Other Roguelikes > Berserk!
Berserk! 0.8 - Release Candidate 3
Kornel Kisielewicz:
Duh, I thought that this is only going to be a bugfix release, but after that rgrm discussion, I decided that more monster variety is needed. I removed the Nightmare, and added a unique twist to Mandagore, and also presented one new monster (two actually :P) with a realy unique special ability (hey guys who posted on the Monsters thread -- I AM READING that, and please keep them comming :D). Although I didn't add any new level generators (this will happen in the next version), I tried making the existing ones do a little more different levels.
Also, for fun's sake, a new skill :D.
Here's the new feature's list
-- [add] new monster... you'll hate this one ;]
(removed Nightmare and added a submonster)
-- [add] added a special ability to Mandagores to make them
more interesting ;]
-- [add] visual clues for the skills at skill choice
-- [add] new skill -- Jump attack! ("j")
-- [mod] tweaked the existing level generators to provide more
interesting results
-- [fix] attacking on-edge monsters now possible
-- [fix] fixed doppleganger bug!
berserk-0.8-rc3-win32.zip
Replay compatibility between versions is ALWAYS broken.
Post your comments and be sure to take part in the Endless/Massacre topic!
GenTechJ:
Thank you for taking the negative reviews on other sites with a grain of salt and continuing to work on this project. It's a very fun game and I look forward to more releases on it as I do with the other Chaosforge games. I'm downloading it now, will give my impressions on Candidates 1-3 come tomorrow when I have more time to give them a try. While fun, my experience with the 7DRL version of Berserk! didn't go very well, and haven't tried it since, been too busy with DoomRL. Anyways, while some may not like the Chaosforge games, I for one will continue to support them and as soon as I get a new job WILL in fact be donating, as unlike other designers/companies, you seem to make the games you want to play, which is the same thing I plan on doing once I start getting training on coding. Anyways, went too far off topic, will have a more on topic post tomorrow after I try out C3.
EDIT: In fact, should I be given the option of what I create for my first exam, my first project will be a Warhammer 40k/Space Hulk RL. Wish me luck all, and some of you (such as Adral) should expect some pvt messages asking about any fluff or backstory I may be missing. :)
Malek Deneith:
@New monster - you were right, we'll hate them
@Mandragora's new grove - I think I saw it but not sure of details - will ask you in private ;P
@Jump skill - eh, have t find time to go that route (So far I tend to go Sweep Attack->Whirlwind Attac)
Also for the first time I saw Wraits and skeleetons - man that was sick... is there some limit to how much skellies a wraith generates, or can they do that infinetly?
Blade:
--- Quote from: GenTechJ on January 15, 2007, 23:04 ---In fact, should I be given the option of what I create for my first exam, my first project will be a Warhammer 40k/Space Hulk RL. Wish me luck all, and some of you (such as Adral) should expect some pvt messages asking about any fluff or backstory I may be missing. :)
--- End quote ---
Good luck!
--- Quote from: Kornel Kisielewicz on January 15, 2007, 21:02 ----- [add] new monster... you'll hate this one ;]
(removed Nightmare and added a submonster)
--- End quote ---
Wraiths are worse anyway)) This spores kill other monsters when explode?
One more note: i think that Wraith should be a high-level monster, and he must have chance to appear only on level 6 and higher. I faced Wraith on level 2, and i think that it's not good.
My table of monster appearance:
Beast - level 1
Bulldemon - level 1
Imp - level 1
Mandagore - level 1(maybe 2)
Phasehound - level 3
Defiler - level 5
Wraith - level 6
With such monster appearance you will be able to reach level 8 or 9, i think. That's enough to try Jump skill in Endless mode(yes, player must have an ability to try all maxed skill in every mode).
--- Quote from: Kornel Kisielewicz on January 15, 2007, 21:02 ----- [add] added a special ability to Mandagores to make them
more interesting ;]
--- End quote ---
Yes, yes, i like new ability very much! Now Mandagores helps you to kill other monsters! Ally in disguise of enemy?))
--- Quote from: Kornel Kisielewicz on January 15, 2007, 21:02 ----- [add] visual clues for the skills at skill choice
--- End quote ---
They have visual output only in skill choose screen?
--- Quote from: Kornel Kisielewicz on January 15, 2007, 21:02 ----- [add] new skill -- Jump attack! ("j")
--- End quote ---
Sorry, haven't tried it yet. I'm still thinking about skills making higher damage(equal to normal damage for Sweep and Whirlwind) on higher skill levels.
--- Quote from: Kornel Kisielewicz on January 15, 2007, 21:02 ----- [mod] tweaked the existing level generators to provide more
interesting results
--- End quote ---
I like new terrain generator! Levels are really more interesting now!
--- Quote from: Kornel Kisielewicz on January 15, 2007, 21:02 ----- [fix] attacking on-edge monsters now possible
-- [fix] fixed doppleganger bug!
--- End quote ---
Good. Good.
My attempt in new version.
-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------
Character name : Blade
Game type : Endless
Nights survived : 7
Monsters killed : 628
STR: 14 DEX: 13 END: 11 WIL: 10
Speed: 108 HP: -1/125 EN: 12/105
Base damage: 2d6+5 Weight: 11
-- Graveyard ---------------------------------------------------------
..................................................
...............................:..................
.....T.....Tb.....T...........:.....T......TT.T...
...TT......#..#...................T......T.....B..
........#.T.....T.T...........:%.T..........#..M..
.................T.............:%:%:%.............
............T.T..................%..........T.....
...T........T.....TT..T........:.%...%......T.....
............%T.T.#...........T......:..T..........
....T..T%...:..#T..................%.%..T......b..
...............%TT....:...T.....T..%%.......T.....
...............::%%.%....:...........:............
........%.....%.....%.:::...........%%............
...................:...............%%%............
.....T..TT..#......#..........T...................
.........................T........T..#............
....T....T..........T..TT.T.........:.......TT.h..
..........T..............T......T...%.:....B.oT...
....#........................MT.....:.%b...DDMB@@..
.......TT........T.....T......................OM..
.................T..T..B.T.T................:.....
............T............T.T....T..........%%.....
........T......T..................T....:..%:......
..................................................
..................................................
-- Weapons left ------------------------------------------------------
Cannon (0/1) Crossbow (12/57) Knives (10) Bombs (2)
-- Kills (628) -------------------------------------------------------
52 bulldemons
355 beasts
47 mandagores
3 defilers
62 imps
25 phasehounds
73 skeletons
5 wraiths
6 spores
-- Skills (7) --------------------------------------------------------
Ironman (level 4)
Sweep attack (level 3)
-- Messages ----------------------------------------------------------
The mandagore hits you!
You miss the spore.
The bulldemon hits you!
The phasehound hits you!
You go BERSERK!
You hit the phasehound!
You evade.
The spore dies!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 11
Longest killing sequence : 12 kills in 3 turns.
Survived for : 2231 turns
Died on : Forest
Reason of death : killed by a defiler
--- End code ---
Some suggestions, what needs to be cleaned up before release:
Why one more @ always appears near player in mortem "last sight" screen?
Is it supposed that in the end, when you play someone's record, you see YOUR scoreboard?
Add shortcut with "-play" parameter to package with Berserk. And folders with mortems and records.
And my thoughts:
I'm still for giving 1 point per first 5 levels, then 2 points for ther rest of levels. Also, if you can, add few more monsters, they are always required.))
Fingerzam:
I think that the bombs should be swinged over monsters, so that they wouldn't explode at the first monster on your way.
Also, if the Wraiths don't have a max summon limit, they should have, like 10 per wraith.
What do the Mandagores get for eating? Healing?
Devourers are a nice addition.
And here's my latest mortem:
-- Berserk! (0.8 RC 3) Post Mortem -----------------------------------
Character name : Fingerzam
Game type : Endless
Nights survived : 5
Monsters killed : 408
STR: 12 DEX: 14 END: 10 WIL: 10
Speed: 109 HP: -1/125 EN: 45/100
Base damage: 1d6+7 Weight: 10
-- Graveyard ---------------------------------------------------------
..................................................
............%%.............:....%...%.............
.............::.%.%..%:....:%%....................
......:.......%.............:.%..#/###............
.....#####..%.#%%#####..%.....%..#...#............
...../.......#...%...#.......%%..#...#..#####.....
..@@..#%..#...#..%%%..#.....###.#.#.../../...#.....
...../...#..%.#.%#.###....#....#.#...#..#...#.....
%....#%##..........i.s....#....#..####..#W..#.....
...s:M.b........b%%.%..............M..............
.:%%M%........%.%.%...............................
.%..M......%......%:..............................
.:..%.............................................
..........:.#...#.................................
.:.......%...##/#............................B....
.%:..:............................................
.%.%..%...........................................
.%..:.............................................
.....%:.#####/###.................................
......%./.......#..##/#......#####...#####........
.....:%.........#../..#......#.../...#b..#........
......:%.########..####.......##/#...#/#/#........
.......%..%:......................................
..................................................
........................B.........................
-- Weapons left ------------------------------------------------------
Cannon (0/3) Crossbow (0/48) Knives (7) Bombs (5) FairyDust (4)
-- Kills (408) -------------------------------------------------------
51 bulldemons
257 beasts
16 mandagores
1 defiler
50 imps
16 phasehounds
12 skeletons
1 wraith
4 spores
-- Skills (5) --------------------------------------------------------
Ironman (level 5)
-- Messages ----------------------------------------------------------
The mandagore consumes the
beast!
You hit the mandagore!
You hit the mandagore!
The mandagore consumes the
imp!
You hit the mandagore!
The mandagore hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 5
Longest killing sequence : 10 kills in 10 turns.
Survived for : 1749 turns
Died on : Town
Reason of death : killed by a mandagore
--- End code ---
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