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Berserk! 0.8 - Release Candidate 4

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Kornel Kisielewicz:
This is probably the last Release Candidate for 0.8. The next version will be official, and will have probably no more new feature. I'll release it after I see that all is well with RC4. Please take a look at the help system (had to write most of it myself, thanks that at least Adral did a Getting Started primer), and see if there are no ugly typos. The official release will be probably tommorow.

Here's the new feature's list
-- [add] help system and help files!
-- [add] three new forest only monsters ;]
-- [mod] bulldemons have a special attack now!
-- [mod] changed attr costs
-- [mod] made stronger monster appear on Endless later
-- [fix] jumping should now also work when being doesn't die
-- [fix] attr choice now affect next skill choice
-- [fix] missile hits outside sight range are no longer reported

berserk-0.8-rc4-win32.zip

Post your comments!

Blade:
Strange, but new version seems to even be harder than previous ones. I don't know why, but maybe because new monster generation system. By the way, i have seen 2 Wraiths on level 2, and Defiler on level 3, you can see it in my record.

-- Berserk! (0.8 RC 4) Post Mortem -----------------------------------

  Character name  : Blade
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 754

  STR: 12  DEX: 16  END: 10  WIL: 10
  Speed: 111  HP: 0/120  EN: 100/100
  Base damage: 1d6+7  Weight: 10

-- Graveyard ---------------------------------------------------------

  ............b.....................................
  ..........................:%%%:%%.................
  ..........................:::%%%%..%..............
  ............:::.%........#..:%:::.................
  .............:.................%..................
  ...........:.................:.::............#....
  ........#..............#.b#..i%.:....#............
  .....%.....:....M.......%.........:...............
  .....%..:..:..:.........%:M.....::...#........Mb..
  .....#%....:%%.:..........B.#...:.................
  .......:...::....%...............:...M............
  ..........:::%.h.%...%b.MB@@.....%...%.....b.......
  .....%...%::::::%..%.....#................#.......
  .....:.........::%.%..#..i......:.................
  .....:::...#....%:...#.....#....:.........#.......
  ....#:...........%....#......#.....:..............
  ....#......................................b......
  ......#...............................#...........
  ........::........................#...........#...
  .........::.#...............::.........%..........
  .......#.:......#...........#....##.....#.........
  .......................#....:.....................
  ..........#........................#........#.....
  ....................:.:...........................
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/3)  Crossbow (12/45)  Knives (7)  Bombs (3)

-- Kills (754) -------------------------------------------------------

  51 bulldemons
  366 beasts
  45 mandagores
  10 defilers
  58 imps
  19 phasehounds
  167 skeletons
  8 wraiths
  7 spores
  23 scavengers

-- Skills (7) --------------------------------------------------------

  Ironman (level 4)
  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 The beast dies!
 You critically hit the
 beast!
 The beast dies!
 You're hit!
 You hit the beast!
 The beast dies!
 You're hit!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 20
  Longest killing sequence : 20 kills in 1 turns.
  Survived for             : 2609 turns
  Died on                  : Fields
  Reason of death          : killed by a imp



--- End code ---
Dextirity gives some real advantage when it have 16 points. But you need to survive 6 levels with pretty low damage, so i need to create some ideal proportion of strength/dextirity picking.

I really begin to hate Bulldemons with their new ability!

Adral:
Heh, I'm sorry about the wiki help bit. But I am in exams time at my university so I don't have much time left! But when I finish them I'll try to get that finished ;)

Malek Deneith:
@Blade - I noticed one thing on your replay - you conerve ammo too much. Notice that there is a hardcap ion how much of each you can carry - no more than 5 bombs, and no more than 3 spare cannon shots (+1 in magazine). And since you get 2 bobmbs/night and 1 cannon shot PLUS the refill in magazine if it's empty IIRC, you can use them a little bit more.

@Tougher monsters - yup, Blade is right - first try and I got wraith and defiler on night 1

@Reduced stat costs - I think that person that suggested doubling points gained each night rather than cutting costs was right. Resaon? Cutting costs = cutting points on start = less points left on willpower that is the only stat that didn't get "cut"

[edit]

@Bulldemons - right now they can charge while beeing in close combat with the player.... I was under impression this was supposed to work rather like player's Impale attack (i.e. minimum 1 free space inbetween to use it?

Getix:
It seems a bit too much difficult, even on the first night (which I did not survive 5 times in a row).

Phasehounds showed up, 3 times, as one of the first enemy. They are a bit overpowered in their attack (damn my idea.. :-| )..

Can't say anything about the rest, I cannot pass the first night..

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