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Author Topic: Two old bugs affecting nothing but aesthetics.  (Read 2294 times)

Nick

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Two old bugs affecting nothing but aesthetics.
« on: May 01, 2013, 07:08 »

1) moving a barrel affects floor tiles, exchanging destination and source;
2) using nuke on Arena causes chat with Master and only then causes death. Wonder how they manage to say so many words in the middle of nuclear fire which already killed all monsters there :)
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thelaptop

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Re: Two old bugs affecting nothing but aesthetics.
« Reply #1 on: May 01, 2013, 09:17 »

1. Acknowledged, but probably not going to change due to limitations of the engine.

2. That's uh... scripted.  An interesting corner case.
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Nick

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Re: Two old bugs affecting nothing but aesthetics.
« Reply #2 on: May 01, 2013, 11:07 »

What, kinda have an array for tiles and barrels are tile number in the array instead of making them objects? ;)
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thelaptop

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Re: Two old bugs affecting nothing but aesthetics.
« Reply #3 on: May 01, 2013, 12:56 »

Like I said, it's a limitation of the engine.  If a convincing enough bounty were put up, perhaps it can persuade Kornel to put in time to fix this.

There are more critical bugs that remain unknown that require more focus on.
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Klear

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Re: Two old bugs affecting nothing but aesthetics.
« Reply #4 on: May 01, 2013, 13:15 »

While we're talking about aesthetic bugs - I hate it how when doomguy dies, the sprite of his corpse is obscured by this normal living sprite. That shouldn't be that hard to fix, right?
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