DoomRL > Releases
Evolustuff (1.0.3)
SPTX:
What difficulty are you guys playing on btw? I gave the enemies a health boost in hurt me plenty and a bigger one in UV and nightmare all depending of the highest damage values your weapons achieved.
Lower difficulties have their health unchanged.
White Rider:
Playing on HMP.
5d5 pistol with 0.1s attack speed and +15 acc. nerf please.
4 AC steel boots with infinite durability +14% move speed -11% knockback +4 acid res +4 fire res holy crap nerf plz
I love how ridiculous and random the armor and boots boosts are.
I guess the higher difficulty you play on, the more ridiculous it gets, since you're getting more bonuses because you're killing more monsters. Maybe I'll try it on N! later just for giggles...
Edit: Was it intended for only weapons in the primary slot to get bonuses, regardless of cases like Dualgunner, where the pistol in the prepared slot does not get a bonus?
SPTX:
Yes, it was intended... by laziness I guess. Whenever I thought about doing it, I saw how it would complicate the code.
singalen:
Totally unbalanced now... I like it! The feeling of IDDQD...
Maybe evolving once in 50 kills would be more balanced. And only on xp-giving kills, not from N! respawns or spawned lost souls - otherwise it's too tempting to farm them.
My mortem. Somewhy, despite insane weapon stats (15d15 pistol), somewhere around Hell level 3-4, the enemies stopped dying from a single shot, even lost souls. Is this intended?
Attaching some error in the end, after nuking JC.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Evolustuff (1.0.0)
--------------------------------------------------------------
sogo, level 15 Marine, nuked the Mastermind
in a custom location...
He survived 83134 turns and scored 373763 points.
He played for 4 hours, 51 minutes and 16 seconds.
He was a man of Ultra-Violence!
He killed 1253 out of 1253 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..X.......................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 107/60 Experience 108830/15
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Hellrunner (Level 2)
Son of a gun (Level 2)
Reloader (Level 3)
Eagle Eye (Level 1)
Juggler (Level 1)
Whizkid (Level 2)
Badass (Level 2)
SoG->SoG->Fin->Fin->WK->WK->Jug->Bad->Bad->Rel->Rel->Rel->HR->HR->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [6/6] (300%) (P)
[b] [ Weapon ] nothing
[c] [ Boots ] steel boots [6]
[d] [ Prepared ] pistol (15d15) [13/13] (B3)
-- Inventory -------------------------------------------------
[a] combat shotgun (15d5) [5/5]
[b] missile launcher (6d6) [4/4]
[c] nuclear BFG 9000 (8d6) [40/40]
[d] BFG 9000 (10d6) [100/100]
[e] plasma shield [0/0] (100%)
[f] 10mm ammo (x140)
[g] 10mm ammo (x140)
[h] power cell (x70)
[i] power cell (x70)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] phase device
[n] homing phase device
[o] power mod pack
[p] power mod pack
[q] lava element
[r] 10mm ammo chain (x250)
[s] power battery (x120)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 85% feet 0%
Melee - internal 0% torso 86% feet 0%
Shrapnel - internal 0% torso 93% feet 0%
Acid - internal 0% torso 80% feet 100%
Fire - internal 0% torso 83% feet 100%
Plasma - internal 0% torso 95% feet 0%
-- Kills -----------------------------------------------------
88 former humans
47 former sergeants
32 former captains
167 imps
116 demons
439 lost souls
59 cacodemons
15 hell knights
62 barons of hell
48 arachnotrons
10 former commandos
40 pain elementals
35 revenants
37 mancubi
38 arch-viles
12 nightmare demons
2 bruiser brothers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
He left level 16 as soon as possible.
On level 18 he stumbled into a complex full of arch-viles!
On level 19 he entered the Vaults.
On level 19 he found the Acid Spitter!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
He managed to clear the Mortuary from evil!
Level 21 blasted him with an unholy atmosphere!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear plasma rifle on level 25!
-- Messages --------------------------------------------------
Are you sure you want to overcharge the nuclear plasma rifle? This will
overload the nuclear reactor... [Y/n]
You overcharge the nuclear plasma rifle! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
Error: evolustuff.OnKill -- Call(evolustuff.OnKill) Lua error :
...s\DoomRL-win-0997\modules\evolustuff.module\main.lua:689: attempt to index
Error written to error.log, please report! You feel relatively safe now.
--------------------------------------------------------------
--- End code ---
----------------------------------------------------------------------
Timestamp : 04/05/2013 00:38:02
Error level : ERROR
Message : Lua call OnKill caught ELuaException!
Call path : evolustuff.OnKill
Call params : (<object>)
Error message : Call(evolustuff.OnKill) Lua error : ...s\doomrl-win-0997\modules\evolustuff.module\main.lua:689: attempt to index field 'weapon' (a nil value)
----------------------------------------------------------------------
SPTX:
--- Quote from: singalen on May 03, 2013, 15:49 ---only on xp-giving kills, not from N! respawns or spawned lost souls - otherwise it's too tempting to farm them.
--- End quote ---
It's already supposed to upgrade on XP giving kills. I'll try changing the code around.
--- Quote ---Despite insane weapon stats (15d15 pistol), somewhere around Hell level 3-4, the enemies stopped dying from a single shot, even lost souls. Is this intended?
--- End quote ---
Monsters are given a health boost depending on your maximum achieved weapon power. That was a way to balance it a bit.
The problem with this mod is that I kept nerfing and nerfing things around for 3 days straight. I am afraid that pushing the caps lower may make it lose its purpose.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version