DoomRL > Modding

IronBeer's Sound Overhaul Mod

(1/1)

IronBeer:
I was debating whether or not I should make this public, but I ultimately decided to do so. The mod is exactly what it sounds like in the title- I've gone through and thoroughly overhauled the sounds on a lot of the things in DoomRL, particularly the weapons and items, though some monsters did get improved sounds as well. The balance impact should be minimal at the very worst- basic monsters only gained more "individualized" attack sounds, and the only monsters to get "unique" pain sounds are the bosses.

My mod incorporates Malek Deneith's "Boss Monsters" sound mod, and GrimmC's mods for the (Combat/Double) Shotgun and the Combat Knife, and repackages all their lua controls under one file.

Download Link! (mediafire)

Installing the mod is pretty simple:
1.) Drop the "wav" folder and the "newsound.lua" file into your DoomRL directory.
2.) In your config.lua file, you will need to find the following line:

--- Code: ---dofile "sound.lua"
--- End code ---
and change that line to say:

--- Code: ---dofile "newsound.lua"
--- End code ---
This line is near the beginning of config.lua, and should be easy to find.
3.) For the weapon sounds to work as intended, you will also need to find

--- Code: ---SoundEquipPickup = false
--- End code ---
and set it to "true" if you have not done so previously.

Known Issues:
*I developed this mod under 0996, so I don't have sounds for the new unique items featured in 0997. If anybody runs across the ItemIDs for the new loot, please let me know ASAP.


To the best of my memory, the specific additions and changes the mod makes are:
Spoiler (click to show/hide)*Large Health Globes, Megaspheres, Supercharge Globes, Invulerability Globes get a "big powerup" sound
*Armor Shard gets a unique sound
*Berserk Pack and going Berserk gets a few seconds of berserk screaming
*Computer/Tracking Maps get a unique sound
*Backpack gets a unique sound
*Small/Large Medpacks make a "healing" sound when consumed
*Thermonuclear Bomb gets a unique "plant" sound and (is supposed to) have a unique "nuclear explosion" sound
*All ammo items get a "ammo pickup" sound

*Combat Knife gets new hit and pickup sounds
*Pistol gets new pickup and reload sounds
*Shotgun gets a slightly different fire sound
*Combat Shotgun gets new fire, reload, and pump sounds
*Double Shotgun gets new reload sound
*Chaingun gets a completely new soundset
*Plasma Rifle gets new pickup and reload sounds
*Rocket Launcher gets a completely new soundset

*Combat pistol gets a unique reload sound
*Blaster gets a unique soundset
*Assault Shotgun gets a unique soundset
*Plasma Shotgun gets a unique soundset
*Laser Rifle gets a unique soundset
*Minigun inherits the Chaingun soundset
*Napalm, Missile, and Revenant's Launchers inherit the Rocket Launcher soundset
*N. Plasma Rifle inherits the Plasma Rifle soundset
*(Nuclear) BFG9000 gets a unique soundset
*Chainsaw gets a new "raise" sound
*Butcher's Knife inherits the Combat Knife soundset
*Trigun gets new fire and reload sounds
*Anti-Freak Jackal gets new fire and reload sounds
*Gammatron Cleric Beretta gets a new reload sound
*Jackhammer gets a new soundset
*BFG10k gets a new soundset
*Dragonslayer gets a new soundset
*Longinus Spear gets a new pickup sound
*Azrael's Scythe gets a new soundset

*Imps get a new melee attack sound
*Pain Elementals get a new melee atack sound
*Cacodemons get new melee and ranged attack sounds
*Arachnotrons get a new melee attack sound
*Hell Knights, Barons, and the Bruiser Bros get new ranged and melee attack sounds
*Mancubi get a new melee attack sound
*Arch-Viles get a new melee attack sound
*Shambler, Lava Elemental, and Angel of Death have totally new and unique complete soundsets
*Cyberdemon inherits the new rocket launcher sounds, and gets new pain and melee attack sounds
*Spider Mastermind inherits the new chaingun sounds, and gets new pain and mleee attack sounds

Also, to the best of my memory, the sounds that the mod uses are sourced as follows:
Spoiler (click to show/hide)*Sounds for the Shambler, the Lava Elemental, and the Angel of Death were collected and assembled by Malek Deneith. My version of the sound mod incorporates his sounds under one sound lua file. I formally acknowledge his prior work, and a reference to his release thread is here: http://forum.chaosforge.org/index.php/topic,4304.msg37867.html

*Sounds for the Combat Knife, Shotgun, Double Shotgun, and Combat Shotgun were collected and assembled by GrimmC. My version of the sound mod incorporates his sounds under one sound lua file. I formally acknowledge his prior work, and a reference to his release thread is here: http://forum.chaosforge.org/index.php/topic,4302.0.html

For the rest,
*Sounds borrowed from Battlezone II:
-"chaingun" (not used)
-"laser"
-"mine"

*Sounds borrowed from Doom:
-"csaw_up" (spliced together from multiple files)
-"dspopain" (I like this better than the "hq" version)
-"dssawhit" (I like this better than the "hq" version)

*Sounds borrowed from Doom 3:
-"ammo_pickup"
-"bfg_reload"
-"big_pickup"
-"bpak_pickup"
-"caco_fire" (not used)
-"chain_reload"
-"chain_up"
-"cyb_pain"
-"explode"
-"explode-old1" (not used)
-"fb_create"
-"heal"
-"map_pickup"
-"pistol_reload"
-"plas_pickup"
-"plas_reload"
-"pshotty"
-"raise"
-"resurrection" (not used)
-"rl_reload"
-"rocket2"
-"scratch"
-"shard_pickup"
-"smack" (I think)
-"smmind_pain"
-"zerk_pickup" (snippet from larger file)


*Sounds borrowed from flashkit.com:
-"bite" (I think, not used)
-"chomp2"
-"magnum"
-"tri_reload" (spliced from multiple files, also uses sounds from F.E.A.R.)

*Sounds borrowed from Heavy Gear II:
-"mini"

*Sounds borrowed from Quake IV:
-"ashotty"
-"bfg10k"
-"blade_swing"
-"blaster"
-"en_reload" (spliced together from multiple files)
-"hv_reload" (I think)
-"jack"
-"jack_reload"
-"lt_reload"
-"m_heavy"
-"m_mech"
-"railgun"

*Sounds borrowed from Sid Meier's Alpha Centarui:
"nuke"

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