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Author Topic: A bad day for Doom...  (Read 8088 times)

ZicherCZ

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Re: A bad day for Doom...
« Reply #15 on: June 04, 2013, 14:40 »

Right, see you in fifteen minutes then :)
Well, first I have to figure out some at least semicomfortable way of movement - a laptop without a numeric or xternal keyboard is not exactly DommRL-compatible. I have to figure it out somehow. The standard Home-End-PgUp-PgDn layout is not an option for me, so this may lead to some serious remapping here ...
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

LuckyDee

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Re: A bad day for Doom...
« Reply #16 on: June 04, 2013, 14:46 »

Sixteen?
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

ZicherCZ

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Re: A bad day for Doom...
« Reply #17 on: June 04, 2013, 14:50 »

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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

LuckyDee

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Re: A bad day for Doom...
« Reply #18 on: June 04, 2013, 14:53 »

Minutes :)
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

ZicherCZ

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Re: A bad day for Doom...
« Reply #19 on: June 04, 2013, 14:56 »

Meh, I am no speedrunner anyway :).
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

LuckyDee

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Re: A bad day for Doom...
« Reply #20 on: June 04, 2013, 15:04 »

My runs usually end very swiftly.







Yay.
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]
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