DRL > Requests For Features
Permanent achievements mode
thelaptop:
--- Quote from: ParaSait on May 23, 2013, 14:47 ---Remove ALL the constraints!
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Okay. On HMP+ all enemies have infinite vision and firing range.
ParaSait:
--- Quote from: thelaptop on May 23, 2013, 15:45 ---Okay. On HMP+ all enemies have infinite vision and firing range.
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Well... if at least their accuracy is still subject to their fire distance, this should be no biggie at all... in fact it could be helpful, for they reveal their location to some extent. :P
yaflhdztioxo:
It is possible to obtain this information but I'd have to dig to find out how; I've never needed it before. One could theoretically create a mod to do this.
There's no way it's making it into the main game though.
Equality:
--- Quote from: White Rider on May 23, 2013, 14:06 ---Sounds like DoomRL: RPG/Adventure mode.
I like the concept, but when you start bringing up things like "free Brute trait at start", it sounds inconvenient when you want to build something--oh snap I can't because my free Brute at the start of the game just blocked me from getting Cateye or whatever aughaughaughaughaughaugh
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Yep, "Adventure mode" good name.
No, no blocks.
If it is a game mode, all addition are intrinsic. So, you can have no Brute but still deal +3 melee damage. We can have a lot of intrinsic abilities, actually. +damage, +sight, +hp, +resist(!) and etc. Without any traits.
White Rider:
As I've said, I do like this idea, but I think it would be better suited as a standalone thing. Maybe..."Doom the Roguelike: Doomguy Goes On A Picnic" or something. Open-worldy and more of a dungeon crawl, maybe similar to Angband or Dungeon Crawl. Those kind of roguelikes.
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