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Author Topic: [H|93%|20|YASD] The RNG Giveth, and the RNG Hath Taken Away.  (Read 2912 times)

lmaoboat

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--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Zalminen, level 12 Hell Knight Sergeant Major Marine,
 was bruised by a baron of hell on level 4 of Hell.
 He survived 131420 turns and scored 125830 points.
 He played for 2 hours, 18 minutes and 25 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 784 out of 835 hellspawn. (93%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 6

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Aurora Medallion
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  #........h...................................%.....%.......
  .........O.............h........................%.%........
  #.....VB....h.h..................%.........................
  ..........A...h.......................%..%......%..........
  #....B.O..h................................................
  .............A.............................................
  ........A........................%...........%........%....
  .......i...................................................
  ..h....Bh....h..c...................%...........===........
  ...B.......................A...............%.}.===.=.......
  .................i...h..B..............%....%..=====.......
  ..A.....h...........Oh.........................=====.......
  ..B.A.....................................%...=====........
  #.B....................V..........%.}....%...=====........%
  ....h.......}...i.............X.}.....|}...%..====.........
  #.......Bh.|....B......%...............}.....===.=.........
  ........h...O.....O..|.................%.......==..%.......
  #......h..............%....................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 61039/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   BFG 10K (6d4)x5 [3/50]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   laser rifle (1d7)x5 [25/40]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] nuclear BFG 9000 (8d6) [40/40]
    [c] napalm launcher (7d7) [1/1]
    [d] Anti-Freak Jackal (5d3) [0/6]
    [e] red armor [2/4] (29%)
    [f] Necroarmor [6/6] (99%)
    [g] shotgun shell (x62)
    [h] rocket (x4)
    [i] thermonuclear bomb
    [j] agility mod pack
    [k] agility mod pack
    [l] bulk mod pack
    [m] bulk mod pack
    [n] firestorm weapon pack
    [o] shell box (x97)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    106 former humans
    102 former sergeants
    31 former captains
    142 imps
    98 demons
    95 lost souls
    35 cacodemons
    37 hell knights
    53 barons of hell
    16 arachnotrons
    19 former commandos
    4 pain elementals
    20 revenants
    13 mancubi
    8 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a gatling gun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical shotgun!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the Anti-Freak Jackal!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he found the Necroarmor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a fireproof armor!
  On level 19 he entered the Vaults.
  On level 19 he found the BFG 10K!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he finally was bruised by a baron of hell.

-- Messages --------------------------------------------------

 The missile hits the hell knight. The missile hits the hell knight. The hell
 knight dies.
 You have no more ammo for the laser rifle!
 You hear the scream of a freed soul!
 You hear the scream of a freed soul!
 The missile hits the cacodemon. The missile hits the cacodemon. The missile
 hits the cacodemon. The missile hits the cacodemon. The missile hits the
 cacodemon. The cacodemon dies.
 The missile hits the cacodemon. The missile hits the cacodemon. The cacodemon
 dies.
 You have no more ammo for the laser rifle!
 You have no more ammo for the laser rifle!
 The arch-vile raises his arms!
 You swap your weapons.
 The hell knight dies. You are engulfed in flames!
 You dodge! Boom! You die!... Press <Enter>...

-- General ---------------------------------------------------

 68 brave souls have ventured into Phobos:
 59 of those were killed.
 1 of those was killed by something unknown.
 And 3 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 1 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------
So the this was my first HMP run, and since my last run as Ammochain seemed to be pretty lucky, I figured I'd give it another shot. Everything was going pretty well. Not only did Armory give me a firestorm pack and a laser rifle, but the vaults provided me with a BFG 10k, which much to be delight, I discovered worked with Ammochain. My last Ammochain run had also provided me with a laser rifle, which I had later turned into a burst laser rifle that had served me quite well, so I was intent on making a new one. Unfortunately while the RNG was generous with the weapons, it was stingy with the power mods. I had only found one, which I used to make a tactical shotgun for the first boss. By the time I had gotten to Mortuary, I had still yet to find another, bit I knew there should be one at one of the mortuary exits. I wasn't able to do City of Skulls at the point I had reached it, so I didn't have any Rage Skulls to smooth things over, but I figured my laser rifle and BFG 10K would serve me well enough. Indeed, they were quite useful, but the endless waves of enemies raised by those pesky, ever-fleeing Archviles eventually wore down my health and ammo reserves until I had 40% health, no heath packs, and only the ammo still inside the magazines. But I still didn't have that power pack. At any point, I could have left safely, but there I was no way I was letting those asshole coward archviles keep my pack from me. And so it was that the RNG that had saw how I meet it's generosity with only more greed saw it fit to end my hubris once and for once, and leave me to my sell deserved, self-inflicted fate.
« Last Edit: April 28, 2013, 11:24 by lmaoboat »
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Sereg

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Re: [H|93%|20|YASD] The RNG Giveth, and the RNG Hath Taken Away.
« Reply #1 on: April 28, 2013, 13:14 »

Not a bad run - I'm a fan of Ammochain myself, using it right now for an AAo666 run to excellent effect.

I haven't really tried it in a normal game, given how long it takes to set up at the expense of other traits, but apparently it works nicely there, too. Better luck with the modkits next time.

Edit: Huh... I just got a BFG 10k and... it doesn't work with ammochain. How come yours did?
« Last Edit: April 28, 2013, 20:32 by Sereg »
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[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

SageAcrin

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Re: [H|93%|20|YASD] The RNG Giveth, and the RNG Hath Taken Away.
« Reply #2 on: April 29, 2013, 10:15 »

The BFG10k should cost four per shot instead of 20, with Ammochain. At least, other weapons with cost bonuses per shot still take more cost on that first shot than usual, it's just the extras that are free.

I don't know for sure, of course, because the BFG10k is literally the last unique I have to find. :(
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Arch-Vile Brigadier General, 25|18|15|7|1|1 (0.9.9.7)
(10k enemies/65~ Cyberdemons from Cyberdemon, 1 Diamond from Mjr. General)

Sereg

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Re: [H|93%|20|YASD] The RNG Giveth, and the RNG Hath Taken Away.
« Reply #3 on: April 29, 2013, 10:41 »

Oh, alright... mine cost 5 per shot... I thought that was the default, since, you know, it's a rapidfire weapon, and what good are those if you get 2 shots per magazine? Also, I read Ammochain to mean any rapidfire weapon would only use 1 round per firing, so I thought the 5 meant it wasn't working. Well, good, it did work... too bad it killed me, lol. That thing does so much damage...
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[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

SageAcrin

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Re: [H|93%|20|YASD] The RNG Giveth, and the RNG Hath Taken Away.
« Reply #4 on: April 29, 2013, 10:46 »

It's a BFG!

It just pretends to be a rapid fire weapon. :) But yeah, I assume that's why it has such a short clip/high damage.

You can see the rapid fire thing with an Assault Rifle, which is why I figured that was how it worked. Chugs two per ammochain shot instead of one, because it doubles the per shot ammo cost.

Generally makes Assault Rifle kinda poor with Ammochain, but not totally bad. I made an Assault Rifle Nuclear Plasma Rifle with another Nuclear Plasma Rifle on a Ao100 run-the high accuracy on the mod made up for things and I was literally not using up my huge clips between the two. (Dualwielding Nuclear Plasma Rifles is hilarious. Not something you get to do outside of Ao100 though.)
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Arch-Vile Brigadier General, 25|18|15|7|1|1 (0.9.9.7)
(10k enemies/65~ Cyberdemons from Cyberdemon, 1 Diamond from Mjr. General)
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