------------------------------------------

  Ironman (level 5)

-- Messages ----------------------------------------------------------

 The mandagore consumes the
 beast!
 You hit the mandagore!
 You hit the mandagore!
 The mandagore consumes the
 imp!
 You hit the mandagore!
 The mandagore hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 5
  Longest killing sequence : 10 kills in 10 turns.
  Survived for             : 1749 turns
  Died on                  : Town
  Reason of death          : killed by a mandagore


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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #5 on: January 16, 2007, 06:43 »

@GenTechJ - thank you for the warm words :)

@Spawning - all the monsters have energy, and use that energy to create special effects. In this sense there is a limit to all abilities. Also Wraiths can only spawn skeletons from corpses (which are changed to blood  when that happens) and skeletons don't leave corpses.

@Levels - well, Wraiths and other "high-tech" stuff can appear at night one, only with a small chance. I want it to be so, so players that don't get far still have the "fun" to try out all the baddies :P.

@Mandagores - it isn't that much good as it seems - Mandies only consume monsters if they're low on HP, and in the process gain all their HP -- so you get x points worth of Mandagore health instead for example x points of beast of bulldemon health -- isn't such a great deal :P.

@Bulldemons - I need to find a way to make them unique, for they are the only monsters left (except beasts) that don't have anything special about them... any suggestions?

@Mortem @@ - it realy stinks but it's a limitation of Valkyrie :D - Valkyrie uses @ for escape sequences, so to escape the escape character you need two of those (notice that it is allright on the post mortem screen!).

@Replays - yes, it's your scoreboard, because it's your game running someone elses replay, right?
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Re: Berserk! 0.8 - Release Candidate 3
« Reply #6 on: January 16, 2007, 10:10 »

Hello all. I'm new and i like playing Berserk! I think that Kornel Kisielewicz could  give some new features:
  -- More monsters,
  -- A kind of level game ( like in the Sword of the Berserk ),
  -- New terrains,
  -- Bonuses like Healing and Energy potions.

I thought also ( i know it is very hard to do ) but if Kornel could have make graphics to it, it would be very nice, i think.

      Andell
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #7 on: January 16, 2007, 10:18 »

Hello all. I'm new and i like playing Berserk! I think that Kornel Kisielewicz could  give some new features:
Hello, stay a while and listen :). And while you're at it, please post as much ideas as possible :)

  -- More monsters,
If you didn't notice -- each RC version of Berserk! brings at least one new monster. And I plan many more ;].

  -- A kind of level game ( like in the Sword of the Berserk ),
Could you elaborate on that? I do not fully understand what you mean (I only played the Dreamcast version, the PS2 version will have to wait for a hardware upgrade :/).

  -- New terrains,
Comming ;].

  -- Bonuses like Healing and Energy potions.
You DO have Fairydust ;]. As for more -- I don't want to go overboard with this, because it might destroy the balance of the game...

I thought also ( i know it is very hard to do ) but if Kornel could have make graphics to it, it would be very nice, i think.
*evil smile* Keep your eyes open ;>
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Adral

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #8 on: January 16, 2007, 12:03 »

I just tried this new version, and I had like 4 phasehounds on day 1:P I won't post the mortem as I feel ahsamed of living only 2 days - but I'll take a try again when I have some more time and post something :)

EDIT: In fact, should I be given the option of what I create for my first exam, my first project will be a Warhammer 40k/Space Hulk RL. Wish me luck all, and some of you (such as Adral) should expect some pvt messages asking about any fluff or backstory I may be missing. :)

Good luck with that. And don't be afraid to ask - I'll try to help with whatever I can, for the Holy Emperor of Mankind! :P
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Re: Berserk! 0.8 - Release Candidate 3
« Reply #9 on: January 16, 2007, 12:07 »

@bulldeamons - some sort of impale maybe?
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #10 on: January 16, 2007, 12:23 »

Duh! Right vodnyk, seems absolutely logical :D
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Kornel Kisielewicz

Fingerzam

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #11 on: January 17, 2007, 04:08 »

@Spawning - all the monsters have energy, and use that energy to create special effects. In this sense there is a limit to all abilities. Also Wraiths can only spawn skeletons from corpses (which are changed to blood  when that happens) and skeletons don't leave corpses.

But I just had 3 Wraiths at level 1, and it was not fun, I actually had to use a fairydust at level 1. Rec and mortem as attachments.

I also had skeletons coming at me from a direction with no corpses at the beginning.
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Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 3 [POST NUMBER 1000!]
« Reply #12 on: January 17, 2007, 04:49 »

Wraiths when generated have a couple of skeletons as a entourage -- it's so made to help the player realise quicker that a Wraith is approaching.

As for Wraiths on level 1 in the next version that won't happen (wraiths will appear no sooner then on night 4).

MY POST NUMBER 1000
I'm a CYBERDEMON now :D
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Fingerzam

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #13 on: January 17, 2007, 05:15 »

I finally managed to use almost all of my fairydust, and I think I got a mortem worth posting.

-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : Fingerzam
  Game type       : Endless
  Nights survived : 9
  Monsters killed : 1042

  STR: 16  DEX: 13  END: 10  WIL: 10
  Speed: 108  HP: 0/130  EN: 64/100
  Base damage: 2d6+7  Weight: 10

-- Graveyard ---------------------------------------------------------

  ................................b.................
  ..................................................
  ...............#..................................
  ..........................#.......#...............
  .....................#............................
  .......#......................#..........#........
  ..........#.%.............................#.......
  .......................................#.#........
  ........%%....................#...#...............
  ............%......#...#....#..............#......
  .....#..B..:......#.....................#.........
  ...........%%.....................................
  ...b..............................................
  ...#.##.%....%:...#...#.#.........................
  ......%:.:%:%%................#...................
  ...........%.:..............b............b...M#...
  ......#..%.%.....%.##......................b.#....
  ..i..%......%.....................................
  ............%:%%#.................................
  .............%:...................................
  .:.%.....%....:%...........#......................
  ...@@.....:#...%b..M....#.....#........#...........
  .%::%B...i..#iM%.b.................b..........#...
  .:%%%:......B.....................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/1)  Crossbow (12/57)  Knives (9)  FairyDust (1)

-- Kills (1042) ------------------------------------------------------

  88 bulldemons
  468 beasts
  69 mandagores
  11 defilers
  87 imps
  33 phasehounds
  264 skeletons
  11 wraiths
  11 spores

-- Skills (9) --------------------------------------------------------

  Ironman (level 6)
  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 The beast dies!
 You hit the beast!
 The beast dies!
 You're hit!
 You hit the bulldemon!
 You hit the beast!
 The beast dies!
 You're hit!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 21
  Longest killing sequence : 28 kills in 2 turns.
  Survived for             : 3103 turns
  Died on                  : Fields
  Reason of death          : killed by a imp

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #14 on: January 17, 2007, 05:25 »

Wow, this is realy something! I encourage all to download the record -- it's realy fun to watch :D. There were at least 3 times I tought you were done for, with the huge horde of skeletons... but each time you managed to get out with a cannon blast :D.
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Re: Berserk! 0.8 - Release Candidate 3
« Reply #15 on: January 17, 2007, 05:32 »

Geeez, that was one hellride... BTW what's the deal with some monsters turning yellow? It seems to have somehing to do with Defilers but is it just some kind of color bug or does it affect them somehow?
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Fingerzam

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #16 on: January 17, 2007, 06:17 »

Geeez, that was one hellride... BTW what's the deal with some monsters turning yellow? It seems to have somehing to do with Defilers but is it just some kind of color bug or does it affect them somehow?

I believe it's an effect of being directly hit by a defiler's bullet, the monster will blast if bright green and just die if dark green when killed.
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Blade

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #17 on: January 17, 2007, 06:50 »

He-he, 30 more kills than Fingerzam had))

-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : Blade
  Game type       : Endless
  Nights survived : 9
  Monsters killed : 1072

  STR: 16  DEX: 13  END: 10  WIL: 10
  Speed: 108  HP: 0/130  EN: 6/100
  Base damage: 2d6+7  Weight: 10

-- Graveyard ---------------------------------------------------------

  ..................................................
  ..........hbbh.b@@.................................
  ...........bsbs.bb:.s.............................
  .........ssbsBMMiss...M...........................
  ..........BBsss.sM..........%:........%...........
  ..........iss.sMB...s.M......%....................
  ....%....s.bssisB../.s...........%..:.............
  .....%:..M.iM..ss.M#s............%................
  .....%%.....#:MMMW.s.#..#................./.......
  .............B....M#./............................
  .....%..................#.......:...../...........
  ..........//.........#./#.......:::...............
  ....:%.........................::::.:.............
  ..........:........:............:.................
  .........:...:...%../:...:::...:......../.....%...
  ..%:::.:.%:%....::.:::..:.....................:.:.
  ....:..::::::.%%%%.:.:.:..:...................:...
  .......:......::::::::.:..:....................%..
  .....#.%..#.:../.%...::.::.....:............%%....
  .....:%..%............:..::..::............%.:....
  ......:....:.....:.......:....%.../........%......
  ............%.......#....:...:.:......./..........
  ........::.:...:.....:........:..%.%.::.:.........
  ........::.%....:............:...%.....:..........
  .........:........................................

-- Weapons left ------------------------------------------------------

  Crossbow (0/30)  Knives (6)

-- Kills (1072) ------------------------------------------------------

  85 bulldemons
  532 beasts
  69 mandagores
  5 defilers
  101 imps
  58 phasehounds
  205 skeletons
  13 wraiths
  4 spores

-- Skills (9) --------------------------------------------------------

  Ironman (level 6)
  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 You evade.
 You're hit!
 The beast misses you.
 You evade.
 You evade.
 You're hit!
 You evade.
 You're hit!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 14
  Longest killing sequence : 32 kills in 6 turns.
  Survived for             : 3395 turns
  Died on                  : Town
  Reason of death          : killed by a imp



I stupidly fired cannon on level 2 - i noticed, that \ is an open doors and wondered, if i can [c]lose it in DooMRL way.)) Maybe this cannon could save me on level 10.
Killed by an imp, as Fingerzam. Maybe imps becomes the most powerfull monsters on level 10?))
« Last Edit: January 17, 2007, 06:59 by Blade »
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Now i'm an idiot!1 Kill me, somebody!!11

Fingerzam

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #18 on: January 17, 2007, 07:44 »

Well, imps become more and more dangerous when you have more melee monsters to deal with and it becomes difficult or impossible to shoot them, as they are constantly draining you hp while you can do nothing about it before you kill the monsters in you way. This becomes more serious at later levels when you have more melee enemies and more imps. Also, when you're on low hp's, you can't see them while they shoot at you. And yes, I hate 'em.

Also, could the game show what night is going currently, things go pretty fast while viewing record files and I'm not always sure what night it is.
« Last Edit: January 17, 2007, 07:46 by Fingerzam »
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Malek Deneith

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #19 on: January 17, 2007, 08:29 »

Question: Does anyone else feel like having more trouble with pain recently? Until RC2 it was all fine and dandy, but since RC3 I find myself running away to get rid of pain almost half of the time. Is it just me or did something change? >>
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Fingerzam

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #20 on: January 17, 2007, 08:39 »

At least the spores cause quite a bit of pain. I only played RC 2 a few times so can't really tell.
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Derek

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #21 on: January 17, 2007, 08:57 »

How do you view the recordings? :\

I want to live vicariously!

EDIT: NEVERMIND!
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Malek Deneith

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #22 on: January 17, 2007, 08:58 »

Use the bat file I attach to this post
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

GenTechJ

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #23 on: January 17, 2007, 15:46 »

@Adral: Expect a pvt msg soon, battle brother

@Kornel: Well I'm a day late with my findings, but better late than never. I'll edit this post as I progress through endless (thank the Emperor my mom's computer isn't so slow I can't have a handful of programs running at once).

Find #1: At the mode select screen, there's a typo: "Massacre is just what it sais"

Edit #1: I'm horrible at this game. No ifs ands or buts about it, I plain suck. Died on the first night.

-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : GenTechJ
  Game type       : Endless
  Nights survived : 1
  Monsters killed : 49

  STR: 10  DEX: 11  END: 12  WIL: 18
  Speed: 106  HP: 0/115  EN: 150/150
  Base damage: 1d6+5  Weight: 12

-- Graveyard ---------------------------------------------------------

  T.........#.....T.........T.........T.............
  .......T...........T.#......................T.....
  ....T................T.................#..........
  ....T...........TT......TT...........T...T...T....
  .............T.T....T..T....TT......T.............
  ....................b....T.......%..TTT...........
  ...T...T.......T...T.T......bMb........T..........
  ........................::::biM@@%%..bb%...B..%....
  .........T.......T..........#bss::..:..TT%#.:.T%..
  T..........................T..:.:%.:%:..%:%:%.....
  .T..T.....T.........................T....::..%T...
  .................T....%..................:.:...%..
  ........T...T.T..T....T...T.....%%........%%...%..
  ...T....................T.........%...............
  .........T.............T.T........:%%%T#..T.......
  ..T.......T............T.............T............
  T.................T.T..........T..........T.T..T..
  ........#............%TT..........T..........%....
  ...................T.......T.T........T.......T...
  .....T.......T......T.TT.........%T...........T...
  ..............................#T..T..T............
  ......#.......#....T..#............#..........#T..
  .....................TT.....#...T..#........#....T
  .......#..................i...........T.......T...
  ...T..............TT......#.......................

-- Weapons left ------------------------------------------------------

  Cannon (1/1)  Bombs (2)

-- Kills (49) --------------------------------------------------------

  4 bulldemons
  28 beasts
  1 mandagore
  1 defiler
  2 imps
  4 phasehounds
  7 skeletons
  1 wraith
  1 spore

-- Skills (1) --------------------------------------------------------

  Ironman (level 1)

-- Messages ----------------------------------------------------------

 You evade.
 The beast hits you!
 You hit the mandagore!
 The mandagore misses you.
 You evade.
 You evade.
 You hit the mandagore!
 You're hit!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 3
  Longest killing sequence : 3 kills in 1 turns.
  Survived for             : 277 turns
  Died on                  : Forest
  Reason of death          : killed by a imp


« Last Edit: January 17, 2007, 17:00 by GenTechJ »
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Malek Deneith

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #24 on: January 17, 2007, 16:40 »

Quote
Edit #2: Is it just me or did I discover a new variant of the doppleganger? ~blinks and looks at his mortem again~
No it's just a thing with mortems, nothing to worry about.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Kornel Kisielewicz

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #25 on: January 18, 2007, 01:35 »

@GenTechJ - you surely are missing something, that score is low enough to proove your doing some mistake! The ones I noted in the replay -- don't use up your crossbow for small-fry -- leave it for imps and defilers (wraiths are immune). You were unlucky enough to meet a wraith AND defiler -- you should have backed out (with running) and blasted them with a cannon/bomb. Take care of the summoners first. Also remember that Pain -2 or worse is a reason to run not fight. Finally the stats you've taken were very poor. Try playing with STR 14, DEX 12 instead.

@Others -- anyone noticed the Defilers "dual" ability, and how it works? I'm quite proud of this special attack ^_^.
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at your service,
Kornel Kisielewicz

Andell

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #26 on: January 18, 2007, 06:28 »

Ok, i had my first try of the new version! I liked the new monsters like Wraiths or Phasehounds. Now the game is much more fun!
Ehh, my scores aren't too good but... it's my first try!

-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : Andell
  Game type       : Endless
  Nights survived : 3
  Monsters killed : 233

  STR: 15  DEX: 11  END: 11  WIL: 12
  Speed: 106  HP: -1/115  EN: 115/115
  Base damage: 2d6+6  Weight: 11

-- Graveyard ---------------------------------------------------------

  ............................:.......%.............
  ..........................%.%%%%%%%.:.%%%.........
  ..........................%.....##%%.....#........
  ............................:.....%.%.............
  ..................#...%:....%.......:.%.....###...
  .......#..#......#..%.....%.%...%...%.............
  .................%..#......:......%.#%..:.........
  ...............%.%%...:..%%%.%#%..%.....%..#......
  ...#..........#..::.%.#%.%%..........%........#...
  .....#..................%:..#.....................
  ....i............B.@@...%%......%.....B............
  ...........................%....%.....%...........
  ...................%.........%.%...........%......
  .................%...................#............
  ......#.....#.................#.....#.............
  ........#.........................................
  ..................................................
  .......#...........#..................#...........
  ......##........................#.................
  ...........................#..#......#..#.........
  ......#.#.........................................
  ........#.........................................
  ..........##...........................#..........
  ..................................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/3)  Crossbow (6/48)  Knives (10)  Bombs (3)  FairyDust (1)

-- Kills (233) -------------------------------------------------------

  17 bulldemons
  138 beasts
  4 mandagores
  1 defiler
  35 imps
  7 phasehounds
  28 skeletons
  1 wraith
  2 spores

-- Skills (3) --------------------------------------------------------

  Ironman (level 2)
  Sweep attack (level 1)

-- Messages ----------------------------------------------------------

 Choose target, f to
 You hit the imp!
 The imp dies!
 You evade.
 You hit the beast!
 The beast dies!
 You hit the bulldemon!
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 10
  Longest killing sequence : 12 kills in 2 turns.
  Survived for             : 951 turns
  Died on                  : Fields
  Reason of death          : killed by a bulldemon
« Last Edit: January 18, 2007, 06:36 by Kornel Kisielewicz »
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sn0rb

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Re: Berserk! 0.8 - Release Candidate 3
« Reply #27 on: January 18, 2007, 16:06 »

I must say, this is quite a nice little after-work stress reliever! (Though I can never survive long enough to pick up the two-handed sword polevault.)

-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------

  Character name  : Snorb
  Game type       : Endless
  Nights survived : 3
  Monsters killed : 258

  STR: 12  DEX: 11  END: 13  WIL: 14
  Speed: 106  HP: -2/115  EN: 135/135
  Base damage: 1d6+7  Weight: 13

-- Graveyard ---------------------------------------------------------

  .....#......T............T..................T....T
  .....................................T............
  .#.#................T.........#..T..T......T......
  .............T...........T..........T........T....
  .T.......T.........T...T......#.T.T.......T.......
  ...T.....................TT..T.....T..T...........
  ......T...T......T........................T......T
  ..........................%.......................
  ..................................................
  ..........................%....%..................
  ..................T..........:..%.........T....T..
  ..................%......#%.%.%%%T%...%..:..%%....
  ......T.......:.::.:....%.%.....%..T.T....%.......
  ...............:..%..:...:%::%:%:.%...%..........T
  T.T:::::..%.......%::::%%%%%%:.%%..%%.:...........
  T...:.:...:..........:T...TT.......:%.....:..T....
  .....................:..%%...%....T.%.%.%..%......
  ............%s@@.TT.......%......T..:.:%.%.........
  .......T....M%:T.......T.%....#.%.:.%.:.%....:....
  ............%%B.T..............T.%.%%%:..%..%.....
  ...........................T.......TT.%.........T.
  ...T.........T..T....T.......T.T.........T........
  .......................................%..........
  .......................T..............#....#......
  ....................TT..T..............#...T......

-- Weapons left ------------------------------------------------------

  Knives (1)  Bombs (4)

-- Kills (258) -------------------------------------------------------

  23 bulldemons
  150 beasts
  6 mandagores
  29 imps
  4 phasehounds
  44 skeletons
  2 wraiths

-- Skills (3) --------------------------------------------------------

  Running (level 2)
  Sweep attack (level 1)

-- Messages ----------------------------------------------------------

 The beast dies!
 The beast dies!
 The bulldemon hits you!
 You miss the skeleton.
 The skeleton hits you!
 The bulldemon misses you.
 You miss the skeleton.
 The bulldemon hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 11
  Longest killing sequence : 11 kills in 1 turns.
  Survived for             : 1079 turns
  Died on                  : Forest
  Reason of death          : killed by a bulldemon


This is my second playthrough- I saw Defilers (and Spores) in the first one, but... this is (slightly) more successful. Not too sure about the Defiler's "dual" ability, though.

I guess "Beast" is a lot easier to put in the game than "Near-useless greatsword fodder." =p
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Well, excuse me while I defy all laws of logic and science and do it anyway!
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