DoomRL > Releases
Evolustuff (1.0.3)
SPTX:
--- Quote from: White Rider on May 05, 2013, 12:09 ---I think this is intended, but just for the record:
The game yells at me if I kill something without anything equipped (armor and boots empty, not just weapons slot)
--- End quote ---
Okay, fixed it.
I changed the resistances message syntax to add commas too.
I noticed a few more things that needed change, I'm doing this and then I'll upload the next version.
EDIT :
uploaded, here are the changes :
-made the mod recognize equipement-less kills
-added commas and "and" to the armor/boots resistances ui message
-the chances to get a dice sides boost over a dice roll are now applied properly (I had inadvertedly inverted the chances, resulting in weapons gathering additional dice rolls too fast)
Klear:
This is so much fun! I'm doing a gun-kata UV run and the anomaly ambush was hilarious - I got the upgrade that gives me free action on kill and MGk gives me free reload on kill, so I just stood in the middle and shoot everything before they could move. I can't wait for the city of skulls.
I am a bit scared of UC though, with brute blocked. I'll have to level up my chainsaw a bit I guess...
Edit: Also, gibbing imps and formers with a pistol is awesome.
Steve:
If everything you have is fully upgraded and you are not in automatic mode, you get stuck in the select screen. Also the clip and reload upgrades don't work.
By the way, This is great fun ^.^
White Rider:
Found a bug at Deimos Lab. Thought it was the base game; turns out it's the mod.
And since I'm lazy, here's the link
http://forum.chaosforge.org/index.php/topic,6466.msg56363.html#msg56363
--- Quote from: shark20061 on May 09, 2013, 01:32 ---This bug is related to the module. The issue here is that the module sets all of the exotic mods weight's to 0. The items that are chosen in those two spots are chosen from the exotic mods. Because all the weights are 0, nothing is picked, and then the game attempts to place a null item (there's the error).
--- End quote ---
Evilpotatoe:
Just tested the mod... it's terribly fun !
Well, not balanced at all, of course, but I didn't think my pistol would have 5d5 by the 1st level O_o
It makes the tourist module's cosmo blaster a bad weapon :p
My steel boots ended with at least +52% speed and 100% both resists, and the Malek's armor found on level 9 was rather good too :p
I nuked MM, then JC, then rocket-jumped to kil him with the chainsaw during the countdown xD
some feedbacks :
- It seems all weapons are capped at 15d15, right ? It would be better to cap them at something like initial dice&sides * 2, so that bigger weapons might have some use. I didn't bother much giving XP to my scythe in such conditions, since my Chainsaw already had 0.1 AS, 10d14 and Cleave.
- Since the monsters levelup too (1.02 addition ?), it's nearly impossible to level an "old", unused weapon. I tried to level a plasma gun in deimos lab, but after some difficulty to get kills, and at only 2d7 damages, I gave up, since my gun & shotgun were already maxed.
- Too much damages gibs everything -> ammo issues xD ! This somehow forced me to switch to melee (well, I probably had 3 or 4 spare ammo boxes... but they are not meant to be used !). I think ammo stacks size should be increased.
-Weapons quickly get zillions of damages and 0.1 AS, but never improve clip size and reload speed. Is that intended ???
-Give back a weight to some exotics mods, so that Deimos lab/Armory don't bug on complete. (Hey, makes me realize I found a shockwave in some late cave... are not all exotics supposed to be removed ?)
-Nuking halls of carnage didn't seem to buff my chainsaw. I think it changed from 5d6 to 6d6, something like this... while I had 2.5 pages of improvements logs, including several ones on my weapon. Maybe another bug, related to multiple improvements in a single game turn ?
Overall, I like the concept, but think it would be way better with (a lttle) more balanced improvements, and (WAY) less stuff evolutions. A gun should take at least an episode to max, and unused weapons should just be weak, not useless.
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