DoomRL > Releases
Evolustuff (1.0.3)
singalen:
Tried 1.0.2.
15d15 .1s pistol is no longer sufficient for Hell L6-L7, and for Mount Erebus. Neither is 10d15 .1s N1A1 (thanks nano!) plasma rifle.
It was so BORING to try to take Erebus, given lost souls' bullet resistance. The gun was OK only to kick them out of vision. It took more than a full rifle magazine to take down a single skull, and the rifle needed to recharge afterwards...
Wasting all my cell supply with 9d10 BFG took the skulls' health down to "almost unhurt".
I finally left for Dis.
Whoever is going after me, pump your plasma to the maximum in advance, this might help.
GinDiamond:
Doesn't seem to work in console mode? Doesn't make sense, should be the other way around...
SPTX:
I haven't made any advancement in a month, so I may as well post what I've done now.
I fixed most of the broken stuff and made a few improvements.
New DL in the OP.
[1.0.3]
-changed armor/boot durability bonus to be durability max making the durability no longer heal a few percents on kill when the upgrade kicks in but allowing them to be repaired past 100%
-fixed console mode crash on mod loading
-made stuff evolution happen based on an experience threshold (currently at 100xp, expected to change for balance purposes, may become dynamic or dependent)
-fixed stats no longer being granted since last version, including damage types that never worked before
-the additional shots upgrade now asks for confirmation, allowing to skip it
-shot cost reducer now reduces shot cost by 25% instead of just -1
-split the always hit flag in two others that remove range penalty and remove out of vision penalty respectively
-nerfed max explosion radius from 20 to 14
-some upgardes won't go past twice the original item's power, giving more chance to exotics and generally powerful weapons found to still be worth using
VANDAM:
--- Quote from: SPTX on August 01, 2013, 04:38 ---I haven't made any advancement in a month, so I may as well post what I've done now.
I fixed most of the broken stuff and made a few improvements.
New DL in the OP.
[1.0.3]
-changed armor/boot durability bonus to be durability max making the durability no longer heal a few percents on kill when the upgrade kicks in but allowing them to be repaired past 100%
-fixed console mode crash on mod loading
-made stuff evolution happen based on an experience threshold (currently at 100xp, expected to change for balance purposes, may become dynamic or dependent)
-fixed stats no longer being granted since last version, including damage types that never worked before
-the additional shots upgrade now asks for confirmation, allowing to skip it
-shot cost reducer now reduces shot cost by 25% instead of just -1
-split the always hit flag in two others that remove range penalty and remove out of vision penalty respectively
-nerfed max explosion radius from 20 to 14
-some upgardes won't go past twice the original item's power, giving more chance to exotics and generally powerful weapons found to still be worth using
--- End quote ---
Only had additional shot upgrade on any weapon on 1.0.3
SPTX:
baaaah silly mistake. I had let some debugging code on.
It should be fixed now.
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