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Author Topic: DiabloRL 0.5.0: Sorcerer [YASD]+[YAVP]  (Read 10015 times)

siwucha

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DiabloRL 0.5.0: Sorcerer [YASD]+[YAVP]
« on: May 21, 2013, 05:47 »

Wouldn't have thought it possible: This is even better than the original Diablo. Very cool game. Also more fast-paced, even though turn based.

Sorcerer is quite powerful, because of manashield - until you run into too many fireimmune monsters. Since lightning spells are not implemented yet, the only way to deal with them is melee + golem + stone curse (stone curse wears off in this version when you attack the monster, but still can be used to block enemies you aren't dealing with at the moment), which is very tedious. So I started teleporting around --> YASD.

Linux version (64bit) worked fine, but I got a crash when I turned sound on, so I switched to windows + wine for the time being.


--------------------------------------------------------------
  DiabloRL v 0.5.0 roguelike postmortem character dump
--------------------------------------------------------------

  momo, level 20 Sorcerer, killed by a obsidian lord in Caves, level 11.
  He scored 382436.67 points, killing 0 hellspawn.

  He advanced to level 20 gaining 1143667 experience.
  He amassed 1796 gold coins.
  He killed the Butcher.
  He granted eternal rest to the Skeleton King.
  He retrieved Ogden's tavern sign.
  He learned the Guardian spell.
  He cleared Halls of Blind.

-- Statistics ------------------------------------------------

  Strength   29/29
  Magic      151/118
  Dexterity  15/15
  Vitality   32/32

  Life 71/-8  Mana 370/1
  Armor 18  ToHit 57

-- Spells ----------------------------------------------------

  Firebolt level 14
  Holy Bolt level 13
  Healing level 13
  Town Portal level 4
  Stone Curse level 1
  Mana Shield level 2
  Fireball level 5
  Guardian level 3
  Golem level 1
  Teleport level 1

-- Equipment -------------------------------------------------

  [ Head ] crown of Brilliance [11]
  [ Neck ] Optic amulet
  [ Body ] nothing
  [ Wpn  ] Jagged sabre of Light (1-8)
  [ Shld ] Pearl small shield of Brilliance [7]
  [ RRng ] ring of the Jaguar
  [ LRng ] The Bleeder

-- Quickslots ------------------------------------------------

  [ Slot1 ] potion of full rejuvenation
  [ Slot2 ] scroll of mana shield
  [ Slot5 ] potion of full mana
  [ Slot6 ] potion of mana
  [ Slot7 ] potion of mana
  [ Slot8 ] potion of mana

-- Inventory -------------------------------------------------

  1796 gold coins
  potion of full mana
  potion of full mana
  potion of full mana
  potion of full mana
  potion of full mana
  potion of full mana
  potion of full mana
  potion of full mana
  Azure mail of the Wolf [19]
  short battle bow (3-7)
  cloak [7]

-- Kills -----------------------------------------------------

  Rotcarnage
  Bongo
  Gutshank the Quick
  Shadowdrinker
  Wrathraven
  Deathshade Fleshmaul
  Blighthorn Steelmace
  Goblight of the Flame
  Blackstorm
  the Butcher
  Skeleton King
  Snotspill

  15 * zombie
  36 * ghoul
  35 * skeleton
  29 * burning dead
  54 * horror
  16 * skeleton captain
  65 * burning dead captain
  116 * horror captain
  46 * skeleton archer
  16 * corpse bow
  2 * burning dead archer
  85 * horror archer
  43 * scavenger
  34 * plague eater
  25 * shadow beast
  39 * fallen one
  25 * fallen one
  90 * carver
  66 * devil kin
  48 * devil kin
  124 * dark one
  43 * dark one
  18 * fiend
  31 * blink
  38 * gloom
  76 * familiar
  55 * stone clan
  188 * night clan
  47 * stone clan archer
  132 * hidden
  44 * stalker
  13 * unseen
  4 * overlord
  75 * horned demon
  89 * obsidian lord
  204 * blood stone
  131 * gargoyle
  64 * blood claw
  79 * poison spitter
  15 * pit beast

-- Messages --------------------------------------------------

 You drink the potion of full mana. You feel magically fully restored.
 Momo casts Fireball. The pit beast dies. You gain 2266 experience. The pit
 beast dies. You gain 2266 experience. The obsidian lord dies. You gain 1628
 experience.
 Momo casts Fireball. The pit beast dies. You gain 2266 experience.
 Momo casts Teleport.
 Momo casts Teleport.
 You open the chest.
 Momo casts Fireball. The obsidian lord dies. You gain 1628 experience. The
 obsidian lord dies. You gain 1628 experience.
 Momo casts Fireball. The obsidian lord dies. You gain 1628 experience. The
 flayed one hits you.
 Momo casts Fireball. The flayed one is unaffected. The pit beast dies. You
 gain 2266 experience.
 Momo casts Teleport.
 Momo casts Teleport.
 Momo casts Fireball. The pit beast dies. You gain 2266 experience. The pit
 beast dies. You gain 2266 experience.
 Momo casts Fireball. The pit beast dies. You gain 2266 experience. The
 obsidian lord hits you. The obsidian lord hits you. The obsidian lord hits You

--------------------------------------------------------------


edit: now also with YAVP (scroll down!)
« Last Edit: May 23, 2013, 18:28 by siwucha »
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ryballs

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #1 on: May 22, 2013, 18:35 »

stone curse wears off in this version when you attack the monster
I don't think it was like that in the original diablo.. It should stay on for a certain amount of turns depending on the spell level and not be affected by other attacks.

I also noticed that all the 0.5.0 postmortem's show killed 0 Hellspawn.. Shouldn't that be in the hundreds?

Sorcerer sounds challenging, congrats on getting as far as you did. ;)
« Last Edit: May 22, 2013, 18:48 by ryballs »
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skarczew

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #2 on: May 23, 2013, 03:46 »

I don't think it was like that in the original diablo.. It should stay on for a certain amount of turns depending on the spell level and not be affected by other attacks.
SC is obviously bugged. Period.

Quote
I also noticed that all the 0.5.0 postmortem's show killed 0 Hellspawn.. Shouldn't that be in the hundreds?
Was reported shortly before the release, but not fixed yet.
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siwucha

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #3 on: May 23, 2013, 07:16 »


Sorcerer sounds challenging, congrats on getting as far as you did. ;)

Thx. Actually I found it quite easy until fireimmunes started showing up. Just pump most of your points in mana. You will find enough books of firebolt to make it quite powerful, so for quite a while you can oneshot almost everything. Once you find manashield (staff or scrolls are also good for the beginning), also your defensive worries are gone. (I used a scroll of manashield for leoric, since I didn't have the spell yet).
So until you hit the caves it goes really well. Then the game switches from quite easy to very hard, since there is just no good way for a sorcerer to deal with fireimmunes (Golem + stone curse is possible, but you have to take it very slowly and it is not much fun).
Once there are lightning spells, this will be really cool.
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Psojed

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #4 on: May 23, 2013, 09:14 »

Or save some points for Dexterity and Strength, and get a <insert name> bow of lightning (+6 to +10 lightning dmg). Then get yourself some cover, use the lava lakes and fences and it's back to easy ;)

The real challenge for a sorcerer will come with HELL levels on HELL difficulty, since Advocates will probably deal TONS of damage and be immune to ALL spells ;)
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skarczew

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #5 on: May 23, 2013, 09:29 »

There are Flash scrolls, so there may be spellbooks as well. This should be working as long as Flash is working (which I doubt anyway :P ).
Alternatively, one could get a bow or other weapon and just whack everything (like I did against Warlord of Blood in original).
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Psojed

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #6 on: May 23, 2013, 10:21 »

Yes there is Book of Flash, but it's very rare. The damage is lower than Firebolt, manacost is higher, and many monsters are magic immune too.
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siwucha

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Re: DiabloRL 0.5.0: Sorcerer [YASD]
« Reply #7 on: May 23, 2013, 18:27 »

I indeed had overlooked the flash spell earlier, so I tried it out. The flash spell is quite rare, but Adria sells it and Adria also restocks when saving and loading (like in the original diablo), so no problem there. The lava lords are immune to magic, so no luck there, but they go down quickly to the golem. However the flayed ones, which were the major pain in the ass before, are merely resistant to magic and so can be killed with flash. At the end they went down after about three casts of flash. I included a screenshot of the spellbook at the end of the game, so you can see that at higher levels flash does quite decent damage (about on par with fireball). It also is not too expensive.

Many thanks for the hint!

Mortem spoilered because of length.
Spoiler (click to show/hide)

Code: [Select]
Press <Enter> to view, <Escape> to exit...                                     
 You got 164 gold coins.                                                       
..:....:.##                       ######ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Spells ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
..:....:..##                     ##.#...³                                      ³
..:....:...#####                 #.....#³ Firebolt      (L:15) 33-42 Cost: 3   ³
%.::::::.......###              ##..#...³ Holy Bolt     (L:13) 31-40 Cost: 3   ³
.................##            ##..##...³ Healing       (L:14) 37-182 Cost: 10 ³
...##..::::::..%..#            #...#....³ Town Portal   (L:3) Cost: 29         ³
######.:....:..%..###         ##...#...#³ Flash         (L:10) 107-214 Cost: 16³
    #..:....:.....%.###########........#³ Stone Curse   (L:2) Cost: 57         ³
    ##.::::+:.......................%...³ Phasing       (L:2) Cost: 10         ³
    #...............########.##....%%...³ Mana Shield   (L:4) Cost: 33         ³
#####.þ...#####....##      ####.%þ.%.%..³ Fireball      (L:8) 123-215 Cost: 10 ³
.##.....#.#   #....##        #.%........³ Guardian      (L:2) Cost: 48         ³
........###   ####..###      ##..##.....³ Golem         (L:5) Cost: 76         ³
::::':::##     #...@..##     #..####....³ Teleport      (L:1) Cost: 35         ³
.........#     #.......#     #.%.###....³ Close                                ³
#........#   ####......#######....##....³                                      ³
###......#####.......####....#...###....³                                      ³
##.......##.#####.####  #  #....## #....³                                      ³
#..........##   #####   #. ##....###....³                                      ³
##..........#    #..#   #..#..%...#....=³                                      ³
..........%.#    #.##    #..........==.=³                                      ³
#####..##...###  #.####  ###..=======..=³                                      ³
    ######%...#  #.##.# #####%==========³                                      ³
         ##..#####....# #......%========³                                      ³
 ###     ##....#......###.....%.........³                                      ³
##.## ####..=....====......%.%#...#%....³                                      ³
....# #.....========.........##.%###....³                                      ³
::':#######..=.===.....%%....##.## #....ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ....ÄÄÄÙ
---######- [?!!!!!!!] ------------------------------ Caves, level 12 --......---
   ######  Fireball                                                    ######   
    ####                                                                ####   

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skarczew

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Re: DiabloRL 0.5.0: Sorcerer [YASD]+[YAVP]
« Reply #8 on: May 24, 2013, 05:09 »

No problem.

I hope that Flash damage is fixed and area effect not-so-bugged as in original Diablo 1. We do not need to copy Diablo bugs into roguelike, Kornel, do we? :)
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siwucha

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Re: DiabloRL 0.5.0: Sorcerer [YASD]+[YAVP]
« Reply #9 on: May 24, 2013, 08:42 »

No problem.

I hope that Flash damage is fixed and area effect not-so-bugged as in original Diablo 1. We do not need to copy Diablo bugs into roguelike, Kornel, do we? :)

I think this bug is not present in diablorl. I didn't notice any position dependency on the damage.
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