DRL > Bug Reports
Does enemy-spawning switch give xp?
singalen:
I remember something that respawned enemies give no xp (didn't find it on wiki, neither in "corpses" nor in "arch-vile").
Does the same apply to spawn-switches? Should it?
At the end of level, being 97% before a master trait, I wanted to gain some xp, but 8 enemies took me nowhere from 6/97%.
Is this a bug?
yaflhdztioxo:
Not a bug. Enemies that come out of nowhere should never give experience.
LuckyDee:
Why not, actually?
And this goes for the Containment Area ambush as well, then? For Lost Souls spawned by Pain Elementals? For Pain Elementals spawned by the Agony variety? Anything summoned by JC (not that that really matters that much anymore)?
White Rider:
The ambush in Containment Area gives EXP when killed. (to my memory it does anyway, can't remember despite playing it last night lmao)
You get a large chunk of EXP for defeating Agony Elemental, which I guess makes up for going through those hundreds of Lost Souls/Pain Elementals. None of JC's minions give EXP, and needless to say JC himself doesn't give EXP.
Enemies summoned from levers don't give EXP.
Enemies raised by Nightmare! difficulty, Angel of Darkness game mode, or Nightmare Arch-Vile/Arch Vile/Arena Master rezzing--and this includes Mortuary/Limbo--don't give a second helping of EXP when defeated again.
yaflhdztioxo:
I should clarify; enemies that can, based on randomness, NOT be there don't give experience (I haven't gotten around to playing the Containment Area but I imagine those enemies--if they are indeed spawned from thin air--are at least ALWAYS spawned). That way you'll generally follow the same experience gain path for a given difficulty, some minor deviation aside.
If you got experience from, say, pain elemental spawns that would be very exploitable. Levers are less exploitable since they run out of charges but it could still boost your level beyond what is expected. You can debate the merits and the downsides; I'm not going to pretend it's a bulletproof system, just that it's not a bug.
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