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Author Topic: Permanent achievements mode  (Read 6716 times)

Equality

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Permanent achievements mode
« on: May 23, 2013, 12:29 »

The idea is :
Add a new game mode. Some of medals and badges add permanent effect for every new game you start.
It not count as a challenge or "standart" game for another unopened medals or badges but a different game mode just for fun and relaxing. But assemblies opened here adds to list, monster kills, rare and unique items found counts at player stats and you can achieve any of medals that you already have.
So, the achievements not only "words", but give us some new abilities, and we can hunt for those Platinum and Diamond badges not only for "Hey, I'm cool!" but for himself and that relax mode.

Fallout Platinum Cross give you a free nuke in inventory on each start. ..."You are so mad that steal one when go Phobos"
(Grammaton Cleric Cross) AND (Armorer Gold Badge) grants you combat pistol at start instead of ordinary.
Gambler's Shield grants ability know lever danger state (as first Intuition trait)
(UAC Diamond Badge) AND (Compet-n Platinum Cross) give you additional +10% speed for all actions (like Scout bonus, but Scouts get actually 20%!)
(Longinus Diamond Badge) OR (Strongman Diamond Badge) give you +3 melee damage (as Brute trait) for free - you are trained in martial arts, man!
Technician Diamond Badge give you any of mod-packs (1 of each type including nano-onyx-sniper..) at start.
Iron Skull grants +1 armor for free - your skin hardens!
(Demonic Diamond Badge) OR (Destroyer Diamond Badge) give you additional intrinsic +10% dodge chance
Hunter Diamond Badge give +1 sight range - wandering in darkness train your vision
and so on. If you have all medals/badges... you become unstoppable :)

It must be separate game mode, not combined with Angels. You can start new game - and play with classic rules. Or can start this mode - and just relax if you have a lot of achievements... Or train your baby :D
The fact is I can try create custom mod for it... but custom game achievements not count at stats, and still no stimulus for getting badges (other then for sign "26/26/26/26" ;))
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LuckyDee

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Re: Permanent achievements mode
« Reply #1 on: May 23, 2013, 12:45 »

I really like your idea, I'm usually a big sucker for games that work like that. For DoomRL, I have to say that I'd rather not see it implemented though: for me, it would mean I'd never play standard or challenge games anymore, just the 'cumulative mode'. Which would be a big shame.

To me, this should be a mod indeed.
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ParaSait

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Re: Permanent achievements mode
« Reply #2 on: May 23, 2013, 13:14 »

Things like this have been suggested before so many times lol.
If the modding api could retrieve achievement information this may indeed make a good mod...
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Re: Permanent achievements mode
« Reply #3 on: May 23, 2013, 14:06 »

Sounds like DoomRL: RPG/Adventure mode.
I like the concept, but when you start bringing up things like "free Brute trait at start", it sounds inconvenient when you want to build something--oh snap I can't because my free Brute at the start of the game just blocked me from getting Cateye or whatever aughaughaughaughaughaugh
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ParaSait

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Re: Permanent achievements mode
« Reply #4 on: May 23, 2013, 14:47 »

Remove ALL the constraints!
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thelaptop

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Re: Permanent achievements mode
« Reply #5 on: May 23, 2013, 15:45 »

Remove ALL the constraints!
Okay.  On HMP+ all enemies have infinite vision and firing range.
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Re: Permanent achievements mode
« Reply #6 on: May 23, 2013, 17:04 »

Okay.  On HMP+ all enemies have infinite vision and firing range.
Well... if at least their accuracy is still subject to their fire distance, this should be no biggie at all... in fact it could be helpful, for they reveal their location to some extent. :P
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Re: Permanent achievements mode
« Reply #7 on: May 23, 2013, 17:13 »

It is possible to obtain this information but I'd have to dig to find out how; I've never needed it before.  One could theoretically create a mod to do this.

There's no way it's making it into the main game though.
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Equality

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Re: Permanent achievements mode
« Reply #8 on: May 23, 2013, 22:48 »

Sounds like DoomRL: RPG/Adventure mode.
I like the concept, but when you start bringing up things like "free Brute trait at start", it sounds inconvenient when you want to build something--oh snap I can't because my free Brute at the start of the game just blocked me from getting Cateye or whatever aughaughaughaughaughaugh
Yep, "Adventure mode" good name.
No, no blocks.
If it is a game mode, all addition are intrinsic. So, you can have no Brute but still deal +3 melee damage. We can have a lot of intrinsic abilities, actually. +damage, +sight, +hp, +resist(!) and etc. Without any traits.
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Once advanced DoomRL player
Find mysterious sword Dragonslayer
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Re: Permanent achievements mode
« Reply #9 on: May 24, 2013, 00:06 »

As I've said, I do like this idea, but I think it would be better suited as a standalone thing. Maybe..."Doom the Roguelike: Doomguy Goes On A Picnic" or something. Open-worldy and more of a dungeon crawl, maybe similar to Angband or Dungeon Crawl. Those kind of roguelikes.
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LuckyDee

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Re: Permanent achievements mode
« Reply #10 on: May 24, 2013, 01:20 »

As I've said, I do like this idea, but I think it would be better suited as a standalone thing. Maybe..."Doom the Roguelike: Doomguy Goes On A Picnic" or something. Open-worldy and more of a dungeon crawl, maybe similar to Angband or Dungeon Crawl. Those kind of roguelikes.

+1
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