DoomRL > Releases
Evolustuff (1.0.3)
yaflhdztioxo:
I can vouch for souls being farmable. I used that to upgrade the BFG without burning through all my ammo... I also think that the armor resistances, weak as 1% is, aren't actually being added or preserved properly.
Beyond that, sure it's unbalanced, but who cares? It's a blast :)
Klear:
I'm pretty sure I've gotten upgrades from respawned N! enemies as well... In any case, it's a really fun mod.
Oh, btw, would it be possible to disable accuracy upgrades for shotguns? That's a bit useless.
SPTX:
Okay here's a new version.
-only enemies granting XP should make the items evolve now
-removed accuracy bonus for shotguns
-prepared weapon will also evolve now, as a direct result/consequence, your equipped weapon will upgrade less often
-fixed some very small typos
-made the armor resistances ui text prompts require less input to pass
Archive is attached to the OP.
Equality:
do not see why, but NEVER get a clip-size boost. Accuracy, damage, homing, instant kill (as a Cleaver), fire-speed. Maybe some errors in conditions?
never get changes in:
- reload speed
- magazine size
- number of shots
- ammunition cost of shots
- damage type
Upgrade weapon to 15d15, 0.0 s per shot, get a homing, instant killing, half-knockback, no pump-action and so on special abilities, but not an upgrades from list.
White Rider:
I think this is intended, but just for the record:
The game yells at me if I kill something without anything equipped (armor and boots empty, not just weapons slot)
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Timestamp : 5/3/2013 20:49:20
Error level : ERROR
Message : Lua call OnKill caught ELuaException!
Call path : evolustuff.OnKill
Call params : (<object>)
Error message : Call(evolustuff.OnKill) Lua error : ...s\doomrl-win-0997\modules\evolustuff.module\main.lua:689: attempt to index field 'weapon' (a nil value)
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