DoomRL > Releases

DarkRL - 0.0.2 (early update!) (based on EvoluStuff 1.0.2)


0.0.2 is out early. Check out the changelog.

Hey. I am not sure if this actually belongs in the Mod Releases forum as it's such an early release based on existing work, I apologize.

I'm new to modding this game, but I've been a fanatical player of DoomRL for a couple of years now. With this topic I hope to establish my first mod of the game, and thanks to SPTX and his frankly awesome (though unbalanced as HELL) EvoluStuff mod, I have a starting point with which to build upon. Pretty much 99% of the credit goes to SPTX right now as basically all of the code is exactly his, but I hope to make iterative releases towards my ultimate goal with this project every week and change stuff out and have a truly unique mod by the time I'm ready to call it finished.

Download 0.0.2 as a ... WAD / .module folder
Download 0.0.1 as a ... WAD / .module folder

Next tentative release is on 29 May 2013.

Spoiler: v0.0.2: 22 May 2013 @ 7:10PM (click to show/hide)* Cleaned up the code for resupgrades() and badluck(). Negligible if any performance benefit or whatever but the needlessly complex code really irked me.
* Fixed the bug when trying to kill something with no weapon equipped.
- Removed Automated Mode.Spoiler: v0.0.1: 20 May 2013 @ 10:30PM (click to show/hide)* Armor and boots durabilities are now calculated and stored differently. The new value gets stored in player.eq.###.maxdurability, which I imagine is what SPTX intended it to be.
+ Started working on a new equipment levelup system. Will remain secret for now.

You shouldn't base yourself too much on me, I am pretty much as new as you to this.
Still, I am glad to be of use.

0.0.2 is out. Fixes some obvious bugs and removes automated mode. Next release I hope to include damage caps for each class of weapon, to hopefully give the mod better balance.

Also, after following the tutorials, I'm finding that no matter what I get issues with DoomRL claiming I'm trying to access an uninitialized variable, "Levels". Can anyone clarify this, and what the current method for adding levels is?

Yeah, the syntax changed.

You should use:

--- Code: ---register_level "level_id" {

--- End code ---

Please reupload or fix links please 


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