How do melee builds work? I just got destroyed by yet another Mancubus... if I had to close with it, I wouldn't have stood a chance. Somehow they can do almost lethal damage on UV... even healing doesn't help. I almost have to get them before I can see them, and certainly before they get to a position where they can start firing and shredding my cover.
AoMC isn't really the goal here. The Platinum badge for that requires less then a certain amount of damage, which sure as hell isn't going to happen on an Ao100 run, especially with me playing. It was more of a means to an end - unfortunately, it's too much of a liability given my inability to avoid damage.
On the topic of UV games, do monster change tactics with higher difficulty levels? On my AoB runs, nothing ever comes to me. It hides. Always. I can sit there and press 5 for an hour, and nothing ever comes up to me. On other games, I've noticed similar tactics... especially with "special" rooms full of demons. They don't ever come out... until I approach the doorway. Then the whole room empties out and mobs me before I can retreat or kill them.
Some monsters seem to sneak around paths I've already taken and surprise me on my way back, while I'm playing carelessly thinking I already cleared the area. And when I am playing cautiously, I'll radar fire in every direction I can get an angle on, and as soon as I'm finally convinced nothing's there and take a step forward, something with a ranged attack also steps forward and blasts me in the face.
Enemies also seem to wait to show themselves(including sounds) until I've advanced to a position away from cover, making retreat a less viable option then tanking the damage while I try to kill them.
Does this always happen, and due to the lesser consequences on lower difficulty settings, I just never noticed? Or do monsters adjust their behavior?