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Author Topic: [N!|Ao100|95%|55|YASD] Another try... getting closer  (Read 1097 times)

Klear

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Another try to finish Ao100 on n!. This time I wasn't lucky with armour and had to do with BP modded blues and energy shield most of the game.

It was YAAM until around level 35, where I noticed I missed somebody. I always checked enemies killed when leaving each level, but I guess I got sloppy. From then on I only tried to kill most enemies once not to miss out of experience medal, and the all went really well. Then I got owned by a couple of Barons. I must have overestimated my defences - I thought that such encounter shouldn't make me break any sweat, but I guess the acid damage type did its work.
I'm sure I wouldn't have done such a mistake if I still cleared all levels completely, but then the game would probably last quite longer.

New resolution: next attempt I'll take a mandatory break after 50 levels, no matter how easy the game seems.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Klear, level 21 Arch-Vile Mjr General Marine,
 was bruised by a baron of hell on level 55 of Hell.
 He survived 1091700 turns and scored 2055526 points.
 He played for 3 hours, 17 minutes and 12 seconds.
 He opposed the Nightmare!

 He killed 2550 out of 2661 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  #0..........^................0.....===..............+......
  #.............B...................====.....................
  #...................................==.^...........########
  #.}................................................#...^...
  #..###+#...B...%..B..%.............................#.######
  #..#...#......%....................................#.#O....
  #..#...#......B...#######........#####.............#.#}.+.O
  #..#...#...X...#....h...#.#####..#...#..|..........#.#..O..
  #..#...#0......#.##.##}h#.#.0.#..#..V#.............#.#OO}..
  #..#####......+#.##.##hh#h#...#..#...#......##+##..#.#+####
  #..............#......hB#.#...#..#...#......#...#..#.......
  #..............#....B..0#.+...#.V#.R.#......#.+0#..########
  #..............#..0.0...#.#.==#../...#......#.&.#..........
  #..............#........+.#==.R..#####......#.^0#..........
  #............^.##########.#====..R.B....0...#####..........
  #..........................=..==.........................}.
  #......................................|......\............
  #......................................;..............^....
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 455554/21
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Brute            (Level 2)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->Rel->TH->TH->Rel->MAc->Fin->Fin->WK->WK->SoB->Bad->HR->HR->Bru->Bru->Ber->Fin->Bad->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nuclear plasma rifle (1d7)x6 [21/24] (A2T3)
    [c] [ Boots      ]   cerberus protective boots [0/0] (100%)
    [d] [ Prepared   ]   tactical rocket launcher (6d6) [3/5]

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [39/40] (A2T3)
    [b] blue armor [4/4] (112%) (BP)
    [c] red armor [6/6] (79%) (BP)
    [d] phaseshift armor [2/2] (100%)
    [e] energy shield [0/0] (100%)
    [f] rocket (x3)
    [g] rocket (x10)
    [h] power cell (x5)
    [i] power cell (x50)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] homing phase device
    [t] power mod pack
    [u] Nyarlaptotep's Boots [6/6] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    229 former humans
    262 former sergeants
    257 former captains
    348 imps
    135 demons
    163 lost souls
    85 cacodemons
    96 hell knights
    291 barons of hell
    107 arachnotrons
    34 former commandos
    15 pain elementals
    123 revenants
    117 mancubi
    172 arch-viles
    44 nightmare imps
    22 nightmare cacodemons
    38 nightmare demons
    4 nightmare arachnotrons
    1 elite former human
    7 bruiser brothers

-- History ---------------------------------------------------

  Level 10 was a hard nut to crack!
  He sounded the alarm on level 18!
  He nuked level 19!
  On level 24 he assembled a tactical rocket launcher!
  On level 27 he ran for his life from lava!
  He nuked level 34!
  He overloaded a nuclear plasma rifle on level 36!
  On level 39 he found the Mjollnir!
  On level 43 he was walking in fire!
  On level 44 he assembled a cerberus boots!
  Level 47 blasted him with an unholy atmosphere!
  On level 49, hell froze over!
  Level 51 was a hard nut to crack!
  On level 52 he found the Nyarlaptotep's Boots!
  On level 55, hell froze over!
  On level 55 he finally was bruised by a baron of hell.

-- Messages --------------------------------------------------

 missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. The missile hits the baron of hell.
 Chain fire ( full ) -- Choose target or abort...
 You see : a baron of hell (unhurt) | blood | [ m ]ore
 Targeting canceled.
 You swap your weapons. You are hit! You are hit! Your red armor is damaged!
 You dodge! The missile hits the baron of hell.
 Fire -- Choose target...
 You see : a baron of hell (almost unhurt) | bloody corpse | [ m ]ore
 The missile hits the baron of hell. You hear the scream of a freed soul!
 Fire -- Choose target...
 You see : a baron of hell (wounded) | pool of blood | [ m ]ore
 The missile hits the baron of hell. You are hit! You are hit! Your red armor
 is damaged!
 You swap your weapons. You are hit! Your red armor is completely destroyed!
 You are hit! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 383 brave souls have ventured into Phobos:
 319 of those were killed.
 2 of those were killed by something unknown.
 24 didn't read the thermonuclear bomb manual.
 And 17 couldn't handle the stress and committed a stupid suicide.

 21 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 12 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Sereg

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Re: [N!|Ao100|95%|55|YASD] Another try... getting closer
« Reply #1 on: May 07, 2013, 00:18 »

You'll get it next time.

Personally, I find breaks to be disruptive - I sort of get in the zone with tactics and safe play on a long run, and have to re-acquire that after a break... which often proves disastrous.

Though, given the nature of this particular challenge, breaks are all but mandatory...
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[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

Klear

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Re: [N!|Ao100|95%|55|YASD] Another try... getting closer
« Reply #2 on: May 07, 2013, 03:22 »

Well, the trouble is, the only time I can get a decent run going, it's 1 AM and I have to go to work tomorrow.
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Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Tormuse

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Re: [N!|Ao100|95%|55|YASD] Another try... getting closer
« Reply #3 on: May 07, 2013, 08:39 »

It's true; there are advantages and disadvantages to taking breaks and it's tough to know where that balance is.  I'd say you probably want to take them more often than every 50 levels for this kind of challenge, especially if you're going for YAAM, but that may just be me.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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