DRL > Bug Reports

First message being overwritten by second?

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GinDiamond:
I've noticed that sometimes, the level messages you get when you enter a level "You enter Phobos Level 6. You feel a breeze of morbid air!" will sometimes be overwritten by the next messages, and the first message won't show up in the message history.


Just a minor bug in 0.9.9.7.

Evilpotatoe:
Noticed it too, and not sure it's only since 0.9.9.7
The very annoying part is that it overrides the level feelings. For that reason, it should be fixed. (Well, adding a command to remind feeling could be a good solution too, anw would prevent the need to look for it in hundreds of log lines)

Btw, if we don't know what makes it happen, it's quite harder :)
I just checked if it was produced by using the [l]ook command (I often look at some item, wanna check the feelings, and don't have them anymore.), but it wasn't enough.
Anyone knows how to reproduce ?

Hamster:

--- Quote from: Evilpotatoe on May 16, 2013, 05:31 ---adding a command to remind feeling
--- End quote ---
+1


--- Code: ---Welcome to the Doom Roguelike... You enter Phobos, level 1. There's the smell
You see : Hamster (unhurt) | floor | [m]ore
--- End code ---
As far as I know, [l]ooking just overwrites the last line of text.

GinDiamond:
If it overwrites the last line of the text, then our bugs match.
My thing was this:


--- Code: ---
You enter Phobos, level 6. You feel a breeze of morbid air..

--- End code ---

to

--- Code: ---
You see : imp (unhurt) | floor | [f]ire

--- End code ---

The last line of the text is the most recent text shown, so the bug must be that there isn't code that moves the first message (the one you see on level enter) to the line above when immediately faced with a new message. Should be a simple fix...?

Tormuse:
This issue has been around forever.  It took me a while to get used to making sure I check the level feeling *before* I (l)ook at anything.  I miss important information all the time, otherwise.

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