DRL > Post Mortem
[M|AoMC+AoMs|95%|YAVP] Thought I'd chosen HMP :-)
scotherns:
For the Anomaly, I made sure to have HR*2 (think I even made it to DM). Did not use Red Armour since I wanted to be fast (being a Scout already helps with this). I was either wearing green or tactical. As soon as the walls opened, I hit 'Run' and started zigzaging back to the start room. Fired my shotty once to clear a particularly blocked path (AoMC means a short range shotty is very effective), and made it into cover almost unscathed. Then it was standard corner-shooting shotgun.
I'm trying again on HMP now. Done Arena, CC+, Military Base, Lab and Armoury. I'm at the Containment Area next, with only about 40 damage so far.
Sereg:
Huh. Alright, I might try that running strategy next time... that way I can skip SoB and maybe just go for Gunrunner or something, to make Cyber and Mastermind easier. Tactical gear is dependent on A mods though, and I have yet to find any.
Out of curiousity, how did you manage the Phobos Lab? I got destroyed the moment I reached the west shore of the acid lake and all the doors opened up...
scotherns:
For Phobos lab ambush, I made sure to be pretty close to the upper left wall for when the secret walls opened. A single shotty blast cleared it out (being on AoMC makes a big difference). I also had a spare phase for when things turn nasty.
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