DoomRL > Century Lounge

[U|Ao100|99%|67|YASD] they had the last laugh

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Sereg:
After my experience with invulnerability running out in my 666 game and costing me 100% kills, and now these other threads, I'm beginning to have a problem with turns vs. time.

Perhaps status effects should be changed to last a specific amount of ingame time, rather than turns, since that seems to make more sense.

That wouldn't exactly save the life of doomguys like this... but it would prevent the exploit of taking a high time cost, single turn action to extend a status.

Edit: On the other hand, it would allow players with very low time cost actions like movespeed, fire time, reloading, to use status effects for much longer, and that may not be for the better...

Klear:
I think it would be better. In Doom, you can get farther if you run with invulnerability rather than walk, obviously. It makes sense.

Evilpotatoe:
Agree, but I guess it "would make fast characters too powerful". Wasn't it how it initially worked, in one of those prehistoric versions I'll never play ?

Since speed is already the key to pwn, I don't think it would be much of a problem.

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