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Author Topic: Deimos Lab Cache Error  (Read 2701 times)

White Rider

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Deimos Lab Cache Error
« on: May 08, 2013, 17:30 »

I was actually playing on the Evolstuff module when this happened. After looking at what the game was yelling at me for, I think this is a bug related to the base game.

One of the shamblers died just a few spaces from me, while the other one died while standing on acid, erasing its corpse.
The result: The game yelling at me with an error, the cache opening up, and the upper-right and lower-left items not appearing. Deimos Lab's cache has four items, yes?

And no, I didn't just pick up two items and called it an error. >_>


----------------------------------------------------------------------
Timestamp   : 5/8/2013 16:25:43
Error level : ERROR
Message     : Lua call OnKillAll caught ELuaException!

Call path     : levels.deimos_lab.OnKillAll
Call params   : ()
Error message : Call(levels.deimos_lab.OnKillAll) Lua error : lua\levels\\deimoslab.lua:179: attempt to index local 'special1' (a nil value)
----------------------------------------------------------------------
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

shark20061

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Re: Deimos Lab Cache Error
« Reply #1 on: May 09, 2013, 01:32 »

This bug is related to the module.  The issue here is that the module sets all of the exotic mods weight's to 0.  The items that are chosen in those two spots are chosen from the exotic mods.  Because all the weights are 0, nothing is picked, and then the game attempts to place a null item (there's the error).
« Last Edit: May 09, 2013, 01:35 by shark20061 »
Logged
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17
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